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authorh-v-smacker <hans-von-smacker+github@gmail.com>2018-07-17 15:42:52 +0300
committerorwell96 <orwell@bleipb.de>2018-08-12 17:53:03 +0200
commit6d7d9d018161c5e14cfa0992bc3361e5df071c6f (patch)
tree7776d801b868b773ea7479e475b9ebdc9bed19a5 /assets/blender/engine-with-animation_newtry.blend
parentffc3cf9d10b705dd258d5f57fcee768e3eef02bf (diff)
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onboard computer fix
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_inventory.h"
#include "inventorymanager.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "log.h"

// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Push callback function on stack
	if(!getDetachedInventoryCallback(name, "allow_move"))
		return count;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// from_list
	lua_pushstring(L, from_list.c_str());
	// from_index
	lua_pushinteger(L, from_index + 1);
	// to_list
	lua_pushstring(L, to_list.c_str());
	// to_index
	lua_pushinteger(L, to_index + 1);
	// count
	lua_pushinteger(L, count);
	// player
	objectrefGetOrCreate(player);
	if(lua_pcall(L, 7, 1, 0))
		scriptError("error: %s", lua_tostring(L, -1));
	if(!lua_isnumber(L, -1))
		throw LuaError(L, "allow_move should return a number");
	return luaL_checkinteger(L, -1);
}

// Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Push callback function on stack
	if(!getDetachedInventoryCallback(name, "allow_put"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	// listname
	lua_pushstring(L, listname.c_str());
	// index
	lua_pushinteger(L, index + 1);
	// stack
	LuaItemStack::create(L, stack);
	// player
	objectrefGetOrCreate(player);
	if(lua_pcall(L, 5, 1, 0))
		scriptError("error: %s", lua_tostring(L, -1));
	if(!lua_isnumber(L, -1))
		throw LuaError(L, "allow_put should return a number");
	return luaL_checkinteger(L, -1);
}

// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	// Push callback function on stack
	if(!getDetachedInventoryCallback(name, "allow_take"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)