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authororwell96 <orwell@bleipb.de>2018-01-23 13:14:40 +0100
committerorwell96 <orwell@bleipb.de>2018-01-23 13:14:40 +0100
commitc93a5bf39043651cf5b4ef486541d86644dc169f (patch)
treece2ef787e55842a2fea523eed8e96396859159fb /assets/blender/mbb/modern_japanlocomotive_anim_uv.blend
parent418c026038a21ba7c7ffaff7ec9f607b594670ef (diff)
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Simplify /at_reroute
It is not necessary to reload the save files, because there already is a function to invalidate train routes e.g. when turnouts are switched
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>; void TestProfiler::runTests(IGameDef *gamedef) { TEST(testProfilerAverage); } //////////////////////////////////////////////////////////////////////////////// void TestProfiler::testProfilerAverage() { Profiler p; p.avg("Test1", 1.f); UASSERT(p.getValue("Test1") == 1.f); p.avg("Test1", 2.f); UASSERT(p.getValue("Test1") == 1.5f); p.avg("Test1", 3.f); UASSERT(p.getValue("Test1") == 2.f); p.avg("Test1", 486.f); UASSERT(p.getValue("Test1") == 123.f); p.avg("Test1", 8); UASSERT(p.getValue("Test1") == 100.f); p.avg("Test1", 700); UASSERT(p.getValue("Test1") == 200.f); p.avg("Test1", 10000); UASSERT(p.getValue("Test1") == 1600.f); p.avg("Test2", 123.56); p.avg("Test2", 123.58); UASSERT(p.getValue("Test2") == 123.57f); }