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author | Blockhead <jbis1337@hotmail.com> | 2020-07-06 16:57:48 +1000 |
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committer | orwell96 <orwell@bleipb.de> | 2020-07-06 17:32:22 +0200 |
commit | 96236c04dc790cbcd4d8cb52aee5563f54e736aa (patch) | |
tree | b73d0443f2d87c4b41171cd40f239605bdb93d58 /advtrains_train_japan/textures/advtrains_wagon_japan.png | |
parent | 2a0c55099e61f885636b2a9735c7c8b6c2a0b45a (diff) | |
download | advtrains-96236c04dc790cbcd4d8cb52aee5563f54e736aa.tar.gz advtrains-96236c04dc790cbcd4d8cb52aee5563f54e736aa.tar.bz2 advtrains-96236c04dc790cbcd4d8cb52aee5563f54e736aa.zip |
Add perpendicular and 45/90 degree crossing rails
Add a set of new models for crossings to make some new track
arrangements possible. This commit adds perpendicular crossigns that can
be rotated at any angle: 30/45/60/90 and 45/90 degree crossings in two
rotations. In future, further crossing types can be added to the blender
file.
Add the blender file in rail_crossings.blend that is the source of these
files and which refers to the texture inside advtrains_train_track.
Add a set of prototypes for rail crossings to advtrains/tracks.lua and
register the new crossings in advtrains_train_track.
Diffstat (limited to 'advtrains_train_japan/textures/advtrains_wagon_japan.png')
0 files changed, 0 insertions, 0 deletions