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authorGabriel Pérez-Cerezo <gabriel@gpcf.eu>2019-07-23 20:15:37 +0200
committerGabriel Pérez-Cerezo <gabriel@gpcf.eu>2019-07-23 20:15:37 +0200
commit95fb122eca46c93c8a2545fe1baf4e1bea9d6e6b (patch)
treeca8ab862975010bea1fd149e681a27c3bba71787 /advtrains
parentb5e8068a99f9bf1538589614624d05c7614f13cb (diff)
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New version 3 save system.
This new save system exists to split up the save file into several smaller ones, to bypass lua limitations.
Diffstat (limited to 'advtrains')
-rw-r--r--advtrains/init.lua228
1 files changed, 146 insertions, 82 deletions
diff --git a/advtrains/init.lua b/advtrains/init.lua
index 2bcfb0c..c5604fd 100644
--- a/advtrains/init.lua
+++ b/advtrains/init.lua
@@ -206,85 +206,155 @@ local MDS_interlocking, MDS_lines
advtrains.fpath=minetest.get_worldpath().."/advtrains"
dofile(advtrains.modpath.."/log.lua")
-
-function advtrains.avt_load()
- local file, err = io.open(advtrains.fpath, "r")
+function advtrains.read_component(name)
+ local path = advtrains.fpath.."_"..name
+ minetest.log("action", "[advtrains] loading "..path)
+ local file, err = io.open(path, "r")
if not file then
- minetest.log("warning", " Failed to read advtrains save data from file "..advtrains.fpath..": "..(err or "Unknown Error"))
+ minetest.log("warning", " Failed to read advtrains save data from file "..path..": "..(err or "Unknown Error"))
minetest.log("warning", " (this is normal when first enabling advtrains on this world)")
- else
- local tbl = minetest.deserialize(file:read("*a"))
- if type(tbl) == "table" then
- if tbl.version then
- --congrats, we have the new save format.
- advtrains.trains = tbl.trains
- --Save the train id into the train table to avoid having to pass id around
- for id, train in pairs(advtrains.trains) do
- train.id = id
- end
- advtrains.wagons = tbl.wagon_save
- advtrains.player_to_train_mapping = tbl.ptmap or {}
- advtrains.ndb.load_data(tbl.ndb)
- advtrains.atc.load_data(tbl.atc)
- if advtrains.interlocking then
- advtrains.interlocking.db.load(tbl.interlocking)
- else
- MDS_interlocking = tbl.interlocking
- end
- if advtrains.lines then
- advtrains.lines.load(tbl.lines)
- else
- MDS_lines = tbl.lines
- end
- --remove wagon_save entries that are not part of a train
- local todel=advtrains.merge_tables(advtrains.wagon_save)
- for tid, train in pairs(advtrains.trains) do
- train.id = tid
- for _, wid in ipairs(train.trainparts) do
- todel[wid]=nil
- end
- end
- for wid, _ in pairs(todel) do
- atwarn("Removing unused wagon", wid, "from wagon_save table.")
- advtrains.wagon_save[wid]=nil
+ return
+ end
+ local tbl = minetest.deserialize(file:read("*a"))
+ file:close()
+ return tbl
+end
+
+function advtrains.avt_load()
+ -- check for new, split advtrains save file
+
+ local version = advtrains.read_component("version")
+ local tbl
+ if version and version == 3 then
+ -- we are dealing with the new, split-up system
+ minetest.log("action", "[advtrains] loading savefiles version 3")
+ local il_save = {
+ tcbs = true,
+ ts = true,
+ signalass = true,
+ rs_locks = true,
+ rs_callbacks = true,
+ influence_points = true,
+ npr_rails = true,
+ }
+ tbl={
+ trains = true,
+ wagon_save = true,
+ ptmap = true,
+ atc = true,
+ ndb = true,
+ lines = true,
+ version = 2,
+ }
+ for i,k in pairs(il_save) do
+ il_save[i] = advtrains.read_component("interlocking_"..i)
+ end
+ for i,k in pairs(tbl) do
+ tbl[i] = advtrains.read_component(i)
+ end
+ tbl["interlocking"] = il_save
+ else
+ local file, err = io.open(advtrains.fpath, "r")
+ if not file then
+ minetest.log("warning", " Failed to read advtrains save data from file "..advtrains.fpath..": "..(err or "Unknown Error"))
+ minetest.log("warning", " (this is normal when first enabling advtrains on this world)")
+ return
+ else
+ tbl = minetest.deserialize(file:read("*a"))
+ file:close()
+ end
+ end
+ if type(tbl) == "table" then
+ if tbl.version then
+ --congrats, we have the new save format.
+ advtrains.trains = tbl.trains
+ --Save the train id into the train table to avoid having to pass id around
+ for id, train in pairs(advtrains.trains) do
+ train.id = id
+ end
+ advtrains.wagons = tbl.wagon_save
+ advtrains.player_to_train_mapping = tbl.ptmap or {}
+ advtrains.ndb.load_data(tbl.ndb)
+ advtrains.atc.load_data(tbl.atc)
+ if advtrains.interlocking then
+ advtrains.interlocking.db.load(tbl.interlocking)
+ else
+ MDS_interlocking = tbl.interlocking
+ end
+ if advtrains.lines then
+ advtrains.lines.load(tbl.lines)
+ else
+ MDS_lines = tbl.lines
+ end
+ --remove wagon_save entries that are not part of a train
+ local todel=advtrains.merge_tables(advtrains.wagon_save)
+ for tid, train in pairs(advtrains.trains) do
+ train.id = tid
+ for _, wid in ipairs(train.trainparts) do
+ todel[wid]=nil
end
+ end
+ for wid, _ in pairs(todel) do
+ atwarn("Removing unused wagon", wid, "from wagon_save table.")
+ advtrains.wagon_save[wid]=nil
+ end
+ else
+ --oh no, its the old one...
+ advtrains.trains=tbl
+ --load ATC
+ advtrains.fpath_atc=minetest.get_worldpath().."/advtrains_atc"
+ local file, err = io.open(advtrains.fpath_atc, "r")
+ if not file then
+ local er=err or "Unknown Error"
+ atprint("Failed loading advtrains atc save file "..er)
else
- --oh no, its the old one...
- advtrains.trains=tbl
- --load ATC
- advtrains.fpath_atc=minetest.get_worldpath().."/advtrains_atc"
- local file, err = io.open(advtrains.fpath_atc, "r")
- if not file then
- local er=err or "Unknown Error"
- atprint("Failed loading advtrains atc save file "..er)
- else
- local tbl = minetest.deserialize(file:read("*a"))
- if type(tbl) == "table" then
- advtrains.atc.controllers=tbl.controllers
- end
- file:close()
+ local tbl = minetest.deserialize(file:read("*a"))
+ if type(tbl) == "table" then
+ advtrains.atc.controllers=tbl.controllers
end
- --load wagon saves
- advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
- local file, err = io.open(advtrains.fpath_ws, "r")
- if not file then
- local er=err or "Unknown Error"
- atprint("Failed loading advtrains save file "..er)
- else
- local tbl = minetest.deserialize(file:read("*a"))
- if type(tbl) == "table" then
- advtrains.wagon_save=tbl
- end
- file:close()
+ file:close()
+ end
+ --load wagon saves
+ advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
+ local file, err = io.open(advtrains.fpath_ws, "r")
+ if not file then
+ local er=err or "Unknown Error"
+ atprint("Failed loading advtrains save file "..er)
+ else
+ local tbl = minetest.deserialize(file:read("*a"))
+ if type(tbl) == "table" then
+ advtrains.wagon_save=tbl
end
+ file:close()
end
- else
- minetest.log("error", " Failed to deserialize advtrains save data: Not a table!")
end
- file:close()
+ else
+ minetest.log("error", " Failed to deserialize advtrains save data: Not a table!")
end
end
+advtrains.save_component = function (tbl, name)
+ -- Saves each component of the advtrains file separately
+ --
+ -- required for now to shrink the advtrains db to overcome lua
+ -- limitations.
+ local datastr = minetest.serialize(tbl)
+ if not datastr then
+ minetest.log("error", " Failed to serialize advtrains save data!")
+ return
+ end
+ local temppath = advtrains.fpath.."_"..name.."~"
+ local file, err = io.open(temppath, "w")
+ if err then
+ minetest.log("error", " Failed to write advtrains save data to file "..temppath..": "..(err or "Unknown Error"))
+ return
+ end
+ file:write(datastr)
+ file:close()
+ os.rename(temppath, advtrains.fpath.."_"..name)
+
+end
+
advtrains.avt_save = function(remove_players_from_wagons)
--atprint("saving")
@@ -343,30 +413,24 @@ advtrains.avt_save = function(remove_players_from_wagons)
else
ln_save = MDS_lines
end
+
local save_tbl={
trains = tmp_trains,
wagon_save = advtrains.wagons,
ptmap = advtrains.player_to_train_mapping,
atc = advtrains.atc.save_data(),
ndb = advtrains.ndb.save_data(),
- interlocking = il_save,
lines = ln_save,
- version = 2,
+ version = 3,
}
- local datastr = minetest.serialize(save_tbl)
- if not datastr then
- minetest.log("error", " Failed to serialize advtrains save data!")
- return
+ for i,k in pairs(save_tbl) do
+ advtrains.save_component(k,i)
end
- local temppath = advtrains.fpath.."~"
- local file, err = io.open(temppath, "w")
- if err then
- minetest.log("error", " Failed to write advtrains save data to file "..temppath..": "..(err or "Unknown Error"))
- return
+
+ for i,k in pairs(il_save) do
+ advtrains.save_component(k,"interlocking_"..i)
end
- file:write(datastr)
- file:close()
- os.rename(temppath, advtrains.fpath)
+
if DUMP_DEBUG_SAVE then
local file, err = io.open(advtrains.fpath.."_DUMP", "w")
if err then
"hl opt">->np_cave1; MapgenBasic::np_cave2 = params->np_cave2; MapgenBasic::np_cavern = params->np_cavern; MapgenBasic::np_dungeons = params->np_dungeons; } MapgenV5::~MapgenV5() { delete noise_filler_depth; delete noise_factor; delete noise_height; delete noise_ground; } MapgenV5Params::MapgenV5Params(): np_filler_depth (0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0), np_factor (0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0), np_height (0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0), np_ground (0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED), np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0), np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) { } void MapgenV5Params::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); settings->getFloatNoEx("mgv5_cave_width", cave_width); settings->getS16NoEx("mgv5_large_cave_depth", large_cave_depth); settings->getU16NoEx("mgv5_small_cave_num_min", small_cave_num_min); settings->getU16NoEx("mgv5_small_cave_num_max", small_cave_num_max); settings->getU16NoEx("mgv5_large_cave_num_min", large_cave_num_min); settings->getU16NoEx("mgv5_large_cave_num_max", large_cave_num_max); settings->getFloatNoEx("mgv5_large_cave_flooded", large_cave_flooded); settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin); settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgv5_np_factor", np_factor); settings->getNoiseParams("mgv5_np_height", np_height); settings->getNoiseParams("mgv5_np_ground", np_ground); settings->getNoiseParams("mgv5_np_cave1", np_cave1); settings->getNoiseParams("mgv5_np_cave2", np_cave2); settings->getNoiseParams("mgv5_np_cavern", np_cavern); settings->getNoiseParams("mgv5_np_dungeons", np_dungeons); } void MapgenV5Params::writeParams(Settings *settings) const { settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); settings->setFloat("mgv5_cave_width", cave_width); settings->setS16("mgv5_large_cave_depth", large_cave_depth); settings->setU16("mgv5_small_cave_num_min", small_cave_num_min); settings->setU16("mgv5_small_cave_num_max", small_cave_num_max); settings->setU16("mgv5_large_cave_num_min", large_cave_num_min); settings->setU16("mgv5_large_cave_num_max", large_cave_num_max); settings->setFloat("mgv5_large_cave_flooded", large_cave_flooded); settings->setS16("mgv5_cavern_limit", cavern_limit); settings->setS16("mgv5_cavern_taper", cavern_taper); settings->setFloat("mgv5_cavern_threshold", cavern_threshold); settings->setS16("mgv5_dungeon_ymin", dungeon_ymin); settings->setS16("mgv5_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgv5_np_factor", np_factor); settings->setNoiseParams("mgv5_np_height", np_height); settings->setNoiseParams("mgv5_np_ground", np_ground); settings->setNoiseParams("mgv5_np_cave1", np_cave1); settings->setNoiseParams("mgv5_np_cave2", np_cave2); settings->setNoiseParams("mgv5_np_cavern", np_cavern); settings->setNoiseParams("mgv5_np_dungeons", np_dungeons); } int MapgenV5::getSpawnLevelAtPoint(v2s16 p) { float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed); if (f < 0.01) f = 0.01; else if (f >= 1.0) f *= 1.6; float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed); // noise_height 'offset' is the average level of terrain. At least 50% of // terrain will be below this. // Raising the maximum spawn level above 'water_level + 16' is necessary // for when noise_height 'offset' is set much higher than water_level. s16 max_spawn_y = MYMAX(noise_height->np.offset, water_level + 16); // Starting spawn search at max_spawn_y + 128 ensures 128 nodes of open // space above spawn position. Avoids spawning in possibly sealed voids. for (s16 y = max_spawn_y + 128; y >= water_level; y--) { float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed); if (n_ground * f > y - h) { // If solid if (y < water_level || y > max_spawn_y) return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point // y + 2 because y is surface and due to biome 'dust' nodes. return y + 2; } } // Unsuitable spawn position, no ground found return MAX_MAP_GENERATION_LIMIT; } void MapgenV5::makeChunk(BlockMakeData *data) { // Pre-conditions assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && data->blockpos_requested.Y >= data->blockpos_min.Y && data->blockpos_requested.Z >= data->blockpos_min.Z); assert(data->blockpos_requested.X <= data->blockpos_max.X && data->blockpos_requested.Y <= data->blockpos_max.Y && data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; this->ndef = data->nodedef; //TimeTaker t("makeChunk"); v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; node_min = blockpos_min * MAP_BLOCKSIZE; node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); // Create a block-specific seed blockseed = getBlockSeed2(full_node_min, seed); // Generate base terrain s16 stone_surface_max_y = generateBaseTerrain(); // Create heightmap updateHeightmap(node_min, node_max); // Init biome generator, place biome-specific nodes, and build biomemap if (flags & MG_BIOMES) { biomegen->calcBiomeNoise(node_min); generateBiomes(); } // Generate tunnels, caverns and large randomwalk caves if (flags & MG_CAVES) { // Generate tunnels first as caverns confuse them generateCavesNoiseIntersection(stone_surface_max_y); // Generate caverns bool near_cavern = false; if (spflags & MGV5_CAVERNS) near_cavern = generateCavernsNoise(stone_surface_max_y); // Generate large randomwalk caves if (near_cavern) // Disable large randomwalk caves in this mapchunk by setting // 'large cave depth' to world base. Avoids excessive liquid in // large caverns and floating blobs of overgenerated liquid. generateCavesRandomWalk(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); else generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } // Generate the registered ores m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Generate dungeons and desert temples if (flags & MG_DUNGEONS) generateDungeons(stone_surface_max_y); // Generate the registered decorations if (flags & MG_DECORATIONS) m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); // Sprinkle some dust on top after everything else was generated if (flags & MG_BIOMES) dustTopNodes(); //printf("makeChunk: %dms\n", t.stop()); // Add top and bottom side of water to transforming_liquid queue updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); // Calculate lighting if (flags & MG_LIGHT) { calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), full_node_min, full_node_max); } this->generating = false; } int MapgenV5::generateBaseTerrain() { u32 index = 0; u32 index2d = 0; int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; noise_factor->perlinMap2D(node_min.X, node_min.Z); noise_height->perlinMap2D(node_min.X, node_min.Z); noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); for (s16 z=node_min.Z; z<=node_max.Z; z++) { for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) { u32 vi = vm->m_area.index(node_min.X, y, z); for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) { if (vm->m_data[vi].getContent() != CONTENT_IGNORE) continue; float f = 0.55 + noise_factor->result[index2d]; if (f < 0.01) f = 0.01; else if (f >= 1.0) f *= 1.6; float h = noise_height->result[index2d]; if (noise_ground->result[index] * f < y - h) { if (y <= water_level) vm->m_data[vi] = MapNode(c_water_source); else vm->m_data[vi] = MapNode(CONTENT_AIR); } else { vm->m_data[vi] = MapNode(c_stone); if (y > stone_surface_max_y) stone_surface_max_y = y; } } index2d -= ystride; } index2d += ystride; } return stone_surface_max_y; }