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author | Gabriel Pérez-Cerezo <gabriel@gpcf.eu> | 2020-10-11 12:36:06 +0200 |
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committer | Gabriel Pérez-Cerezo <gabriel@gpcf.eu> | 2020-10-11 12:36:06 +0200 |
commit | dcf5b8670e19ad7603a0e305ec8515653555084f (patch) | |
tree | cf82f2dfd30ddca0f4661420eeeec8e9a902ace6 /advtrains/wagons.lua | |
parent | 2ecd474ed74bcf63eb7e8081ce1caf4422fd9a56 (diff) | |
download | advtrains-dcf5b8670e19ad7603a0e305ec8515653555084f.tar.gz advtrains-dcf5b8670e19ad7603a0e305ec8515653555084f.tar.bz2 advtrains-dcf5b8670e19ad7603a0e305ec8515653555084f.zip |
Remove last files with CR-LF line endings.
Diffstat (limited to 'advtrains/wagons.lua')
-rw-r--r-- | advtrains/wagons.lua | 2874 |
1 files changed, 1437 insertions, 1437 deletions
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua index 90615a5..6b59293 100644 --- a/advtrains/wagons.lua +++ b/advtrains/wagons.lua @@ -1,1437 +1,1437 @@ --- wagon.lua
--- Holds all logic related to wagons
--- From now on, wagons are, just like trains, just entries in a table
--- All data that is static is stored in the entity prototype (self).
--- A copy of the entity prototype is always available inside wagon_prototypes
--- All dynamic data is stored in the (new) wagons table
--- An entity is ONLY spawned by update_trainpart_properties when it finds it useful.
--- Only data that are only important to the entity itself are stored in the luaentity
-
--- TP delay when getting off wagon
-local GETOFF_TP_DELAY = 0.5
-
-advtrains.wagons = {}
-advtrains.wagon_prototypes = {}
-advtrains.wagon_objects = {}
-
-local unload_wgn_range = advtrains.wagon_load_range + 32
-
-local setting_show_ids = minetest.settings:get_bool("advtrains_show_ids")
-
---
-function advtrains.create_wagon(wtype, owner)
- local new_id=advtrains.random_id()
- while advtrains.wagons[new_id] do new_id=advtrains.random_id() end
- local wgn = {}
- wgn.type = wtype
- wgn.seatp = {}
- wgn.owner = owner
- wgn.id = new_id
- ---wgn.train_id = train_id --- will get this via update_trainpart_properties
- advtrains.wagons[new_id] = wgn
- --atdebug("Created new wagon:",wgn)
- return new_id
-end
-
-local function make_inv_name(uid)
- return "detached:advtrains_wgn_"..uid
-end
-
-
-local wagon={
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- --physical = true,
- visual = "mesh",
- mesh = "wagon.b3d",
- visual_size = {x=1, y=1},
- textures = {"black.png"},
- is_wagon=true,
- wagon_span=1,--how many index units of space does this wagon consume
- wagon_width=3, -- Wagon width in meters
- has_inventory=false,
- static_save=false,
-}
-
-
-function wagon:train()
- local data = advtrains.wagons[self.id]
- return advtrains.trains[data.train_id]
-end
-
-
-function wagon:on_activate(sd_uid, dtime_s)
- if sd_uid~="" then
- --destroy when loaded from static block.
- self.object:remove()
- return
- end
- self.object:set_armor_groups({immortal=1})
-end
-
-local function invcallback(id, pname, rtallow, rtfail)
- local data = advtrains.wagons[id]
- if data and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
- return rtallow
- end
- return rtfail
-end
-
-function wagon:set_id(wid)
- self.id = wid
- self.initialized = true
-
- local data = advtrains.wagons[self.id]
- advtrains.wagon_objects[self.id] = self.object
-
- --atdebug("Created wagon entity:",self.name," w_id",wid," t_id",data.train_id)
-
- if self.has_inventory then
- --to be used later
- local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.id})
- -- create inventory, if not yet created
- if not inv then
- inv=minetest.create_detached_inventory("advtrains_wgn_"..self.id, {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- return invcallback(wid, player:get_player_name(), count, 0)
- end,
- allow_put = function(inv, listname, index, stack, player)
- return invcallback(wid, player:get_player_name(), stack:get_count(), 0)
- end,
- allow_take = function(inv, listname, index, stack, player)
- return invcallback(wid, player:get_player_name(), stack:get_count(), 0)
- end
- })
- if data.ser_inv then
- advtrains.deserialize_inventory(data.ser_inv, inv)
- end
- if self.inventory_list_sizes then
- for lst, siz in pairs(self.inventory_list_sizes) do
- inv:set_size(lst, siz)
- end
- end
- end
- end
- self.door_anim_timer=0
- self.door_state=0
-
- minetest.after(0.2, function() self:reattach_all() end)
-
-
-
- if self.set_textures then
- self:set_textures(data)
- end
-
- if self.custom_on_activate then
- self:custom_on_activate()
- end
-end
-
-function wagon:get_staticdata()
- return "STATIC"
-end
-
-function wagon:ensure_init()
- -- Note: A wagon entity won't exist when there's no train, because the train is
- -- the thing that actually creates the entity
- -- Train not being set just means that this will happen as soon as the train calls update_trainpart_properties.
- if self.initialized and self.id then
- local data = advtrains.wagons[self.id]
- if data and data.train_id and self:train() then
- if self.noninitticks then self.noninitticks=nil end
- return true
- end
- end
- if not self.noninitticks then
- atwarn("wagon",self.id,"uninitialized init=",self.initialized)
- self.noninitticks=0
- end
- self.noninitticks=self.noninitticks+1
- if self.noninitticks>20 then
- atwarn("wagon",self.id,"uninitialized, removing")
- self:destroy()
- else
- self.object:setvelocity({x=0,y=0,z=0})
- end
- return false
-end
-
-function wagon:train()
- local data = advtrains.wagons[self.id]
- return advtrains.trains[data.train_id]
-end
-
--- Remove the wagon
-function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
- return advtrains.pcall(function()
- if not self:ensure_init() then return end
-
- local data = advtrains.wagons[self.id]
-
- if not puncher or not puncher:is_player() then
- return
- end
- if data.owner and puncher:get_player_name()~=data.owner and (not minetest.check_player_privs(puncher, {train_admin = true })) then
- minetest.chat_send_player(puncher:get_player_name(), attrans("This wagon is owned by @1, you can't destroy it.", data.owner));
- return
- end
-
- if self.custom_may_destroy then
- if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
- return
- end
- end
- local itemstack = puncher:get_wielded_item()
- -- WARNING: This part of the API is guaranteed to change! DO NOT USE!
- if self.set_livery and itemstack:get_name() == "bike:painter" then
- self:set_livery(puncher, itemstack, data)
- return
- end
- -- check whether wagon has an inventory. Is is empty?
- if self.has_inventory then
- local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.id})
- if not inv then -- inventory is not initialized when wagon was never loaded - should never happen
- atwarn("Destroying wagon with inventory, but inventory is not found? Shouldn't happen!")
- return
- end
- for listname, _ in pairs(inv:get_lists()) do
- if not inv:is_empty(listname) then
- minetest.chat_send_player(puncher:get_player_name(), attrans("The wagon's inventory is not empty!"));
- return
- end
- end
- end
-
- if #(self:train().trainparts)>1 then
- minetest.chat_send_player(puncher:get_player_name(), attrans("Wagon needs to be decoupled from other wagons in order to destroy it."));
- return
- end
-
- local pc=puncher:get_player_control()
- if not pc.sneak then
- minetest.chat_send_player(puncher:get_player_name(), attrans("Warning: If you destroy this wagon, you only get some steel back! If you are sure, hold Sneak and left-click the wagon."))
- return
- end
-
-
- if not self:destroy() then return end
-
- local inv = puncher:get_inventory()
- for _,item in ipairs(self.drops or {self.name}) do
- inv:add_item("main", item)
- end
- end)
-end
-function wagon:destroy()
- --some rules:
- -- you get only some items back
- -- single left-click shows warning
- -- shift leftclick destroys
- -- not when a driver is inside
- if self.id then
- local data = advtrains.wagons[self.id]
- if not data then
- atwarn("wagon:destroy(): data is not set!")
- return
- end
-
- if self.custom_on_destroy then
- self.custom_on_destroy(self)
- end
-
- for seat,_ in pairs(data.seatp) do
- self:get_off(seat)
- end
-
- if data.train_id and self:train() then
- advtrains.remove_train(data.train_id)
- advtrains.wagons[self.id]=nil
- if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
- end
- end
- --atdebug("[wagon ", self.id, "]: destroying")
-
- self.object:remove()
- return true
-end
-
-function wagon:on_step(dtime)
- return advtrains.pcall(function()
- if not self:ensure_init() then return end
-
- local t=os.clock()
- local pos = self.object:getpos()
- local data = advtrains.wagons[self.id]
-
- if not pos then
- --atdebug("["..self.id.."][fatal] missing position (object:getpos() returned nil)")
- return
- end
-
- if not data.seatp then
- data.seatp={}
- end
- if not self.seatpc then
- self.seatpc={}
- end
-
- local train=self:train()
-
- --custom on_step function
- if self.custom_on_step then
- self:custom_on_step(dtime, data, train)
- end
-
- --driver control
- for seatno, seat in ipairs(self.seats) do
- local pname=data.seatp[seatno]
- local driver=pname and minetest.get_player_by_name(pname)
- local has_driverstand = pname and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist)
- if self.seat_groups then
- has_driverstand = has_driverstand and (seat.driving_ctrl_access or self.seat_groups[seat.group].driving_ctrl_access)
- else
- has_driverstand = has_driverstand and (seat.driving_ctrl_access)
- end
- if has_driverstand and driver then
- advtrains.update_driver_hud(driver:get_player_name(), self:train(), data.wagon_flipped)
- elseif driver then
- --only show the inside text
- local inside=self:train().text_inside or ""
- advtrains.set_trainhud(driver:get_player_name(), inside)
- end
- if driver and driver:get_player_control_bits()~=self.seatpc[seatno] then
- local pc=driver:get_player_control()
- self.seatpc[seatno]=driver:get_player_control_bits()
-
- if has_driverstand then
- --regular driver stand controls
- advtrains.on_control_change(pc, self:train(), data.wagon_flipped)
- --bordcom
- if pc.sneak and pc.jump then
- self:show_bordcom(data.seatp[seatno])
- end
- --sound horn when required
- if self.horn_sound and pc.aux1 and not pc.sneak and not self.horn_handle then
- self.horn_handle = minetest.sound_play(self.horn_sound, {
- object = self.object,
- gain = 1.0, -- default
- max_hear_distance = 128, -- default, uses an euclidean metric
- loop = true,
- })
- elseif not pc.aux1 and self.horn_handle then
- minetest.sound_stop(self.horn_handle)
- self.horn_handle = nil
- end
- else
- -- If on a passenger seat and doors are open, get off when W or D pressed.
- local pass = data.seatp[seatno] and minetest.get_player_by_name(data.seatp[seatno])
- if pass and self:train().door_open~=0 then
- local pc=pass:get_player_control()
- if pc.up or pc.down then
- self:get_off(seatno)
- end
- end
- end
- if pc.aux1 and pc.sneak then
- self:get_off(seatno)
- end
- end
- end
-
- --check infotext
- local outside=train.text_outside or ""
- if setting_show_ids then
- outside = outside .. "\nT:" .. data.train_id .. " W:" .. self.id .. " O:" .. data.owner
- end
-
-
- --show off-track information in outside text instead of notifying the whole server about this
- if train.off_track then
- outside = outside .."\n!!! Train off track !!!"
- end
-
- if self.infotext_cache~=outside then
- self.object:set_properties({infotext=outside})
- self.infotext_cache=outside
- end
-
- local fct=data.wagon_flipped and -1 or 1
-
- --door animation
- if self.doors then
- if (self.door_anim_timer or 0)<=0 then
- local dstate = (train.door_open or 0) * fct
- if dstate ~= self.door_state then
- local at
- --meaning of the train.door_open field:
- -- -1: left doors (rel. to train orientation)
- -- 0: closed
- -- 1: right doors
- --this code produces the following behavior:
- -- if changed from 0 to +-1, play open anim. if changed from +-1 to 0, play close.
- -- if changed from +-1 to -+1, first close and set 0, then it will detect state change again and run open.
- if self.door_state == 0 then
- if self.doors.open.sound then minetest.sound_play(self.doors.open.sound, {object = self.object}) end
- at=self.doors.open[dstate]
- self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
- self.door_state = dstate
- else
- if self.doors.close.sound then minetest.sound_play(self.doors.close.sound, {object = self.object}) end
- at=self.doors.close[self.door_state or 1]--in case it has not been set yet
- self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
- self.door_state = 0
- end
- self.door_anim_timer = at.time
- end
- else
- self.door_anim_timer = (self.door_anim_timer or 0) - dtime
- end
- end
-
- --for path to be available. if not, skip step
- if not train.path or train.no_step then
- self.object:setvelocity({x=0, y=0, z=0})
- self.object:setacceleration({x=0, y=0, z=0})
- return
- end
- if not data.pos_in_train then
- return
- end
-
- -- Calculate new position, yaw and direction vector
- local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
- local pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index)
- local vdir = vector.normalize(vector.subtract(npos2, npos))
-
- --automatic get_on
- --needs to know index and path
- if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 then
- --using the mapping created by the trainlogic globalstep
- for i, ino in ipairs(self.door_entry) do
- --fct is the flipstate flag from door animation above
- local aci = advtrains.path_get_index_by_offset(train, index, ino*fct)
- local ix1, ix2 = advtrains.path_get_adjacent(train, aci)
- -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg)
- -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141)
- local add = { x = (ix2.z-ix1.z)*train.door_open, y = 0, z = (ix1.x-ix2.x)*train.door_open }
- local pts1=vector.round(vector.add(ix1, add))
- local pts2=vector.round(vector.add(ix2, add))
- if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then
- local ckpts={
- pts1,
- pts2,
- vector.add(pts1, {x=0, y=1, z=0}),
- vector.add(pts2, {x=0, y=1, z=0}),
- }
- for _,ckpos in ipairs(ckpts) do
- local cpp=minetest.pos_to_string(ckpos)
- if advtrains.playersbypts[cpp] then
- self:on_rightclick(advtrains.playersbypts[cpp])
- end
- end
- end
- end
- end
-
- --checking for environment collisions(a 3x3 cube around the center)
- if not train.recently_collided_with_env then
- local collides=false
- local exh = self.extent_h or 1
- local exv = self.extent_v or 2
- for x=-exh,exh do
- for y=0,exv do
- for z=-exh,exh do
- local node=minetest.get_node_or_nil(vector.add(npos, {x=x, y=y, z=z}))
- if (advtrains.train_collides(node)) then
- collides=true
- end
- end
- end
- end
- if collides then
- -- screw collision mercy
- train.recently_collided_with_env=true
- train.velocity=0
- advtrains.atc.train_reset_command(train)
- end
- end
-
- --DisCouple
- -- FIX: Need to do this after the yaw calculation
- if data.pos_in_trainparts and data.pos_in_trainparts>1 then
- if train.velocity==0 then
- if not self.discouple or not self.discouple.object:getyaw() then
- atprint(self.id,"trying to spawn discouple")
- local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span})
- local object=minetest.add_entity(dcpl_pos, "advtrains:discouple")
- if object then
- local le=object:get_luaentity()
- le.wagon=self
- --box is hidden when attached, so unuseful.
- --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
- self.discouple=le
- end
- end
- else
- if self.discouple and self.discouple.object:getyaw() then
- self.discouple.object:remove()
- atprint(self.id," removing discouple")
- end
- end
- end
-
- --FIX: use index of the wagon, not of the train.
- local velocity = train.velocity
- local acceleration = (train.acceleration or 0)
- local velocityvec = vector.multiply(vdir, velocity)
- local accelerationvec = vector.multiply(vdir, acceleration)
-
- if data.wagon_flipped then
- yaw=yaw+math.pi
- end
-
- -- this timer runs off every 2 seconds.
- self.updatepct_timer=(self.updatepct_timer or 0)-dtime
- local updatepct_timer_elapsed = self.updatepct_timer<=0
-
- if updatepct_timer_elapsed then
- --restart timer
- self.updatepct_timer=2
- -- perform checks that are not frequently needed
-
- -- unload entity if out of range (because relevant pr won't be merged in engine)
- -- This is a WORKAROUND!
- local players_in = false
- for sno,pname in pairs(data.seatp) do
- if minetest.get_player_by_name(pname) then
- -- Fix: If the RTT is too high, a wagon might be recognized out of range even if a player sits in it
- -- (client updates position not fast enough)
- players_in = true
- break
- end
- end
- if not players_in then
- local outofrange = true
- for _,p in pairs(minetest.get_connected_players()) do
- if vector.distance(p:get_pos(),pos)<=unload_wgn_range then
- outofrange = false
- end
- end
- if outofrange then
- --atdebug("wagon",self.id,"unloading (too far away)")
- self.object:remove()
- end
- end
- end
-
- if not self.old_velocity_vector
- or not vector.equals(velocityvec, self.old_velocity_vector)
- or not self.old_acceleration_vector
- or not vector.equals(accelerationvec, self.old_acceleration_vector)
- or self.old_yaw~=yaw
- or updatepct_timer_elapsed then--only send update packet if something changed
-
- self.object:setpos(pos)
- self.object:setvelocity(velocityvec)
- self.object:setacceleration(accelerationvec)
-
- if #self.seats > 0 and self.old_yaw ~= yaw then
- if not self.player_yaw then
- self.player_yaw = {}
- end
- if not self.old_yaw then
- self.old_yaw=yaw
- end
- for _,name in pairs(data.seatp) do
- local p = minetest.get_player_by_name(name)
- if p then
- if not self.turning then
- -- save player looking direction offset
- self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
- end
- -- set player looking direction using calculated offset
- p:set_look_horizontal((self.player_yaw[name] or 0)+yaw)
- end
- end
- self.turning = true
- elseif self.old_yaw == yaw then
- -- train is no longer turning
- self.turning = false
- end
-
- if self.object.set_rotation then
- local pitch = math.atan2(vdir.y, math.hypot(vdir.x, vdir.z))
- if data.wagon_flipped then
- pitch = -pitch
- end
- self.object:set_rotation({x=pitch, y=yaw, z=0})
- else
- self.object:setyaw(yaw)
- end
-
- if self.update_animation then
- self:update_animation(train.velocity, self.old_velocity)
- end
- if self.custom_on_velocity_change then
- self:custom_on_velocity_change(train.velocity, self.old_velocity or 0, dtime)
- end
- -- remove discouple object, because it will be in a wrong location
- if not updatepct_timer_elapsed and self.discouple then
- self.discouple.object:remove()
- end
- end
-
-
- self.old_velocity_vector=velocityvec
- self.old_velocity = train.velocity
- self.old_acceleration_vector=accelerationvec
- self.old_yaw=yaw
- atprintbm("wagon step", t)
- end)
-end
-
-function wagon:on_rightclick(clicker)
- return advtrains.pcall(function()
- if not self:ensure_init() then return end
- if not clicker or not clicker:is_player() then
- return
- end
-
- local data = advtrains.wagons[self.id]
-
- local pname=clicker:get_player_name()
- local no=self:get_seatno(pname)
- if no then
- if self.seat_groups then
- local poss={}
- local sgr=self.seats[no].group
- for _,access in ipairs(self.seat_groups[sgr].access_to) do
- if self:check_seat_group_access(pname, access) then
- poss[#poss+1]={name=self.seat_groups[access].name, key="sgr_"..access}
- end
- end
- if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
- poss[#poss+1]={name=attrans("Show Inventory"), key="inv"}
- end
- if self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
- poss[#poss+1]={name=attrans("Onboard Computer"), key="bordcom"}
- end
- if data.owner==pname then
- poss[#poss+1]={name=attrans("Wagon properties"), key="prop"}
- end
- if not self.seat_groups[sgr].require_doors_open or self:train().door_open~=0 then
- poss[#poss+1]={name=attrans("Get off"), key="off"}
- else
- if clicker:get_player_control().sneak then
- poss[#poss+1]={name=attrans("Get off (forced)"), key="off"}
- else
- poss[#poss+1]={name=attrans("(Doors closed)"), key="dcwarn"}
- end
- end
- if #poss==0 then
- --can't do anything.
- elseif #poss==1 then
- self:seating_from_key_helper(pname, {[poss[1].key]=true}, no)
- else
- local form = "size[5,"..1+(#poss).."]"
- for pos,ent in ipairs(poss) do
- form = form .. "button_exit[0.5,"..(pos-0.5)..";4,1;"..ent.key..";"..ent.name.."]"
- end
- minetest.show_formspec(pname, "advtrains_seating_"..self.id, form)
- end
- else
- self:get_off(no)
- end
- else
- --do not attach if already on a train
- if advtrains.player_to_train_mapping[pname] then return end
- if self.seat_groups then
- if #self.seats==0 then
- if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
- minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id)))
- end
- return
- end
-
- local doors_open = self:train().door_open~=0 or clicker:get_player_control().sneak
- local allow, rsn=false, "Wagon has no seats!"
- for _,sgr in ipairs(self.assign_to_seat_group) do
- allow, rsn = self:check_seat_group_access(pname, sgr)
- if allow then
- for seatid, seatdef in ipairs(self.seats) do
- if seatdef.group==sgr then
- if (not self.seat_groups[sgr].require_doors_open or doors_open) then
- if not data.seatp[seatid] then
- self:get_on(clicker, seatid)
- return
- else
- rsn="Wagon is full."
- end
- else
- rsn="Doors are closed! (try holding sneak key!)"
- end
- end
- end
- end
- end
- minetest.chat_send_player(pname, attrans("Can't get on: "..rsn))
- else
- self:show_get_on_form(pname)
- end
- end
- end)
-end
-
-function wagon:get_on(clicker, seatno)
-
- local data = advtrains.wagons[self.id]
-
- if not data.seatp then data.seatp={}end
- if not self.seatpc then self.seatpc={}end--player controls in driver stands
-
- if not self.seats[seatno] then return end
- local oldno=self:get_seatno(clicker:get_player_name())
- if oldno then
- atprint("get_on: clearing oldno",seatno)
- advtrains.player_to_train_mapping[clicker:get_player_name()]=nil
- advtrains.clear_driver_hud(clicker:get_player_name())
- data.seatp[oldno]=nil
- end
- if data.seatp[seatno] and data.seatp[seatno]~=clicker:get_player_name() then
- atprint("get_on: throwing off",data.seatp[seatno],"from seat",seatno)
- self:get_off(seatno)
- end
- atprint("get_on: attaching",clicker:get_player_name())
- data.seatp[seatno] = clicker:get_player_name()
- self.seatpc[seatno] = clicker:get_player_control_bits()
- advtrains.player_to_train_mapping[clicker:get_player_name()]=data.train_id
- clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
- clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
-end
-function wagon:get_off_plr(pname)
- local no=self:get_seatno(pname)
- if no then
- self:get_off(no)
- end
-end
-function wagon:get_seatno(pname)
-
- local data = advtrains.wagons[self.id]
-
- for no, cont in pairs(data.seatp) do
- if cont==pname then
- return no
- end
- end
- return nil
-end
-function wagon:get_off(seatno)
-
- local data = advtrains.wagons[self.id]
-
- if not data.seatp[seatno] then return end
- local pname = data.seatp[seatno]
- local clicker = minetest.get_player_by_name(pname)
- advtrains.player_to_train_mapping[pname]=nil
- advtrains.clear_driver_hud(pname)
- data.seatp[seatno]=nil
- self.seatpc[seatno]=nil
- if clicker then
- atprint("get_off: detaching",clicker:get_player_name())
- clicker:set_detach()
- clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
- local train=self:train()
- --code as in step - automatic get on
- if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 and train.index and train.path then
- local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
- for i, ino in ipairs(self.door_entry) do
- --atdebug("using door-based",i,ino)
- local fct=data.wagon_flipped and -1 or 1
- local aci = advtrains.path_get_index_by_offset(train, index, ino*fct)
- local ix1, ix2 = advtrains.path_get_adjacent(train, aci)
- local d = train.door_open
- if self.wagon_width then
- d = d * math.floor(self.wagon_width/2)
- end
- -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg)
- -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141)
- local add = { x = (ix2.z-ix1.z)*d, y = 0, z = (ix1.x-ix2.x)*d }
- local oadd = { x = (ix2.z-ix1.z)*(d+train.door_open), y = 1, z = (ix1.x-ix2.x)*(d+train.door_open)}
- local platpos=vector.round(vector.add(ix1, add))
- local offpos=vector.round(vector.add(ix1, oadd))
-
- --atdebug("platpos:", platpos, "offpos:", offpos)
- if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then
- minetest.after(GETOFF_TP_DELAY, function() clicker:setpos(offpos) end)
- --atdebug("tp",offpos)
- return
- end
- --atdebug("nope")
- end
- end
- --if not door_entry, or paths missing, fall back to old method
- --atdebug("using fallback")
- local objpos=advtrains.round_vector_floor_y(self.object:getpos())
- local yaw=self.object:getyaw()
- local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4)
- local offp
- --abuse helper function
- for _,r in ipairs({-1, 1}) do
- --atdebug("offset",r)
- local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos)
- offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos)
- --atdebug("platpos:", p, "offpos:", offp)
- if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then
- minetest.after(GETOFF_TP_DELAY, function() clicker:setpos(offp) end)
- --atdebug("tp",offp)
- return
- end
- end
- --atdebug("nope")
-
- end
-end
-function wagon:show_get_on_form(pname)
- if not self.initialized then return end
-
- local data = advtrains.wagons[self.id]
- if #self.seats==0 then
- if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
- minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id)))
- end
- return
- end
- local form, comma="size[5,8]label[0.5,0.5;"..attrans("Select seat:").."]textlist[0.5,1;4,6;seat;", ""
- for seatno, seattbl in ipairs(self.seats) do
- local addtext, colorcode="", ""
- if data.seatp and data.seatp[seatno] then
- colorcode="#FF0000"
- addtext=" ("..data.seatp[seatno]..")"
- end
- form=form..comma..colorcode..seattbl.name..addtext
- comma=","
- end
- form=form..";0,false]"
- if self.has_inventory and self.get_inventory_formspec then
- form=form.."button_exit[1,7;3,1;inv;"..attrans("Show Inventory").."]"
- end
- minetest.show_formspec(pname, "advtrains_geton_"..self.id, form)
-end
-function wagon:show_wagon_properties(pname)
- --[[
- fields:
- field: driving/couple whitelist
- button: save
- ]]
- local data = advtrains.wagons[self.id]
- local form="size[5,5]"
- form = form .. "field[0.5,1;4.5,1;whitelist;Allow these players to access your wagon:;"..minetest.formspec_escape(data.whitelist or "").."]"
- form = form .. "field[0.5,2;4.5,1;roadnumber;Wagon road number:;"..minetest.formspec_escape(data.roadnumber or "").."]"
- local fc = ""
- if data.fc then
- fc = table.concat(data.fc, "!")
- end
- form = form .. "field[0.5,3;4.5,1;fc;Freight Code:;"..fc.."]"
- if data.fc then
- if not data.fcind then data.fcind = 1 end
- if data.fcind > 1 then
- form=form.."button[0.5,3.5;1,1;fcp;prev FC]"
- end
- form=form.."label[1.5,3.5;Current FC:]"
-
- local cur = data.fc[data.fcind] or ""
- form=form.."label[1.5,3.75;"..minetest.formspec_escape(cur).."]"
- form=form.."button[3.5,3.5;1,1;fcn;next FC]"
- end
- form=form.."button_exit[0.5,4.5;4,1;save;"..attrans("Save wagon properties").."]"
- minetest.show_formspec(pname, "advtrains_prop_"..self.id, form)
-end
-
---BordCom
-local function checkcouple(ent)
- if not ent or not ent:getyaw() then
- return nil
- end
- local le = ent:get_luaentity()
- if not le or not le.is_couple then
- return nil
- end
- return le
-end
-local function checklock(pname, own1, own2, wl1, wl2)
- return advtrains.check_driving_couple_protection(pname, own1, wl1)
- or advtrains.check_driving_couple_protection(pname, own2, wl2)
-end
-
-local function split(str, sep)
- local fields = {}
- local pattern = string.format("([^%s]+)", sep)
- str:gsub(pattern, function(c) fields[#fields+1] = c end)
- return fields
-end
-
-function wagon.set_fc(data, fcstr)
- data.fc = split(fcstr, "!")
- if not data.fcind then
- data.fcind = 1
- elseif data.fcind > #data.fc then
- data.fcind = #data.fc
- end
-end
-
-function wagon.prev_fc(data)
- if data.fcind > 1 then
- data.fcind = data.fcind -1
- end
- if data.fcind == 1 and data.fcrev then
- data.fcrev = nil
- end
-end
-
-function wagon.next_fc(data)
- if not data.fc then return end
- if data.fcrev then
- wagon.prev_fc(data)
- return
- end
- if data.fcind < #data.fc then
- data.fcind = data.fcind + 1
- else
- data.fcind = 1
- end
- if data.fcind == #data.fc and data.fc[data.fcind] == "?" then
- data.fcrev = true
- wagon.prev_fc(data)
- return
- end
-end
-
-function advtrains.get_cur_fc(data)
- if not ( data.fc and data.fcind ) then
- return ""
- end
- return data.fc[data.fcind] or ""
-end
-
-function advtrains.step_fc(data)
- wagon.next_fc(data)
-end
-
-
-
-
-
-function wagon:show_bordcom(pname)
- if not self:train() then return end
- local train = self:train()
- local data = advtrains.wagons[self.id]
-
- local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]"
- form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(minetest.formspec_escape(train.text_outside or "")).."]"
- form=form.."textarea[0.5,3;7,1;text_inside;"..attrans("Text displayed inside train")..";"..(minetest.formspec_escape(train.text_inside or "")).."]"
- form=form.."field[7.5,1.75;3,1;line;"..attrans("Line")..";"..(minetest.formspec_escape(train.line or "")).."]"
- form=form.."field[7.5,3.25;3,1;routingcode;"..attrans("Routingcode")..";"..(minetest.formspec_escape(train.routingcode or "")).."]"
- --row 5 : train overview and autocoupling
- if train.velocity==0 then
- form=form.."label[0.5,4;Train overview /coupling control:]"
- linhei=5
- local pre_own, pre_wl, owns_any = nil, nil, minetest.check_player_privs(pname, "train_admin")
- for i, tpid in ipairs(train.trainparts) do
- local ent = advtrains.wagons[tpid]
- if ent then
- local roadnumber = ent.roadnumber or ""
- form = form .. string.format("button[%d,%d;%d,%d;%s;%s]", i, linhei, 1, 0.2, "wgprp"..i, roadnumber)
- local ename = ent.type
- form = form .. "item_image["..i..","..(linhei+0.5)..";1,1;"..ename.."]"
- if i~=1 then
- if checklock(pname, ent.owner, pre_own, ent.whitelist, pre_wl) then
- form = form .. "image_button["..(i-0.5)..","..(linhei+1.5)..";1,1;advtrains_discouple.png;dcpl_"..i..";]"
- end
- end
- if i == data.pos_in_trainparts then
- form = form .. "box["..(i-0.1)..","..(linhei+0.4)..";1,1;green]"
- end
- pre_own = ent.owner
- pre_wl = ent.whitelist
- owns_any = owns_any or (not ent.owner or ent.owner==pname)
- end
- end
-
- if train.movedir==1 then
- form = form .. "label["..(#train.trainparts+1)..","..(linhei)..";-->]"
- else
- form = form .. "label[0.5,"..(linhei)..";<--]"
- end
- --check cpl_eid_front and _back of train
- local couple_front = checkcouple(train.cpl_front)
- local couple_back = checkcouple(train.cpl_back)
- if couple_front then
- form = form .. "image_button[0.5,"..(linhei+1)..";1,1;advtrains_couple.png;cpl_f;]"
- end
- if couple_back then
- form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+1)..";1,1;advtrains_couple.png;cpl_b;]"
- end
-
- else
- form=form.."label[0.5,4.5;Train overview / coupling control is only shown when the train stands.]"
- end
- form = form .. "button[0.5,8;3,1;save;Save]"
-
- -- Interlocking functionality: If the interlocking module is loaded, you can set the signal aspect
- -- from inside the train
- if advtrains.interlocking and train.lzb and #train.lzb.oncoming > 0 then
- local i=1
- while train.lzb.oncoming[i] do
- local oci = train.lzb.oncoming[i]
- if oci.udata and oci.udata.signal_pos then
- if advtrains.interlocking.db.get_sigd_for_signal(oci.udata.signal_pos) then
- form = form .. "button[4.5,8;5,1;ilrs;Remote Routesetting]"
- break
- end
- end
- i=i+1
- end
- end
-
- minetest.show_formspec(pname, "advtrains_bordcom_"..self.id, form)
-end
-function wagon:handle_bordcom_fields(pname, formname, fields)
- local data = advtrains.wagons[self.id]
-
- local seatno=self:get_seatno(pname)
- if not seatno or not self.seat_groups[self.seats[seatno].group].driving_ctrl_access or not advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
- return
- end
- local train = self:train()
- if not train then return end
- if fields.text_outside then
- if fields.text_outside~="" then
- train.text_outside=fields.text_outside
- else
- train.text_outside=nil
- end
- end
- if fields.text_inside then
- if fields.text_inside~="" then
- train.text_inside=fields.text_inside
- else
- train.text_inside=nil
- end
- end
- if fields.line then
- if fields.line~="" then
- if fields.line ~= train.line then
- train.line=fields.line
- minetest.after(0, advtrains.invalidate_path, train.id)
- end
- else
- train.line=nil
- end
- end
- if fields.routingcode then
- if fields.routingcode~="" then
- if fields.routingcode ~= train.routingcode then
- train.routingcode=fields.routingcode
- minetest.after(0, advtrains.invalidate_path, train.id)
- end
- else
- train.routingcode=nil
- end
- end
- for i, tpid in ipairs(train.trainparts) do
- if fields["dcpl_"..i] then
- advtrains.safe_decouple_wagon(tpid, pname)
- elseif fields["wgprp"..i] then
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.id==tpid and data.owner==pname then
- wagon:show_wagon_properties(pname)
- return
- end
- end
- end
- end
- --check cpl_eid_front and _back of train
- local couple_front = checkcouple(train.cpl_front)
- local couple_back = checkcouple(train.cpl_back)
-
- if fields.cpl_f and couple_front then
- couple_front:on_rightclick(pname)
- end
- if fields.cpl_b and couple_back then
- couple_back:on_rightclick(pname)
- end
-
- -- Interlocking functionality: If the interlocking module is loaded, you can set the signal aspect
- -- from inside the train
- if fields.ilrs and advtrains.interlocking and train.lzb and #train.lzb.oncoming > 0 then
- local i=1
- while train.lzb.oncoming[i] do
- local oci = train.lzb.oncoming[i]
- if oci.udata and oci.udata.signal_pos then
- local sigd = advtrains.interlocking.db.get_sigd_for_signal(oci.udata.signal_pos)
- if sigd then
- advtrains.interlocking.show_signalling_form(sigd, pname)
- return
- end
- end
- i=i+1
- end
- end
-
-
- if not fields.quit then
- self:show_bordcom(pname)
- end
-end
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- return advtrains.pcall(function()
- local uid=string.match(formname, "^advtrains_geton_(.+)$")
- if uid then
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.id==uid then
- local data = advtrains.wagons[wagon.id]
- if fields.inv then
- if wagon.has_inventory and wagon.get_inventory_formspec then
- minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name(), make_inv_name(uid)))
- end
- elseif fields.seat then
- local val=minetest.explode_textlist_event(fields.seat)
- if val and val.type~="INV" and not data.seatp[player:get_player_name()] then
- --get on
- wagon:get_on(player, val.index)
- --will work with the new close_formspec functionality. close exactly this formspec.
- minetest.show_formspec(player:get_player_name(), formname, "")
- end
- end
- end
- end
- end
- uid=string.match(formname, "^advtrains_seating_(.+)$")
- if uid then
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.id==uid then
- local pname=player:get_player_name()
- local no=wagon:get_seatno(pname)
- if no then
- if wagon.seat_groups then
- wagon:seating_from_key_helper(pname, fields, no)
- end
- end
- end
- end
- end
- uid=string.match(formname, "^advtrains_prop_(.+)$")
- if uid then
- local pname=player:get_player_name()
- local data = advtrains.wagons[uid]
- if pname~=data.owner and not minetest.check_player_privs(pname, {train_admin = true}) then
- return true
- end
- if fields.save or not fields.quit then
- if fields.whitelist then
- data.whitelist = fields.whitelist
- end
- if fields.roadnumber then
- data.roadnumber = fields.roadnumber
- end
- if fields.fc then
- wagon.set_fc(data, fields.fc)
- end
- if fields.fcp then
- wagon.prev_fc(data)
- wagon.show_wagon_properties({id=uid}, pname)
- end
- if fields.fcn then
- advtrains.step_fc(data)
- wagon.show_wagon_properties({id=uid}, pname)
- end
- end
- end
- uid=string.match(formname, "^advtrains_bordcom_(.+)$")
- if uid then
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.id==uid then
- wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
- end
- end
- end
- uid=string.match(formname, "^advtrains_inv_(.+)$")
- if uid then
- local pname=player:get_player_name()
- local data = advtrains.wagons[uid]
- if fields.prop and data.owner==pname then
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.id==uid and data.owner==pname then
- wagon:show_wagon_properties(pname)
- --wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
- end
- end
- end
- end
- end)
-end)
-function wagon:seating_from_key_helper(pname, fields, no)
- local data = advtrains.wagons[self.id]
- local sgr=self.seats[no].group
- for _,access in ipairs(self.seat_groups[sgr].access_to) do
- if fields["sgr_"..access] and self:check_seat_group_access(pname, access) then
- for seatid, seatdef in ipairs(self.seats) do
- if seatdef.group==access and not data.seatp[seatid] then
- self:get_on(minetest.get_player_by_name(pname), seatid)
- return
- end
- end
- end
- end
- if fields.inv and self.has_inventory and self.get_inventory_formspec then
- minetest.close_formspec(pname, "advtrains_seating_"..self.id)
- minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id)))
- end
- if fields.prop and data.owner==pname then
- minetest.close_formspec(pname, "advtrains_seating_"..self.id)
- self:show_wagon_properties(pname)
- end
- if fields.bordcom and self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then
- minetest.close_formspec(pname, "advtrains_seating_"..self.id)
- self:show_bordcom(pname)
- end
- if fields.dcwarn then
- minetest.chat_send_player(pname, attrans("Doors are closed! Use Sneak+rightclick to ignore the closed doors and get off!"))
- end
- if fields.off then
- self:get_off(no)
- end
-end
-function wagon:check_seat_group_access(pname, sgr)
- local data = advtrains.wagons[self.id]
- if self.seat_groups[sgr].driving_ctrl_access and not (advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist)) then
- return false, "Not allowed to access a driver stand!"
- end
- if self.seat_groups[sgr].driving_ctrl_access then
- advtrains.log("Drive", pname, self.object:getpos(), self:train().text_outside)
- end
- return true
-end
-function wagon:reattach_all()
- local data = advtrains.wagons[self.id]
- if not data.seatp then data.seatp={} end
- for seatno, pname in pairs(data.seatp) do
- local p=minetest.get_player_by_name(pname)
- if p then
- self:get_on(p ,seatno)
- end
- end
-end
-
-local function check_twagon_owner(train, b_first, pname)
- local wtp = b_first and 1 or #train.trainparts
- local wid = train.trainparts[wtp]
- local wdata = advtrains.wagons[wid]
- if wdata then
- return advtrains.check_driving_couple_protection(pname, wdata.owner, wdata.whitelist)
- end
- return false
-end
-
-function advtrains.safe_couple_trains(id1, id2, t1f, t2f, pname, try_run,v1,v2)
-
- if pname and not minetest.check_player_privs(pname, "train_operator") then
- minetest.chat_send_player(pname, "Missing train_operator privilege")
- return false
- end
-
- local train1=advtrains.trains[id1]
- local train2=advtrains.trains[id2]
-
- if not advtrains.train_ensure_init(id1, train1)
- or not advtrains.train_ensure_init(id2, train2) then
- return false
- end
- local wck_t1, wck_t2
- if pname then
- wck_t1 = check_twagon_owner(train1, t1f, pname)
- wck_t2 = check_twagon_owner(train2, t2f, pname)
- end
- if (wck_t1 or wck_t2) or not pname then
- if not v1 then
- v1 = 0
- end
- if not v2 then
- v2 = 0
- end
- if try_run then
- return true
- end
- if t1f then
- if t2f then
- v1 = -v1
- advtrains.invert_train(id1)
- advtrains.do_connect_trains(id1, id2, v1+v2)
- else
- advtrains.do_connect_trains(id2, id1, v1+v2)
- end
- else
- if t2f then
- advtrains.do_connect_trains(id1, id2, v1+v2)
- else
- v2 = -v2
- advtrains.invert_train(id2)
- advtrains.do_connect_trains(id1, id2, v1+v2)
- end
- end
- return true
- else
- minetest.chat_send_player(pname, "You must be authorized for at least one wagon.")
- return false
- end
-end
-
-
-function advtrains.safe_decouple_wagon(w_id, pname, try_run)
- if not minetest.check_player_privs(pname, "train_operator") then
- minetest.chat_send_player(pname, "Missing train_operator privilege")
- return false
- end
- local data = advtrains.wagons[w_id]
-
- local dpt = data.pos_in_trainparts
- if not dpt or dpt <= 1 then
- return false
- end
- local train = advtrains.trains[data.train_id]
- local owid = train.trainparts[dpt-1]
- local owdata = advtrains.wagons[owid]
-
- if not owdata then
- return
- end
-
- if not checklock(pname, data.owner, owdata.owner, data.whitelist, owdata.whitelist) then
- minetest.chat_send_player(pname, "Not allowed to do this.")
- return false
- end
-
- if try_run then
- return true
- end
-
- advtrains.log("Discouple", pname, train.last_pos, train.text_outside)
- advtrains.split_train_at_wagon(w_id)
- return true
-end
-
-
-
-function advtrains.get_wagon_prototype(data)
- local wt = data.type
- if not wt then
- -- LEGACY: Field was called "entity_name" in previous versions
- wt = data.entity_name
- data.type = data.entity_name
- data.entity_name = nil
- end
- if not wt or not advtrains.wagon_prototypes[wt] then
- atwarn("Unable to load wagon type",wt,", using placeholder")
- wt="advtrains:wagon_placeholder"
- end
- return wt, advtrains.wagon_prototypes[wt]
-end
-
-function advtrains.standard_inventory_formspec(self, pname, invname)
- --[[minetest.chat_send_player(pname, string.format("self=%s, pname=%s, invname=%s", self, pname, invname))
- for k,v in pairs(self) do
- minetest.chat_send_player(pname, string.format("%s=%s", k,v))
- end
- minetest.chat_send_player(pname, string.format("***%s***", self.object:get_pos()))--]]
- local data = advtrains.wagons[self.id]
- local r = "size[8,11]"..
- "list["..invname..";box;0,0;8,3;]"
- if data.owner==pname then
- r = r .. "button_exit[0,9;4,1;prop;"..attrans("Wagon properties").."]"
- end
- r = r .. "list[current_player;main;0,5;8,4;]"..
- "listring[]"
- return r
-end
-
-function advtrains.register_wagon(sysname_p, prototype, desc, inv_img, nincreative)
- local sysname = sysname_p
- if not string.match(sysname, ":") then
- sysname = "advtrains:"..sysname_p
- end
- setmetatable(prototype, {__index=wagon})
- minetest.register_entity(":"..sysname,prototype)
- advtrains.wagon_prototypes[sysname] = prototype
-
- minetest.register_craftitem(":"..sysname, {
- description = desc,
- inventory_image = inv_img,
- wield_image = inv_img,
- stack_max = 1,
-
- groups = { not_in_creative_inventory = nincreative and 1 or 0},
-
- on_place = function(itemstack, placer, pointed_thing)
- return advtrains.pcall(function()
- if not pointed_thing.type == "node" then
- return
- end
- local pname = placer:get_player_name()
-
- local node=minetest.get_node_or_nil(pointed_thing.under)
- if not node then atprint("[advtrains]Ignore at placer position") return itemstack end
- local nodename=node.name
- if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then
- atprint("no track here, not placing.")
- return itemstack
- end
- if not minetest.check_player_privs(placer, {train_operator = true }) then
- minetest.chat_send_player(pname, "You don't have the train_operator privilege.")
- return itemstack
- end
- if not minetest.check_player_privs(placer, {train_admin = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
- return itemstack
- end
- local tconns=advtrains.get_track_connections(node.name, node.param2)
- local yaw = placer:get_look_horizontal()
- local plconnid = advtrains.yawToClosestConn(yaw, tconns)
-
- local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on)
- if not prevpos then
- minetest.chat_send_player(pname, "The track you are trying to place the wagon on is not long enough!")
- return
- end
-
- local wid = advtrains.create_wagon(sysname, pname)
-
- local id=advtrains.create_new_train_at(pointed_thing.under, plconnid, 0, {wid})
-
- if not advtrains.is_creative(pname) then
- itemstack:take_item()
- end
- return itemstack
-
- end)
- end,
- })
-end
-
--- Placeholder wagon. Will be spawned whenever a mod is missing
-advtrains.register_wagon("advtrains:wagon_placeholder", {
- visual="sprite",
- textures = {"advtrains_wagon_placeholder.png"},
- collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
- visual_size = {x=0.7, y=0.7},
- initial_sprite_basepos = {x=0, y=0},
- drives_on = advtrains.all_tracktypes,
- max_speed = 5,
- seats = {
- },
- seat_groups = {
- },
- assign_to_seat_group = {},
- wagon_span=1,
- drops={},
-}, "Wagon placeholder", "advtrains_wagon_placeholder.png", true)
-
+-- wagon.lua +-- Holds all logic related to wagons +-- From now on, wagons are, just like trains, just entries in a table +-- All data that is static is stored in the entity prototype (self). +-- A copy of the entity prototype is always available inside wagon_prototypes +-- All dynamic data is stored in the (new) wagons table +-- An entity is ONLY spawned by update_trainpart_properties when it finds it useful. +-- Only data that are only important to the entity itself are stored in the luaentity + +-- TP delay when getting off wagon +local GETOFF_TP_DELAY = 0.5 + +advtrains.wagons = {} +advtrains.wagon_prototypes = {} +advtrains.wagon_objects = {} + +local unload_wgn_range = advtrains.wagon_load_range + 32 + +local setting_show_ids = minetest.settings:get_bool("advtrains_show_ids") + +-- +function advtrains.create_wagon(wtype, owner) + local new_id=advtrains.random_id() + while advtrains.wagons[new_id] do new_id=advtrains.random_id() end + local wgn = {} + wgn.type = wtype + wgn.seatp = {} + wgn.owner = owner + wgn.id = new_id + ---wgn.train_id = train_id --- will get this via update_trainpart_properties + advtrains.wagons[new_id] = wgn + --atdebug("Created new wagon:",wgn) + return new_id +end + +local function make_inv_name(uid) + return "detached:advtrains_wgn_"..uid +end + + +local wagon={ + collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, + --physical = true, + visual = "mesh", + mesh = "wagon.b3d", + visual_size = {x=1, y=1}, + textures = {"black.png"}, + is_wagon=true, + wagon_span=1,--how many index units of space does this wagon consume + wagon_width=3, -- Wagon width in meters + has_inventory=false, + static_save=false, +} + + +function wagon:train() + local data = advtrains.wagons[self.id] + return advtrains.trains[data.train_id] +end + + +function wagon:on_activate(sd_uid, dtime_s) + if sd_uid~="" then + --destroy when loaded from static block. + self.object:remove() + return + end + self.object:set_armor_groups({immortal=1}) +end + +local function invcallback(id, pname, rtallow, rtfail) + local data = advtrains.wagons[id] + if data and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then + return rtallow + end + return rtfail +end + +function wagon:set_id(wid) + self.id = wid + self.initialized = true + + local data = advtrains.wagons[self.id] + advtrains.wagon_objects[self.id] = self.object + + --atdebug("Created wagon entity:",self.name," w_id",wid," t_id",data.train_id) + + if self.has_inventory then + --to be used later + local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.id}) + -- create inventory, if not yet created + if not inv then + inv=minetest.create_detached_inventory("advtrains_wgn_"..self.id, { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + return invcallback(wid, player:get_player_name(), count, 0) + end, + allow_put = function(inv, listname, index, stack, player) + return invcallback(wid, player:get_player_name(), stack:get_count(), 0) + end, + allow_take = function(inv, listname, index, stack, player) + return invcallback(wid, player:get_player_name(), stack:get_count(), 0) + end + }) + if data.ser_inv then + advtrains.deserialize_inventory(data.ser_inv, inv) + end + if self.inventory_list_sizes then + for lst, siz in pairs(self.inventory_list_sizes) do + inv:set_size(lst, siz) + end + end + end + end + self.door_anim_timer=0 + self.door_state=0 + + minetest.after(0.2, function() self:reattach_all() end) + + + + if self.set_textures then + self:set_textures(data) + end + + if self.custom_on_activate then + self:custom_on_activate() + end +end + +function wagon:get_staticdata() + return "STATIC" +end + +function wagon:ensure_init() + -- Note: A wagon entity won't exist when there's no train, because the train is + -- the thing that actually creates the entity + -- Train not being set just means that this will happen as soon as the train calls update_trainpart_properties. + if self.initialized and self.id then + local data = advtrains.wagons[self.id] + if data and data.train_id and self:train() then + if self.noninitticks then self.noninitticks=nil end + return true + end + end + if not self.noninitticks then + atwarn("wagon",self.id,"uninitialized init=",self.initialized) + self.noninitticks=0 + end + self.noninitticks=self.noninitticks+1 + if self.noninitticks>20 then + atwarn("wagon",self.id,"uninitialized, removing") + self:destroy() + else + self.object:setvelocity({x=0,y=0,z=0}) + end + return false +end + +function wagon:train() + local data = advtrains.wagons[self.id] + return advtrains.trains[data.train_id] +end + +-- Remove the wagon +function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) + return advtrains.pcall(function() + if not self:ensure_init() then return end + + local data = advtrains.wagons[self.id] + + if not puncher or not puncher:is_player() then + return + end + if data.owner and puncher:get_player_name()~=data.owner and (not minetest.check_player_privs(puncher, {train_admin = true })) then + minetest.chat_send_player(puncher:get_player_name(), attrans("This wagon is owned by @1, you can't destroy it.", data.owner)); + return + end + + if self.custom_may_destroy then + if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then + return + end + end + local itemstack = puncher:get_wielded_item() + -- WARNING: This part of the API is guaranteed to change! DO NOT USE! + if self.set_livery and itemstack:get_name() == "bike:painter" then + self:set_livery(puncher, itemstack, data) + return + end + -- check whether wagon has an inventory. Is is empty? + if self.has_inventory then + local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.id}) + if not inv then -- inventory is not initialized when wagon was never loaded - should never happen + atwarn("Destroying wagon with inventory, but inventory is not found? Shouldn't happen!") + return + end + for listname, _ in pairs(inv:get_lists()) do + if not inv:is_empty(listname) then + minetest.chat_send_player(puncher:get_player_name(), attrans("The wagon's inventory is not empty!")); + return + end + end + end + + if #(self:train().trainparts)>1 then + minetest.chat_send_player(puncher:get_player_name(), attrans("Wagon needs to be decoupled from other wagons in order to destroy it.")); + return + end + + local pc=puncher:get_player_control() + if not pc.sneak then + minetest.chat_send_player(puncher:get_player_name(), attrans("Warning: If you destroy this wagon, you only get some steel back! If you are sure, hold Sneak and left-click the wagon.")) + return + end + + + if not self:destroy() then return end + + local inv = puncher:get_inventory() + for _,item in ipairs(self.drops or {self.name}) do + inv:add_item("main", item) + end + end) +end +function wagon:destroy() + --some rules: + -- you get only some items back + -- single left-click shows warning + -- shift leftclick destroys + -- not when a driver is inside + if self.id then + local data = advtrains.wagons[self.id] + if not data then + atwarn("wagon:destroy(): data is not set!") + return + end + + if self.custom_on_destroy then + self.custom_on_destroy(self) + end + + for seat,_ in pairs(data.seatp) do + self:get_off(seat) + end + + if data.train_id and self:train() then + advtrains.remove_train(data.train_id) + advtrains.wagons[self.id]=nil + if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects + end + end + --atdebug("[wagon ", self.id, "]: destroying") + + self.object:remove() + return true +end + +function wagon:on_step(dtime) + return advtrains.pcall(function() + if not self:ensure_init() then return end + + local t=os.clock() + local pos = self.object:getpos() + local data = advtrains.wagons[self.id] + + if not pos then + --atdebug("["..self.id.."][fatal] missing position (object:getpos() returned nil)") + return + end + + if not data.seatp then + data.seatp={} + end + if not self.seatpc then + self.seatpc={} + end + + local train=self:train() + + --custom on_step function + if self.custom_on_step then + self:custom_on_step(dtime, data, train) + end + + --driver control + for seatno, seat in ipairs(self.seats) do + local pname=data.seatp[seatno] + local driver=pname and minetest.get_player_by_name(pname) + local has_driverstand = pname and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) + if self.seat_groups then + has_driverstand = has_driverstand and (seat.driving_ctrl_access or self.seat_groups[seat.group].driving_ctrl_access) + else + has_driverstand = has_driverstand and (seat.driving_ctrl_access) + end + if has_driverstand and driver then + advtrains.update_driver_hud(driver:get_player_name(), self:train(), data.wagon_flipped) + elseif driver then + --only show the inside text + local inside=self:train().text_inside or "" + advtrains.set_trainhud(driver:get_player_name(), inside) + end + if driver and driver:get_player_control_bits()~=self.seatpc[seatno] then + local pc=driver:get_player_control() + self.seatpc[seatno]=driver:get_player_control_bits() + + if has_driverstand then + --regular driver stand controls + advtrains.on_control_change(pc, self:train(), data.wagon_flipped) + --bordcom + if pc.sneak and pc.jump then + self:show_bordcom(data.seatp[seatno]) + end + --sound horn when required + if self.horn_sound and pc.aux1 and not pc.sneak and not self.horn_handle then + self.horn_handle = minetest.sound_play(self.horn_sound, { + object = self.object, + gain = 1.0, -- default + max_hear_distance = 128, -- default, uses an euclidean metric + loop = true, + }) + elseif not pc.aux1 and self.horn_handle then + minetest.sound_stop(self.horn_handle) + self.horn_handle = nil + end + else + -- If on a passenger seat and doors are open, get off when W or D pressed. + local pass = data.seatp[seatno] and minetest.get_player_by_name(data.seatp[seatno]) + if pass and self:train().door_open~=0 then + local pc=pass:get_player_control() + if pc.up or pc.down then + self:get_off(seatno) + end + end + end + if pc.aux1 and pc.sneak then + self:get_off(seatno) + end + end + end + + --check infotext + local outside=train.text_outside or "" + if setting_show_ids then + outside = outside .. "\nT:" .. data.train_id .. " W:" .. self.id .. " O:" .. data.owner + end + + + --show off-track information in outside text instead of notifying the whole server about this + if train.off_track then + outside = outside .."\n!!! Train off track !!!" + end + + if self.infotext_cache~=outside then + self.object:set_properties({infotext=outside}) + self.infotext_cache=outside + end + + local fct=data.wagon_flipped and -1 or 1 + + --door animation + if self.doors then + if (self.door_anim_timer or 0)<=0 then + local dstate = (train.door_open or 0) * fct + if dstate ~= self.door_state then + local at + --meaning of the train.door_open field: + -- -1: left doors (rel. to train orientation) + -- 0: closed + -- 1: right doors + --this code produces the following behavior: + -- if changed from 0 to +-1, play open anim. if changed from +-1 to 0, play close. + -- if changed from +-1 to -+1, first close and set 0, then it will detect state change again and run open. + if self.door_state == 0 then + if self.doors.open.sound then minetest.sound_play(self.doors.open.sound, {object = self.object}) end + at=self.doors.open[dstate] + self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false) + self.door_state = dstate + else + if self.doors.close.sound then minetest.sound_play(self.doors.close.sound, {object = self.object}) end + at=self.doors.close[self.door_state or 1]--in case it has not been set yet + self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false) + self.door_state = 0 + end + self.door_anim_timer = at.time + end + else + self.door_anim_timer = (self.door_anim_timer or 0) - dtime + end + end + + --for path to be available. if not, skip step + if not train.path or train.no_step then + self.object:setvelocity({x=0, y=0, z=0}) + self.object:setacceleration({x=0, y=0, z=0}) + return + end + if not data.pos_in_train then + return + end + + -- Calculate new position, yaw and direction vector + local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train) + local pos, yaw, npos, npos2 = advtrains.path_get_interpolated(train, index) + local vdir = vector.normalize(vector.subtract(npos2, npos)) + + --automatic get_on + --needs to know index and path + if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 then + --using the mapping created by the trainlogic globalstep + for i, ino in ipairs(self.door_entry) do + --fct is the flipstate flag from door animation above + local aci = advtrains.path_get_index_by_offset(train, index, ino*fct) + local ix1, ix2 = advtrains.path_get_adjacent(train, aci) + -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) + -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) + local add = { x = (ix2.z-ix1.z)*train.door_open, y = 0, z = (ix1.x-ix2.x)*train.door_open } + local pts1=vector.round(vector.add(ix1, add)) + local pts2=vector.round(vector.add(ix2, add)) + if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then + local ckpts={ + pts1, + pts2, + vector.add(pts1, {x=0, y=1, z=0}), + vector.add(pts2, {x=0, y=1, z=0}), + } + for _,ckpos in ipairs(ckpts) do + local cpp=minetest.pos_to_string(ckpos) + if advtrains.playersbypts[cpp] then + self:on_rightclick(advtrains.playersbypts[cpp]) + end + end + end + end + end + + --checking for environment collisions(a 3x3 cube around the center) + if not train.recently_collided_with_env then + local collides=false + local exh = self.extent_h or 1 + local exv = self.extent_v or 2 + for x=-exh,exh do + for y=0,exv do + for z=-exh,exh do + local node=minetest.get_node_or_nil(vector.add(npos, {x=x, y=y, z=z})) + if (advtrains.train_collides(node)) then + collides=true + end + end + end + end + if collides then + -- screw collision mercy + train.recently_collided_with_env=true + train.velocity=0 + advtrains.atc.train_reset_command(train) + end + end + + --DisCouple + -- FIX: Need to do this after the yaw calculation + if data.pos_in_trainparts and data.pos_in_trainparts>1 then + if train.velocity==0 then + if not self.discouple or not self.discouple.object:getyaw() then + atprint(self.id,"trying to spawn discouple") + local dcpl_pos = vector.add(pos, {y=0, x=-math.sin(yaw)*self.wagon_span, z=math.cos(yaw)*self.wagon_span}) + local object=minetest.add_entity(dcpl_pos, "advtrains:discouple") + if object then + local le=object:get_luaentity() + le.wagon=self + --box is hidden when attached, so unuseful. + --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0}) + self.discouple=le + end + end + else + if self.discouple and self.discouple.object:getyaw() then + self.discouple.object:remove() + atprint(self.id," removing discouple") + end + end + end + + --FIX: use index of the wagon, not of the train. + local velocity = train.velocity + local acceleration = (train.acceleration or 0) + local velocityvec = vector.multiply(vdir, velocity) + local accelerationvec = vector.multiply(vdir, acceleration) + + if data.wagon_flipped then + yaw=yaw+math.pi + end + + -- this timer runs off every 2 seconds. + self.updatepct_timer=(self.updatepct_timer or 0)-dtime + local updatepct_timer_elapsed = self.updatepct_timer<=0 + + if updatepct_timer_elapsed then + --restart timer + self.updatepct_timer=2 + -- perform checks that are not frequently needed + + -- unload entity if out of range (because relevant pr won't be merged in engine) + -- This is a WORKAROUND! + local players_in = false + for sno,pname in pairs(data.seatp) do + if minetest.get_player_by_name(pname) then + -- Fix: If the RTT is too high, a wagon might be recognized out of range even if a player sits in it + -- (client updates position not fast enough) + players_in = true + break + end + end + if not players_in then + local outofrange = true + for _,p in pairs(minetest.get_connected_players()) do + if vector.distance(p:get_pos(),pos)<=unload_wgn_range then + outofrange = false + end + end + if outofrange then + --atdebug("wagon",self.id,"unloading (too far away)") + self.object:remove() + end + end + end + + if not self.old_velocity_vector + or not vector.equals(velocityvec, self.old_velocity_vector) + or not self.old_acceleration_vector + or not vector.equals(accelerationvec, self.old_acceleration_vector) + or self.old_yaw~=yaw + or updatepct_timer_elapsed then--only send update packet if something changed + + self.object:setpos(pos) + self.object:setvelocity(velocityvec) + self.object:setacceleration(accelerationvec) + + if #self.seats > 0 and self.old_yaw ~= yaw then + if not self.player_yaw then + self.player_yaw = {} + end + if not self.old_yaw then + self.old_yaw=yaw + end + for _,name in pairs(data.seatp) do + local p = minetest.get_player_by_name(name) + if p then + if not self.turning then + -- save player looking direction offset + self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw + end + -- set player looking direction using calculated offset + p:set_look_horizontal((self.player_yaw[name] or 0)+yaw) + end + end + self.turning = true + elseif self.old_yaw == yaw then + -- train is no longer turning + self.turning = false + end + + if self.object.set_rotation then + local pitch = math.atan2(vdir.y, math.hypot(vdir.x, vdir.z)) + if data.wagon_flipped then + pitch = -pitch + end + self.object:set_rotation({x=pitch, y=yaw, z=0}) + else + self.object:setyaw(yaw) + end + + if self.update_animation then + self:update_animation(train.velocity, self.old_velocity) + end + if self.custom_on_velocity_change then + self:custom_on_velocity_change(train.velocity, self.old_velocity or 0, dtime) + end + -- remove discouple object, because it will be in a wrong location + if not updatepct_timer_elapsed and self.discouple then + self.discouple.object:remove() + end + end + + + self.old_velocity_vector=velocityvec + self.old_velocity = train.velocity + self.old_acceleration_vector=accelerationvec + self.old_yaw=yaw + atprintbm("wagon step", t) + end) +end + +function wagon:on_rightclick(clicker) + return advtrains.pcall(function() + if not self:ensure_init() then return end + if not clicker or not clicker:is_player() then + return + end + + local data = advtrains.wagons[self.id] + + local pname=clicker:get_player_name() + local no=self:get_seatno(pname) + if no then + if self.seat_groups then + local poss={} + local sgr=self.seats[no].group + for _,access in ipairs(self.seat_groups[sgr].access_to) do + if self:check_seat_group_access(pname, access) then + poss[#poss+1]={name=self.seat_groups[access].name, key="sgr_"..access} + end + end + if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then + poss[#poss+1]={name=attrans("Show Inventory"), key="inv"} + end + if self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then + poss[#poss+1]={name=attrans("Onboard Computer"), key="bordcom"} + end + if data.owner==pname then + poss[#poss+1]={name=attrans("Wagon properties"), key="prop"} + end + if not self.seat_groups[sgr].require_doors_open or self:train().door_open~=0 then + poss[#poss+1]={name=attrans("Get off"), key="off"} + else + if clicker:get_player_control().sneak then + poss[#poss+1]={name=attrans("Get off (forced)"), key="off"} + else + poss[#poss+1]={name=attrans("(Doors closed)"), key="dcwarn"} + end + end + if #poss==0 then + --can't do anything. + elseif #poss==1 then + self:seating_from_key_helper(pname, {[poss[1].key]=true}, no) + else + local form = "size[5,"..1+(#poss).."]" + for pos,ent in ipairs(poss) do + form = form .. "button_exit[0.5,"..(pos-0.5)..";4,1;"..ent.key..";"..ent.name.."]" + end + minetest.show_formspec(pname, "advtrains_seating_"..self.id, form) + end + else + self:get_off(no) + end + else + --do not attach if already on a train + if advtrains.player_to_train_mapping[pname] then return end + if self.seat_groups then + if #self.seats==0 then + if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then + minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id))) + end + return + end + + local doors_open = self:train().door_open~=0 or clicker:get_player_control().sneak + local allow, rsn=false, "Wagon has no seats!" + for _,sgr in ipairs(self.assign_to_seat_group) do + allow, rsn = self:check_seat_group_access(pname, sgr) + if allow then + for seatid, seatdef in ipairs(self.seats) do + if seatdef.group==sgr then + if (not self.seat_groups[sgr].require_doors_open or doors_open) then + if not data.seatp[seatid] then + self:get_on(clicker, seatid) + return + else + rsn="Wagon is full." + end + else + rsn="Doors are closed! (try holding sneak key!)" + end + end + end + end + end + minetest.chat_send_player(pname, attrans("Can't get on: "..rsn)) + else + self:show_get_on_form(pname) + end + end + end) +end + +function wagon:get_on(clicker, seatno) + + local data = advtrains.wagons[self.id] + + if not data.seatp then data.seatp={}end + if not self.seatpc then self.seatpc={}end--player controls in driver stands + + if not self.seats[seatno] then return end + local oldno=self:get_seatno(clicker:get_player_name()) + if oldno then + atprint("get_on: clearing oldno",seatno) + advtrains.player_to_train_mapping[clicker:get_player_name()]=nil + advtrains.clear_driver_hud(clicker:get_player_name()) + data.seatp[oldno]=nil + end + if data.seatp[seatno] and data.seatp[seatno]~=clicker:get_player_name() then + atprint("get_on: throwing off",data.seatp[seatno],"from seat",seatno) + self:get_off(seatno) + end + atprint("get_on: attaching",clicker:get_player_name()) + data.seatp[seatno] = clicker:get_player_name() + self.seatpc[seatno] = clicker:get_player_control_bits() + advtrains.player_to_train_mapping[clicker:get_player_name()]=data.train_id + clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0}) + clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset) +end +function wagon:get_off_plr(pname) + local no=self:get_seatno(pname) + if no then + self:get_off(no) + end +end +function wagon:get_seatno(pname) + + local data = advtrains.wagons[self.id] + + for no, cont in pairs(data.seatp) do + if cont==pname then + return no + end + end + return nil +end +function wagon:get_off(seatno) + + local data = advtrains.wagons[self.id] + + if not data.seatp[seatno] then return end + local pname = data.seatp[seatno] + local clicker = minetest.get_player_by_name(pname) + advtrains.player_to_train_mapping[pname]=nil + advtrains.clear_driver_hud(pname) + data.seatp[seatno]=nil + self.seatpc[seatno]=nil + if clicker then + atprint("get_off: detaching",clicker:get_player_name()) + clicker:set_detach() + clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) + local train=self:train() + --code as in step - automatic get on + if self.door_entry and train.door_open and train.door_open~=0 and train.velocity==0 and train.index and train.path then + local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train) + for i, ino in ipairs(self.door_entry) do + --atdebug("using door-based",i,ino) + local fct=data.wagon_flipped and -1 or 1 + local aci = advtrains.path_get_index_by_offset(train, index, ino*fct) + local ix1, ix2 = advtrains.path_get_adjacent(train, aci) + local d = train.door_open + if self.wagon_width then + d = d * math.floor(self.wagon_width/2) + end + -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) + -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) + local add = { x = (ix2.z-ix1.z)*d, y = 0, z = (ix1.x-ix2.x)*d } + local oadd = { x = (ix2.z-ix1.z)*(d+train.door_open), y = 1, z = (ix1.x-ix2.x)*(d+train.door_open)} + local platpos=vector.round(vector.add(ix1, add)) + local offpos=vector.round(vector.add(ix1, oadd)) + + --atdebug("platpos:", platpos, "offpos:", offpos) + if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then + minetest.after(GETOFF_TP_DELAY, function() clicker:setpos(offpos) end) + --atdebug("tp",offpos) + return + end + --atdebug("nope") + end + end + --if not door_entry, or paths missing, fall back to old method + --atdebug("using fallback") + local objpos=advtrains.round_vector_floor_y(self.object:getpos()) + local yaw=self.object:getyaw() + local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4) + local offp + --abuse helper function + for _,r in ipairs({-1, 1}) do + --atdebug("offset",r) + local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos) + offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos) + --atdebug("platpos:", p, "offpos:", offp) + if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then + minetest.after(GETOFF_TP_DELAY, function() clicker:setpos(offp) end) + --atdebug("tp",offp) + return + end + end + --atdebug("nope") + + end +end +function wagon:show_get_on_form(pname) + if not self.initialized then return end + + local data = advtrains.wagons[self.id] + if #self.seats==0 then + if self.has_inventory and self.get_inventory_formspec and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then + minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id))) + end + return + end + local form, comma="size[5,8]label[0.5,0.5;"..attrans("Select seat:").."]textlist[0.5,1;4,6;seat;", "" + for seatno, seattbl in ipairs(self.seats) do + local addtext, colorcode="", "" + if data.seatp and data.seatp[seatno] then + colorcode="#FF0000" + addtext=" ("..data.seatp[seatno]..")" + end + form=form..comma..colorcode..seattbl.name..addtext + comma="," + end + form=form..";0,false]" + if self.has_inventory and self.get_inventory_formspec then + form=form.."button_exit[1,7;3,1;inv;"..attrans("Show Inventory").."]" + end + minetest.show_formspec(pname, "advtrains_geton_"..self.id, form) +end +function wagon:show_wagon_properties(pname) + --[[ + fields: + field: driving/couple whitelist + button: save + ]] + local data = advtrains.wagons[self.id] + local form="size[5,5]" + form = form .. "field[0.5,1;4.5,1;whitelist;Allow these players to access your wagon:;"..minetest.formspec_escape(data.whitelist or "").."]" + form = form .. "field[0.5,2;4.5,1;roadnumber;Wagon road number:;"..minetest.formspec_escape(data.roadnumber or "").."]" + local fc = "" + if data.fc then + fc = table.concat(data.fc, "!") + end + form = form .. "field[0.5,3;4.5,1;fc;Freight Code:;"..fc.."]" + if data.fc then + if not data.fcind then data.fcind = 1 end + if data.fcind > 1 then + form=form.."button[0.5,3.5;1,1;fcp;prev FC]" + end + form=form.."label[1.5,3.5;Current FC:]" + + local cur = data.fc[data.fcind] or "" + form=form.."label[1.5,3.75;"..minetest.formspec_escape(cur).."]" + form=form.."button[3.5,3.5;1,1;fcn;next FC]" + end + form=form.."button_exit[0.5,4.5;4,1;save;"..attrans("Save wagon properties").."]" + minetest.show_formspec(pname, "advtrains_prop_"..self.id, form) +end + +--BordCom +local function checkcouple(ent) + if not ent or not ent:getyaw() then + return nil + end + local le = ent:get_luaentity() + if not le or not le.is_couple then + return nil + end + return le +end +local function checklock(pname, own1, own2, wl1, wl2) + return advtrains.check_driving_couple_protection(pname, own1, wl1) + or advtrains.check_driving_couple_protection(pname, own2, wl2) +end + +local function split(str, sep) + local fields = {} + local pattern = string.format("([^%s]+)", sep) + str:gsub(pattern, function(c) fields[#fields+1] = c end) + return fields +end + +function wagon.set_fc(data, fcstr) + data.fc = split(fcstr, "!") + if not data.fcind then + data.fcind = 1 + elseif data.fcind > #data.fc then + data.fcind = #data.fc + end +end + +function wagon.prev_fc(data) + if data.fcind > 1 then + data.fcind = data.fcind -1 + end + if data.fcind == 1 and data.fcrev then + data.fcrev = nil + end +end + +function wagon.next_fc(data) + if not data.fc then return end + if data.fcrev then + wagon.prev_fc(data) + return + end + if data.fcind < #data.fc then + data.fcind = data.fcind + 1 + else + data.fcind = 1 + end + if data.fcind == #data.fc and data.fc[data.fcind] == "?" then + data.fcrev = true + wagon.prev_fc(data) + return + end +end + +function advtrains.get_cur_fc(data) + if not ( data.fc and data.fcind ) then + return "" + end + return data.fc[data.fcind] or "" +end + +function advtrains.step_fc(data) + wagon.next_fc(data) +end + + + + + +function wagon:show_bordcom(pname) + if not self:train() then return end + local train = self:train() + local data = advtrains.wagons[self.id] + + local form = "size[11,9]label[0.5,0;AdvTrains Boardcom v0.1]" + form=form.."textarea[0.5,1.5;7,1;text_outside;"..attrans("Text displayed outside on train")..";"..(minetest.formspec_escape(train.text_outside or "")).."]" + form=form.."textarea[0.5,3;7,1;text_inside;"..attrans("Text displayed inside train")..";"..(minetest.formspec_escape(train.text_inside or "")).."]" + form=form.."field[7.5,1.75;3,1;line;"..attrans("Line")..";"..(minetest.formspec_escape(train.line or "")).."]" + form=form.."field[7.5,3.25;3,1;routingcode;"..attrans("Routingcode")..";"..(minetest.formspec_escape(train.routingcode or "")).."]" + --row 5 : train overview and autocoupling + if train.velocity==0 then + form=form.."label[0.5,4;Train overview /coupling control:]" + linhei=5 + local pre_own, pre_wl, owns_any = nil, nil, minetest.check_player_privs(pname, "train_admin") + for i, tpid in ipairs(train.trainparts) do + local ent = advtrains.wagons[tpid] + if ent then + local roadnumber = ent.roadnumber or "" + form = form .. string.format("button[%d,%d;%d,%d;%s;%s]", i, linhei, 1, 0.2, "wgprp"..i, roadnumber) + local ename = ent.type + form = form .. "item_image["..i..","..(linhei+0.5)..";1,1;"..ename.."]" + if i~=1 then + if checklock(pname, ent.owner, pre_own, ent.whitelist, pre_wl) then + form = form .. "image_button["..(i-0.5)..","..(linhei+1.5)..";1,1;advtrains_discouple.png;dcpl_"..i..";]" + end + end + if i == data.pos_in_trainparts then + form = form .. "box["..(i-0.1)..","..(linhei+0.4)..";1,1;green]" + end + pre_own = ent.owner + pre_wl = ent.whitelist + owns_any = owns_any or (not ent.owner or ent.owner==pname) + end + end + + if train.movedir==1 then + form = form .. "label["..(#train.trainparts+1)..","..(linhei)..";-->]" + else + form = form .. "label[0.5,"..(linhei)..";<--]" + end + --check cpl_eid_front and _back of train + local couple_front = checkcouple(train.cpl_front) + local couple_back = checkcouple(train.cpl_back) + if couple_front then + form = form .. "image_button[0.5,"..(linhei+1)..";1,1;advtrains_couple.png;cpl_f;]" + end + if couple_back then + form = form .. "image_button["..(#train.trainparts+0.5)..","..(linhei+1)..";1,1;advtrains_couple.png;cpl_b;]" + end + + else + form=form.."label[0.5,4.5;Train overview / coupling control is only shown when the train stands.]" + end + form = form .. "button[0.5,8;3,1;save;Save]" + + -- Interlocking functionality: If the interlocking module is loaded, you can set the signal aspect + -- from inside the train + if advtrains.interlocking and train.lzb and #train.lzb.oncoming > 0 then + local i=1 + while train.lzb.oncoming[i] do + local oci = train.lzb.oncoming[i] + if oci.udata and oci.udata.signal_pos then + if advtrains.interlocking.db.get_sigd_for_signal(oci.udata.signal_pos) then + form = form .. "button[4.5,8;5,1;ilrs;Remote Routesetting]" + break + end + end + i=i+1 + end + end + + minetest.show_formspec(pname, "advtrains_bordcom_"..self.id, form) +end +function wagon:handle_bordcom_fields(pname, formname, fields) + local data = advtrains.wagons[self.id] + + local seatno=self:get_seatno(pname) + if not seatno or not self.seat_groups[self.seats[seatno].group].driving_ctrl_access or not advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then + return + end + local train = self:train() + if not train then return end + if fields.text_outside then + if fields.text_outside~="" then + train.text_outside=fields.text_outside + else + train.text_outside=nil + end + end + if fields.text_inside then + if fields.text_inside~="" then + train.text_inside=fields.text_inside + else + train.text_inside=nil + end + end + if fields.line then + if fields.line~="" then + if fields.line ~= train.line then + train.line=fields.line + minetest.after(0, advtrains.invalidate_path, train.id) + end + else + train.line=nil + end + end + if fields.routingcode then + if fields.routingcode~="" then + if fields.routingcode ~= train.routingcode then + train.routingcode=fields.routingcode + minetest.after(0, advtrains.invalidate_path, train.id) + end + else + train.routingcode=nil + end + end + for i, tpid in ipairs(train.trainparts) do + if fields["dcpl_"..i] then + advtrains.safe_decouple_wagon(tpid, pname) + elseif fields["wgprp"..i] then + for _,wagon in pairs(minetest.luaentities) do + if wagon.is_wagon and wagon.initialized and wagon.id==tpid and data.owner==pname then + wagon:show_wagon_properties(pname) + return + end + end + end + end + --check cpl_eid_front and _back of train + local couple_front = checkcouple(train.cpl_front) + local couple_back = checkcouple(train.cpl_back) + + if fields.cpl_f and couple_front then + couple_front:on_rightclick(pname) + end + if fields.cpl_b and couple_back then + couple_back:on_rightclick(pname) + end + + -- Interlocking functionality: If the interlocking module is loaded, you can set the signal aspect + -- from inside the train + if fields.ilrs and advtrains.interlocking and train.lzb and #train.lzb.oncoming > 0 then + local i=1 + while train.lzb.oncoming[i] do + local oci = train.lzb.oncoming[i] + if oci.udata and oci.udata.signal_pos then + local sigd = advtrains.interlocking.db.get_sigd_for_signal(oci.udata.signal_pos) + if sigd then + advtrains.interlocking.show_signalling_form(sigd, pname) + return + end + end + i=i+1 + end + end + + + if not fields.quit then + self:show_bordcom(pname) + end +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + return advtrains.pcall(function() + local uid=string.match(formname, "^advtrains_geton_(.+)$") + if uid then + for _,wagon in pairs(minetest.luaentities) do + if wagon.is_wagon and wagon.initialized and wagon.id==uid then + local data = advtrains.wagons[wagon.id] + if fields.inv then + if wagon.has_inventory and wagon.get_inventory_formspec then + minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name(), make_inv_name(uid))) + end + elseif fields.seat then + local val=minetest.explode_textlist_event(fields.seat) + if val and val.type~="INV" and not data.seatp[player:get_player_name()] then + --get on + wagon:get_on(player, val.index) + --will work with the new close_formspec functionality. close exactly this formspec. + minetest.show_formspec(player:get_player_name(), formname, "") + end + end + end + end + end + uid=string.match(formname, "^advtrains_seating_(.+)$") + if uid then + for _,wagon in pairs(minetest.luaentities) do + if wagon.is_wagon and wagon.initialized and wagon.id==uid then + local pname=player:get_player_name() + local no=wagon:get_seatno(pname) + if no then + if wagon.seat_groups then + wagon:seating_from_key_helper(pname, fields, no) + end + end + end + end + end + uid=string.match(formname, "^advtrains_prop_(.+)$") + if uid then + local pname=player:get_player_name() + local data = advtrains.wagons[uid] + if pname~=data.owner and not minetest.check_player_privs(pname, {train_admin = true}) then + return true + end + if fields.save or not fields.quit then + if fields.whitelist then + data.whitelist = fields.whitelist + end + if fields.roadnumber then + data.roadnumber = fields.roadnumber + end + if fields.fc then + wagon.set_fc(data, fields.fc) + end + if fields.fcp then + wagon.prev_fc(data) + wagon.show_wagon_properties({id=uid}, pname) + end + if fields.fcn then + advtrains.step_fc(data) + wagon.show_wagon_properties({id=uid}, pname) + end + end + end + uid=string.match(formname, "^advtrains_bordcom_(.+)$") + if uid then + for _,wagon in pairs(minetest.luaentities) do + if wagon.is_wagon and wagon.initialized and wagon.id==uid then + wagon:handle_bordcom_fields(player:get_player_name(), formname, fields) + end + end + end + uid=string.match(formname, "^advtrains_inv_(.+)$") + if uid then + local pname=player:get_player_name() + local data = advtrains.wagons[uid] + if fields.prop and data.owner==pname then + for _,wagon in pairs(minetest.luaentities) do + if wagon.is_wagon and wagon.initialized and wagon.id==uid and data.owner==pname then + wagon:show_wagon_properties(pname) + --wagon:handle_bordcom_fields(player:get_player_name(), formname, fields) + end + end + end + end + end) +end) +function wagon:seating_from_key_helper(pname, fields, no) + local data = advtrains.wagons[self.id] + local sgr=self.seats[no].group + for _,access in ipairs(self.seat_groups[sgr].access_to) do + if fields["sgr_"..access] and self:check_seat_group_access(pname, access) then + for seatid, seatdef in ipairs(self.seats) do + if seatdef.group==access and not data.seatp[seatid] then + self:get_on(minetest.get_player_by_name(pname), seatid) + return + end + end + end + end + if fields.inv and self.has_inventory and self.get_inventory_formspec then + minetest.close_formspec(pname, "advtrains_seating_"..self.id) + minetest.show_formspec(pname, "advtrains_inv_"..self.id, self:get_inventory_formspec(pname, make_inv_name(self.id))) + end + if fields.prop and data.owner==pname then + minetest.close_formspec(pname, "advtrains_seating_"..self.id) + self:show_wagon_properties(pname) + end + if fields.bordcom and self.seat_groups[sgr].driving_ctrl_access and advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist) then + minetest.close_formspec(pname, "advtrains_seating_"..self.id) + self:show_bordcom(pname) + end + if fields.dcwarn then + minetest.chat_send_player(pname, attrans("Doors are closed! Use Sneak+rightclick to ignore the closed doors and get off!")) + end + if fields.off then + self:get_off(no) + end +end +function wagon:check_seat_group_access(pname, sgr) + local data = advtrains.wagons[self.id] + if self.seat_groups[sgr].driving_ctrl_access and not (advtrains.check_driving_couple_protection(pname, data.owner, data.whitelist)) then + return false, "Not allowed to access a driver stand!" + end + if self.seat_groups[sgr].driving_ctrl_access then + advtrains.log("Drive", pname, self.object:getpos(), self:train().text_outside) + end + return true +end +function wagon:reattach_all() + local data = advtrains.wagons[self.id] + if not data.seatp then data.seatp={} end + for seatno, pname in pairs(data.seatp) do + local p=minetest.get_player_by_name(pname) + if p then + self:get_on(p ,seatno) + end + end +end + +local function check_twagon_owner(train, b_first, pname) + local wtp = b_first and 1 or #train.trainparts + local wid = train.trainparts[wtp] + local wdata = advtrains.wagons[wid] + if wdata then + return advtrains.check_driving_couple_protection(pname, wdata.owner, wdata.whitelist) + end + return false +end + +function advtrains.safe_couple_trains(id1, id2, t1f, t2f, pname, try_run,v1,v2) + + if pname and not minetest.check_player_privs(pname, "train_operator") then + minetest.chat_send_player(pname, "Missing train_operator privilege") + return false + end + + local train1=advtrains.trains[id1] + local train2=advtrains.trains[id2] + + if not advtrains.train_ensure_init(id1, train1) + or not advtrains.train_ensure_init(id2, train2) then + return false + end + local wck_t1, wck_t2 + if pname then + wck_t1 = check_twagon_owner(train1, t1f, pname) + wck_t2 = check_twagon_owner(train2, t2f, pname) + end + if (wck_t1 or wck_t2) or not pname then + if not v1 then + v1 = 0 + end + if not v2 then + v2 = 0 + end + if try_run then + return true + end + if t1f then + if t2f then + v1 = -v1 + advtrains.invert_train(id1) + advtrains.do_connect_trains(id1, id2, v1+v2) + else + advtrains.do_connect_trains(id2, id1, v1+v2) + end + else + if t2f then + advtrains.do_connect_trains(id1, id2, v1+v2) + else + v2 = -v2 + advtrains.invert_train(id2) + advtrains.do_connect_trains(id1, id2, v1+v2) + end + end + return true + else + minetest.chat_send_player(pname, "You must be authorized for at least one wagon.") + return false + end +end + + +function advtrains.safe_decouple_wagon(w_id, pname, try_run) + if not minetest.check_player_privs(pname, "train_operator") then + minetest.chat_send_player(pname, "Missing train_operator privilege") + return false + end + local data = advtrains.wagons[w_id] + + local dpt = data.pos_in_trainparts + if not dpt or dpt <= 1 then + return false + end + local train = advtrains.trains[data.train_id] + local owid = train.trainparts[dpt-1] + local owdata = advtrains.wagons[owid] + + if not owdata then + return + end + + if not checklock(pname, data.owner, owdata.owner, data.whitelist, owdata.whitelist) then + minetest.chat_send_player(pname, "Not allowed to do this.") + return false + end + + if try_run then + return true + end + + advtrains.log("Discouple", pname, train.last_pos, train.text_outside) + advtrains.split_train_at_wagon(w_id) + return true +end + + + +function advtrains.get_wagon_prototype(data) + local wt = data.type + if not wt then + -- LEGACY: Field was called "entity_name" in previous versions + wt = data.entity_name + data.type = data.entity_name + data.entity_name = nil + end + if not wt or not advtrains.wagon_prototypes[wt] then + atwarn("Unable to load wagon type",wt,", using placeholder") + wt="advtrains:wagon_placeholder" + end + return wt, advtrains.wagon_prototypes[wt] +end + +function advtrains.standard_inventory_formspec(self, pname, invname) + --[[minetest.chat_send_player(pname, string.format("self=%s, pname=%s, invname=%s", self, pname, invname)) + for k,v in pairs(self) do + minetest.chat_send_player(pname, string.format("%s=%s", k,v)) + end + minetest.chat_send_player(pname, string.format("***%s***", self.object:get_pos()))--]] + local data = advtrains.wagons[self.id] + local r = "size[8,11]".. + "list["..invname..";box;0,0;8,3;]" + if data.owner==pname then + r = r .. "button_exit[0,9;4,1;prop;"..attrans("Wagon properties").."]" + end + r = r .. "list[current_player;main;0,5;8,4;]".. + "listring[]" + return r +end + +function advtrains.register_wagon(sysname_p, prototype, desc, inv_img, nincreative) + local sysname = sysname_p + if not string.match(sysname, ":") then + sysname = "advtrains:"..sysname_p + end + setmetatable(prototype, {__index=wagon}) + minetest.register_entity(":"..sysname,prototype) + advtrains.wagon_prototypes[sysname] = prototype + + minetest.register_craftitem(":"..sysname, { + description = desc, + inventory_image = inv_img, + wield_image = inv_img, + stack_max = 1, + + groups = { not_in_creative_inventory = nincreative and 1 or 0}, + + on_place = function(itemstack, placer, pointed_thing) + return advtrains.pcall(function() + if not pointed_thing.type == "node" then + return + end + local pname = placer:get_player_name() + + local node=minetest.get_node_or_nil(pointed_thing.under) + if not node then atprint("[advtrains]Ignore at placer position") return itemstack end + local nodename=node.name + if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then + atprint("no track here, not placing.") + return itemstack + end + if not minetest.check_player_privs(placer, {train_operator = true }) then + minetest.chat_send_player(pname, "You don't have the train_operator privilege.") + return itemstack + end + if not minetest.check_player_privs(placer, {train_admin = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then + return itemstack + end + local tconns=advtrains.get_track_connections(node.name, node.param2) + local yaw = placer:get_look_horizontal() + local plconnid = advtrains.yawToClosestConn(yaw, tconns) + + local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on) + if not prevpos then + minetest.chat_send_player(pname, "The track you are trying to place the wagon on is not long enough!") + return + end + + local wid = advtrains.create_wagon(sysname, pname) + + local id=advtrains.create_new_train_at(pointed_thing.under, plconnid, 0, {wid}) + + if not advtrains.is_creative(pname) then + itemstack:take_item() + end + return itemstack + + end) + end, + }) +end + +-- Placeholder wagon. Will be spawned whenever a mod is missing +advtrains.register_wagon("advtrains:wagon_placeholder", { + visual="sprite", + textures = {"advtrains_wagon_placeholder.png"}, + collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3}, + visual_size = {x=0.7, y=0.7}, + initial_sprite_basepos = {x=0, y=0}, + drives_on = advtrains.all_tracktypes, + max_speed = 5, + seats = { + }, + seat_groups = { + }, + assign_to_seat_group = {}, + wagon_span=1, + drops={}, +}, "Wagon placeholder", "advtrains_wagon_placeholder.png", true) + |