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authorBlockhead <jbis1337@hotmail.com>2020-04-07 14:16:47 +1000
committerBlockhead <jbis1337@hotmail.com>2020-04-07 14:16:47 +1000
commitf43254c2827821a61777616b90abef03325dbe2e (patch)
tree3def7735a3b7ac89c750e9758a2b77aa141554a3 /advtrains_train_steam/sounds
parentd0629469aa1403fb884a26688f2b9b5695c7806a (diff)
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Add road numbers to wagon properties, bordcom
A road number is used to allow users to set their own wagon numbers other than the internal IDs assigned by advtrains. A railway company would typically keep a roster of what rollingstock it has in road numbers. The road number can be set on the wagon properties formspec. It is displayed above the wagon's inventory icon in the onboard computer as a button, which will then open the wagon properties on that wagon. Road numbers might be displayable as additional text entities on the wagon like signs. Currently opening the wagon properties (and sometimes onboard computer) formspecs can be quite unreliable (at least on windows), so I hope that closing the wagon 'main menu' before opening other formspecs helps that reliability. It seems to be an upstream bug.
Diffstat (limited to 'advtrains_train_steam/sounds')
0 files changed, 0 insertions, 0 deletions
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/*
** $Id: lfunc.c,v 2.12.1.2 2007/12/28 14:58:43 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/


#include <stddef.h>

#define lfunc_c
#define LUA_CORE

#include "lua.h"

#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"



Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e) {
  Closure *c = cast(Closure *, luaM_malloc(L, sizeCclosure(nelems)));
  luaC_link(L, obj2gco(c), LUA_TFUNCTION);
  c->c.isC = 1;
  c->c.env = e;
  c->c.nupvalues = cast_byte(nelems);
  return c;
}


Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e) {
  Closure *c = cast(Closure *, luaM_malloc(L, sizeLclosure(nelems)));
  luaC_link(L, obj2gco(c), LUA_TFUNCTION);
  c->l.isC = 0;
  c->l.env = e;
  c->l.nupvalues = cast_byte(nelems);
  while (nelems--) c->l.upvals[nelems] = NULL;
  return c;
}


UpVal *luaF_newupval (lua_State *L) {
  UpVal *uv = luaM_new(L, UpVal);
  luaC_link(L, obj2gco(uv), LUA_TUPVAL);
  uv->v = &uv->u.value;
  setnilvalue(uv->v);
  return uv;
}


UpVal *luaF_findupval (lua_State *L, StkId level) {
  global_State *g = G(L);
  GCObject **pp = &L->openupval;
  UpVal *p;
  UpVal *uv;
  while (*pp != NULL && (p = ngcotouv(*pp))->v >= level) {
    lua_assert(p->v != &p->u.value);
    if (p->v == level) {  /* found a corresponding upvalue? */
      if (isdead(g, obj2gco(p)))  /* is it dead? */
        changewhite(obj2gco(p));  /* ressurect it */
      return p;
    }
    pp = &p->next;
  }
  uv = luaM_new(L, UpVal);  /* not found: create a new one */
  uv->tt = LUA_TUPVAL;
  uv->marked = luaC_white(g);
  uv->v = level;  /* current value lives in the stack */
  uv->next = *pp;  /* chain it in the proper position */
  *pp = obj2gco(uv);
  uv->u.l.prev = &g->uvhead;  /* double link it in `uvhead' list */
  uv->u.l.next = g->uvhead.u.l.next;
  uv->u.l.next->u.l.prev = uv;
  g->uvhead.u.l.next = uv;
  lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
  return uv;
}


static void unlinkupval (UpVal *uv) {
  lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
  uv->u.l.next->u.l.prev = uv->u.l.prev;  /* remove from `uvhead' list */
  uv->u.l.prev->u.l.next = uv->u.l.next;
}


void luaF_freeupval (lua_State *L, UpVal *uv) {
  if (uv->v != &uv->u.value)  /* is it open? */
    unlinkupval(uv);  /* remove from open list */
  luaM_free(L, uv);  /* free upvalue */
}


void luaF_close (lua_State *L, StkId level) {
  UpVal *uv;
  global_State *g = G(L);
  while (L->openupval != NULL && (uv = ngcotouv(L->openupval))->v >= level) {
    GCObject *o = obj2gco(uv);
    lua_assert(!isblack(o) && uv->v != &uv->u.value);
    L->openupval = uv->next;  /* remove from `open' list */
    if (isdead(g, o))
      luaF_freeupval(L, uv);  /* free upvalue */
    else {
      unlinkupval(uv);
      setobj(L, &uv->u.value, uv->v);
      uv->v = &uv->u.value;  /* now current value lives here */
      luaC_linkupval(L, uv);  /* link upvalue into `gcroot' list */
    }
  }
}


Proto *luaF_newproto (lua_State *L) {
  Proto *f = luaM_new(L, Proto);
  luaC_link(L, obj2gco(f), LUA_TPROTO);
  f->k = NULL;
  f->sizek = 0;
  f->p = NULL;
  f->sizep = 0;
  f->code = NULL;
  f->sizecode = 0;
  f->sizelineinfo = 0;
  f->sizeupvalues = 0;
  f->nups = 0;
  f->upvalues = NULL;
  f->numparams = 0;
  f->is_vararg = 0;
  f->maxstacksize = 0;
  f->lineinfo = NULL;
  f->sizelocvars = 0;
  f->locvars = NULL;
  f->linedefined = 0;
  f->lastlinedefined = 0;
  f->source = NULL;
  return f;
}


void luaF_freeproto (lua_State *L, Proto *f) {
  luaM_freearray(L, f->code, f->sizecode, Instruction);
  luaM_freearray(L, f->p, f->sizep, Proto *);
  luaM_freearray(L, f->k, f->sizek, TValue);
  luaM_freearray(L, f->lineinfo, f->sizelineinfo, int);
  luaM_freearray(L, f->locvars, f->sizelocvars, struct LocVar);
  luaM_freearray(L, f->upvalues, f->sizeupvalues, TString *);
  luaM_free(L, f);
}


void luaF_freeclosure (lua_State *L, Closure *c) {
  int size = (c->c.isC) ? sizeCclosure(c->c.nupvalues) :
                          sizeLclosure(c->l.nupvalues);
  luaM_freemem(L, c, size);
}


/*
** Look for n-th local variable at line `line' in function `func'.
** Returns NULL if not found.
*/
const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
  int i;
  for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
    if (pc < f->locvars[i].endpc) {  /* is variable active? */
      local_number--;
      if (local_number == 0)
        return getstr(f->locvars[i].varname);
    }
  }
  return NULL;  /* not found */
}