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authororwell96 <orwell@bleipb.de>2018-06-29 16:16:55 +0200
committerorwell96 <orwell@bleipb.de>2018-06-29 16:16:55 +0200
commit820503ba81b709cecd86d621dd68e7701fe10222 (patch)
treeae73d7a852b5606e78533eddc907862c1bf50783 /advtrains_interlocking/models
parent86fa42050057af4e4129b8347c10d330842e4489 (diff)
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Implement trains blocking sections
Diffstat (limited to 'advtrains_interlocking/models')
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------

local function dlg_confirm_reset_formspec(data)
	local retval =
		"size[8,3]" ..
		"label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
		"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
				fgettext("Yes") .. "]" ..
		"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
				fgettext("No!!!") .. "]"
	return retval
end

local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)

	if fields["dlg_reset_singleplayer_confirm"] ~= nil then

		local worldlist = core.get_worlds()
		local found_singleplayerworld = false

		for i=1,#worldlist,1 do
			if worldlist[i].name == "singleplayerworld" then
				found_singleplayerworld = true
				gamedata.worldindex = i
			end
		end

		if found_singleplayerworld then
			core.delete_world(gamedata.worldindex)
		end

		core.create_world("singleplayerworld", 1)

		worldlist = core.get_worlds()

		found_singleplayerworld = false

		for i=1,#worldlist,1 do
			if worldlist[i].name == "singleplayerworld" then
				found_singleplayerworld = true
				gamedata.worldindex = i
			end
		end
	end

	this.parent:show()
	this:hide()
	this:delete()
end

local function showconfirm_reset(tabview)
	local new_dlg = dialog_create("reset_spworld",
		dlg_confirm_reset_formspec,
		dlg_confirm_reset_btnhandler,
		nil,
		tabview)
	tabview:hide()
	new_dlg:show()
end



local function formspec(tabview, name, tabdata)
	local tab_string =
		"vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
		"box[0.75,0;3.25,4;#999999]" ..
		"checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
				.. dump(core.setting_getbool("new_style_leaves")) .. "]"..
		"checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
				.. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
		"checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
				.. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
		"checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
				.. dump(core.setting_getbool("opaque_water")) .. "]"..
		"checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
				.. dump(core.setting_getbool("preload_item_visuals"))	.. "]"..