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authororwell96 <mono96.mml@gmail.com>2017-02-02 21:14:20 +0100
committerorwell96 <mono96.mml@gmail.com>2017-02-02 21:14:20 +0100
commit948482a99e4aae4d51ff97879432140645959f46 (patch)
tree7920fcec8ee918e56e3c67acbf1b7ce4335bc740 /assets/blender/magnet_track.blend
parentb19033b224f4f8ec33f10ba40327f1d811c04fbb (diff)
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LuaAutomation: Add interrupt to the ingame API and implement initialization code handling and env management
Diffstat (limited to 'assets/blender/magnet_track.blend')
0 files changed, 0 insertions, 0 deletions
uot; #include "cpp_api/s_internal.h" #include "common/c_converter.h" void ScriptApiMainMenu::setMainMenuData(MainMenuDataForScript *data) { SCRIPTAPI_PRECHECKHEADER lua_getglobal(L, "gamedata"); int gamedata_idx = lua_gettop(L); lua_pushstring(L, "errormessage"); if (!data->errormessage.empty()) { lua_pushstring(L, data->errormessage.c_str()); } else { lua_pushnil(L); } lua_settable(L, gamedata_idx); setboolfield(L, gamedata_idx, "reconnect_requested", data->reconnect_requested); lua_pop(L, 1); } void ScriptApiMainMenu::handleMainMenuEvent(std::string text) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); // Get handler function lua_getglobal(L, "core"); lua_getfield(L, -1, "event_handler"); lua_remove(L, -2); // Remove core if (lua_isnil(L, -1)) { lua_pop(L, 1); // Pop event_handler return; } luaL_checktype(L, -1, LUA_TFUNCTION); // Call it lua_pushstring(L, text.c_str()); PCALL_RES(lua_pcall(L, 1, 0, error_handler)); lua_pop(L, 1); // Pop error handler } void ScriptApiMainMenu::handleMainMenuButtons(const StringMap &fields) { SCRIPTAPI_PRECHECKHEADER int error_handler = PUSH_ERROR_HANDLER(L); // Get handler function lua_getglobal(L, "core"); lua_getfield(L, -1, "button_handler"); lua_remove(L, -2); // Remove core if (lua_isnil(L, -1)) { lua_pop(L, 1); // Pop button handler return; } luaL_checktype(L, -1, LUA_TFUNCTION); // Convert fields to a Lua table lua_newtable(L); StringMap::const_iterator it; for (it = fields.begin(); it != fields.end(); ++it) { const std::string &name = it->first; const std::string &value = it->second; lua_pushstring(L, name.c_str()); lua_pushlstring(L, value.c_str(), value.size()); lua_settable(L, -3); } // Call it PCALL_RES(lua_pcall(L, 1, 0, error_handler)); lua_pop(L, 1); // Pop error handler }