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authororwell96 <mono96.mml@gmail.com>2017-11-14 23:16:08 +0100
committerGitHub <noreply@github.com>2017-11-14 23:16:08 +0100
commitce73643b107bb9cd7390f42457634d311b70c761 (patch)
tree42b7b1cafa215185cef671c326a82b439ef28811 /advtrains
parent17ee62dc643ccc568920697cec3786d2c0eb82ec (diff)
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Do not punch signs
For some reason, a sign text gets removed by a train when it drives by. This should fix it.
Diffstat (limited to 'advtrains')
-rw-r--r--advtrains/trainlogic.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index 0f71ad6..c158ebe 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -598,7 +598,8 @@ function advtrains.train_step_b(id, train, dtime)
--- 8c damage other objects ---
local objs = minetest.get_objects_inside_radius(rcollpos, 2)
for _,obj in ipairs(objs) do
- if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 then
+ if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0
+ and obj:get_luaentity() and obj:get_luaentity().name~="signs:text" then
obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
end
end