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authorBlockhead <jbis1337@hotmail.com>2021-11-16 21:33:51 +1100
committerorwell96 <orwell@bleipb.de>2023-04-12 21:52:34 +0200
commit793210f7c216302d4970ebe52c2975c542f8f193 (patch)
treecaadc3c109bf64d5364aeddc75ec487293e6f0a1 /assets/blender/ks/advtrains_signals_ks_head_main.obj
parent4f241b06b1cb803099eff4bbc981fca6eb839340 (diff)
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Make selection boxes of track nodes larger
This reduces the difficulty of having to point at the centre of the correct track node, and hopefully does not prevent placing tracks in more than a couple of cases. Three-way turnouts on an angle may be an exception but they may be worth it. User feedback is needed.
Diffstat (limited to 'assets/blender/ks/advtrains_signals_ks_head_main.obj')
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_bloated.h"
#include "inventory.h"
#include "constants.h"
#include "network/networkprotocol.h"
#include "util/basic_macros.h"
#include <list>
#include <mutex>

#define PLAYERNAME_SIZE 20

#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'"

struct PlayerControl
{
	PlayerControl() = default;

	PlayerControl(
		bool a_up,
		bool a_down,
		bool a_left,
		bool a_right,
		bool a_jump,
		bool a_aux1,
		bool a_sneak,
		bool a_zoom,
		bool a_LMB,
		bool a_RMB,
		float a_pitch,
		float a_yaw,
		float a_sidew_move_joystick_axis,
		float a_forw_move_joystick_axis
	)
	{
		up = a_up;
		down = a_down;
		left = a_left;
		right = a_right;
		jump = a_jump;
		aux1 = a_aux1;
		sneak = a_sneak;
		zoom = a_zoom;
		LMB = a_LMB;
		RMB = a_RMB;
		pitch = a_pitch;
		yaw = a_yaw;
		sidew_move_joystick_axis = a_sidew_move_joystick_axis;
		forw_move_joystick_axis = a_forw_move_joystick_axis;
	}
	bool up = false;
	bool down = false;
	bool left = false;
	bool right = false;
	bool jump = false;
	bool aux1 = false;
	bool sneak = false;
	bool zoom = false;
	bool LMB = false;
	bool RMB = false;
	float pitch = 0.0f;
	float yaw = 0.0f;
	float sidew_move_joystick_axis = 0.0f;
	float forw_move_joystick_axis = 0.0f;
};

struct PlayerSettings
{
	bool free_move = false;
	bool pitch_move = false;
	bool fast_move = false;
	bool continuous_forward = false;
	bool always_fly_fast = false;
	bool aux1_descends = false;
	bool noclip = false;
	bool autojump = false;

	const std::string setting_names[8] = {
		"free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
		"aux1_descends", "noclip", "autojump"
	};
	void readGlobalSettings();
};

class Map;
struct CollisionInfo;
struct HudElement;
class Environment;