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authororwell96 <orwell@bleipb.de>2018-11-20 11:57:46 +0100
committerorwell96 <orwell@bleipb.de>2018-11-20 11:57:46 +0100
commit37166b5c142b6b3578e589b75b86d2e11345f49d (patch)
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Make "Line" property accessible from OBC and gettable via LATC, change subway wagon texture handling
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Minetest Texture Pack Reference
===============================

Texture packs allow you to replace textures provided by a mod with your own
textures.

Texture pack directory structure
--------------------------------

    textures
    |-- Texture Pack
    |   |-- texture_pack.conf
    |   |-- screenshot.png
    |   |-- description.txt
    |   |-- override.txt
    |   |-- your_texture_1.png
    |   |-- your_texture_2.png
    `-- Another Texture Pack

### Texture Pack
This is a directory containing the entire contents of a single texture pack.
It can be chosen more or less freely and will also become the name of the
texture pack. The name must not be “base”.

### `texture_pack.conf`
A key-value config file with the following keys:

* `title` - human readable title
* `description` - short description, shown in the content tab

### `description.txt`
**Deprecated**, you should use texture_pack.conf instead.

A file containing a short description of the texture pack to be shown in the
content tab.

### `screenshot.png`
A preview image showing an in-game screenshot of this texture pack; it will be
shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
minimum size of 300×200 pixels.

### `your_texture_1.png`, `your_texture_2.png`, etc.
Any other PNG files will be interpreted as textures. They must have the same
names as the textures they are supposed to override. For example, to override
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.

The custom textures do not necceessarily require the same size as their
originals, but this might be required for a few particular textures. When
unsure, just test your texture pack in-game.

Texture modifiers
-----------------

See lua_api.txt for texture modifiers

Special textures
----------------

These texture names are hardcoded into the engine but can also be overwritten
by texture packs. All existing fallback textures can be found in the directory
`textures/base/pack`.

### Gameplay textures

* `bubble.png`: the bubble texture when the player is drowning
                (default size: 12×12)
* `bubble_gone.png`: like `bubble.png`, but denotes lack of breath
                     (transparent by default, same size as bubble.png)

* `crack_anylength.png`: node overlay texture when digging

* `crosshair.png`
    * the crosshair texture in the center of the screen. The settings
      `crosshair_color` and `crosshair_alpha` are used to create a cross
      when no texture is found.

* `object_crosshair.png`
    * the crosshair seen when pointing at an object. The settings
    `crosshair_color` and `crosshair_alpha` are used to create a cross
    when no texture is found.

* `halo.png`: used for the node highlighting mesh

* `heart.png`: used to display the health points of the player
               (default size: 12×12)
* `heart_gone.png`: like `heart.png`, but denotes lack of health points
                    (transparent by default, same size as heart.png)

* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
* `minimap_overlay_round.png`: overlay texture for the round minimap
* `minimap_overlay_square.png`: overlay texture for the square minimap
* `object_marker_red.png`: texture for players on the minimap
* `player_marker.png`: texture for the own player on the square minimap
* `no_texture_airlike.png`: fallback inventory image for airlike nodes
* `no_texture.png`: fallback image for unspecified textures

* `player.png`: front texture of the 2D upright sprite player
* `player_back.png`: back texture of the 2D upright sprite player

* `progress_bar.png`: foreground texture of the loading screen's progress bar
* `progress_bar_bg.png`: background texture of the loading screen's progress bar

* `moon.png`: texture of the moon. Default texture is generated by Minetest
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
* `sun.png`: texture of the sun. Default texture is generated by Minetest
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
* `sunrisebg.png`: shown sky texture when the sun rises

* `smoke_puff.png`: texture used when an object died by punching