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author | orwell96 <orwell@bleipb.de> | 2018-10-17 21:02:43 +0200 |
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committer | orwell96 <orwell@bleipb.de> | 2018-10-17 21:06:13 +0200 |
commit | b03e402c718e8bc39d8aa57c5fe67c5722708c37 (patch) | |
tree | d61f49db100a3003d5280dff4309ac368123e0e2 /advtrains_luaautomation/textures | |
parent | a71041b66b0518625083560a4acb7f38bbc18148 (diff) | |
download | advtrains-b03e402c718e8bc39d8aa57c5fe67c5722708c37.tar.gz advtrains-b03e402c718e8bc39d8aa57c5fe67c5722708c37.tar.bz2 advtrains-b03e402c718e8bc39d8aa57c5fe67c5722708c37.zip |
Fix node database ATC rail bug
After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback
(local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object
and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation.
Since those ndb.update calls were unnecessary anyways, I removed them completely.
Diffstat (limited to 'advtrains_luaautomation/textures')
0 files changed, 0 insertions, 0 deletions