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authororwell96 <mono96.mml@gmail.com>2017-01-17 20:02:25 +0100
committerorwell96 <mono96.mml@gmail.com>2017-01-17 20:02:25 +0100
commit9c400f7d435b4b1c303f1dd5ac31a8a52b263355 (patch)
tree72b4085cf0246b7339a8f83e3cc202790ef37ca3 /assets/blender/industrial/industry_tree_wagong.png
parent33c3631ef5594b316254b308bcccdf46ef6df09f (diff)
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Model, animate, texture and integrate new subway wagon
engine follows!
Diffstat (limited to 'assets/blender/industrial/industry_tree_wagong.png')
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/*
** $Id: lundump.c,v 2.7.1.4 2008/04/04 19:51:41 roberto Exp $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/

#include <string.h>

#define lundump_c
#define LUA_CORE

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstring.h"
#include "lundump.h"
#include "lzio.h"

typedef struct {
 lua_State* L;
 ZIO* Z;
 Mbuffer* b;
 const char* name;
} LoadState;

#ifdef LUAC_TRUST_BINARIES
#define IF(c,s)
#define error(S,s)
#else
#define IF(c,s)		if (c) error(S,s)

static void error(LoadState* S, const char* why)
{
 luaO_pushfstring(S->L,"%s: %s in precompiled chunk",S->name,why);
 luaD_throw(S->L,LUA_ERRSYNTAX);