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authororwell96 <orwell@bleipb.de>2019-12-18 10:01:47 +0100
committerorwell96 <orwell@bleipb.de>2019-12-18 10:01:47 +0100
commit50a81dd1f312cf427944812f0e599b54e11b1a61 (patch)
treec4484ea360674bd0f31f9f473bc426b446f18181 /advtrains_interlocking/route_ui.lua
parentd123679b3c6e44a002ea2fb9e32daa1aa1b0663d (diff)
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Fix RWT initialization when creating new world (H#142)
Diffstat (limited to 'advtrains_interlocking/route_ui.lua')
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/*
Minetest
Copyright (C) 2010-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2016 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "player.h"
#include "skyparams.h"
#include "lighting.h"

class PlayerSAO;

enum RemotePlayerChatResult
{
	RPLAYER_CHATRESULT_OK,
	RPLAYER_CHATRESULT_FLOODING,
	RPLAYER_CHATRESULT_KICK,
};

/*
	Player on the server
*/
class RemotePlayer : public Player
{
	friend class PlayerDatabaseFiles;

public:
	RemotePlayer(const char *name, IItemDefManager *idef);
	virtual ~RemotePlayer() = default;

	PlayerSAO *getPlayerSAO() { return m_sao; }
	void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }

	RemotePlayerChatResult canSendChatMessage();

	void setHotbarItemcount(s32 hotbar_itemcount)
	{
		hud_hotbar_itemcount = hotbar_itemcount;
	}

	s32 getHotbarItemcount() const { return hud_hotbar_itemcount; }

	void overrideDayNightRatio(bool do_override, float ratio)
	{
		m_day_night_ratio_do_override = do_override;
		m_day_night_ratio = ratio;
	}

	void getDayNightRatio(bool *do_override, float *ratio)
	{
		*do_override = m_day_night_ratio_do_override;
		*ratio = m_day_night_ratio;
	}

	void setHotbarImage(const std::string &name) { hud_hotbar_image = name; }

	const std::string &getHotbarImage() const { return hud_hotbar_image; }

	void setHotbarSelectedImage(const std::string &name)
	{
		hud_hotbar_selected_image = name;
	}

	const std::string &getHotbarSelectedImage() const
	{
		return hud_hotbar_selected_image;
	}

	void setSky(const SkyboxParams &skybox_params)
	{
		m_skybox_params = skybox_params;
	}

	const SkyboxParams &getSkyParams() const { return m_skybox_params; }

	void setSun(const SunParams &sun_params) { m_sun_params = sun_params; }

	const SunParams &getSunParams() const { return m_sun_params; }

	void setMoon(const MoonParams &moon_params) { m_moon_params = moon_params; }

	const MoonParams &getMoonParams() const { return m_moon_params; }

	void setStars(const StarParams &star_params) { m_star_params = star_params; }

	const StarParams &getStarParams() const { return m_star_params; }

	void setCloudParams(const CloudParams &cloud_params)
	{
		m_cloud_params = cloud_params;
	}

	const CloudParams &getCloudParams() const { return m_cloud_params; }

	bool checkModified() const { return m_dirty || inventory.checkModified(); }

	inline void setModified(const bool x) { m_dirty = x; }

	void setLocalAnimations(v2s32 frames[4], float frame_speed)
	{
		for (int i = 0; i < 4; i++)
			local_animations[i] = frames[i];
		local_animation_speed = frame_speed;
	}

	void getLocalAnimations(v2s32 *frames, float *frame_speed)
	{
		for (int i = 0; i < 4; i++)
			frames[i] = local_animations[i];
		*frame_speed = local_animation_speed;
	}

	void setLighting(const Lighting &lighting) { m_lighting = lighting; }

	const Lighting& getLighting() const { return m_lighting; }

	void setDirty(bool dirty) { m_dirty = true; }

	u16 protocol_version = 0;
	u16 formspec_version = 0;

	session_t getPeerId() const { return m_peer_id; }

	void setPeerId(session_t peer_id) { m_peer_id = peer_id; }

	void onSuccessfulSave();

private:
	PlayerSAO *m_sao = nullptr;
	bool m_dirty = false;

	static bool m_setting_cache_loaded;
	static float m_setting_chat_message_limit_per_10sec;