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author | orwell96 <orwell@bleipb.de> | 2021-06-29 16:12:29 +0200 |
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committer | orwell96 <orwell@bleipb.de> | 2021-06-29 16:12:29 +0200 |
commit | 9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1 (patch) | |
tree | f34e6f6b638a7bb9ce99c36dec77c4670c6eb836 /assets/blender/gleis/rail_redo_bk_straight.blend | |
parent | 0efe7ef1f3bf8d12d4aaf1b58a600c514953201c (diff) | |
download | advtrains-9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1.tar.gz advtrains-9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1.tar.bz2 advtrains-9b0ec771d70c4bdc97a08f480a1a9c31b1ee8ca1.zip |
Train-World collisions: Collide only with 'normal'-drawtype nodes.
As per discussion on the forum (https://forum.minetest.net/viewtopic.php?p=396745#p396745), changes the train-world collision logic to make trains only collide with nodes that are solid cubes.
This allows for more creative freedom, but shifts the responsibility of building realistic railways to the players.
In the future, a more sophisticated environment collision system might be invented, but this is low-priority and should be optional to save CPU.
Diffstat (limited to 'assets/blender/gleis/rail_redo_bk_straight.blend')
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