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author | Blockhead <jbis1337@hotmail.com> | 2020-07-07 18:19:56 +1000 |
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committer | Gabriel PĂ©rez-Cerezo <gabriel@gpcf.eu> | 2020-07-10 22:14:39 +0200 |
commit | ad49854fed1ccd426db5ab43d6734856a6b0bc74 (patch) | |
tree | 406e9d4cf4d1ac1c06b7ec431c4d70a0e1d70ec6 /advtrains_train_steam/textures/advtrains_engine_steam.png | |
parent | 74bf177cc850164a0a6c13a634e7da6410f9f73a (diff) | |
download | advtrains-ad49854fed1ccd426db5ab43d6734856a6b0bc74.tar.gz advtrains-ad49854fed1ccd426db5ab43d6734856a6b0bc74.tar.bz2 advtrains-ad49854fed1ccd426db5ab43d6734856a6b0bc74.zip |
Make using the default tracks optional, even in submods
If advtrains_train_track is disabled, don't register any tracks that use
its model like the LuaATC automation rail, point speed restriction rail,
station/stop rail.
For LuaATC, the definition for firing an event when a
train runs over the rail needs to be moved into the common defs so that
other mods like linetrack can use that as an interface.
Diffstat (limited to 'advtrains_train_steam/textures/advtrains_engine_steam.png')
0 files changed, 0 insertions, 0 deletions