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authorMaverick2797 <git.maverick2797@gmail.com>2021-10-25 14:39:28 +0800
committerorwell96 <orwell@bleipb.de>2023-03-12 17:24:27 +0100
commitcad4809b9917d4abbd1ed1dc3ddbc8cbd67b2d50 (patch)
tree3a4ef60934231554677c812d18faeee5a2a3d256 /assets/blender/mbb/modern_japanlocomotive_windows.blend
parent2b21817b4fee688f72988b5707fbeb6f7c532e98 (diff)
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Add punchers name to ops panel punch eventrelease-2.4.2
event={type="punch", punch=true, name="foo"}
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0 files changed, 0 insertions, 0 deletions
ass="hl com">but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GAME_HEADER #define GAME_HEADER #include "common_irrlicht.h" #include <string> #include "keycode.h" class KeyList : protected core::list<KeyPress> { typedef core::list<KeyPress> super; typedef super::Iterator Iterator; typedef super::ConstIterator ConstIterator; virtual ConstIterator find(const KeyPress &key) const { ConstIterator f(begin()); ConstIterator e(end()); while (f!=e) { if (*f == key) return f; ++f; } return e; } virtual Iterator find(const KeyPress &key) { Iterator f(begin()); Iterator e(end()); while (f!=e) { if (*f == key) return f; ++f; } return e; } public: void clear() { super::clear(); } void set(const KeyPress &key) { if (find(key) == end()) push_back(key); } void unset(const KeyPress &key) { Iterator p(find(key)); if (p != end()) erase(p); } void toggle(const KeyPress &key) { Iterator p(this->find(key)); if (p != end()) erase(p); else push_back(key); } bool operator[](const KeyPress &key) const { return find(key) != end(); } }; class InputHandler { public: InputHandler() { } virtual ~InputHandler() { } virtual bool isKeyDown(const KeyPress &keyCode) = 0; virtual bool wasKeyDown(const KeyPress &keyCode) = 0; virtual v2s32 getMousePos() = 0; virtual void setMousePos(s32 x, s32 y) = 0; virtual bool getLeftState() = 0; virtual bool getRightState() = 0; virtual bool getLeftClicked() = 0; virtual bool getRightClicked() = 0; virtual void resetLeftClicked() = 0; virtual void resetRightClicked() = 0; virtual bool getLeftReleased() = 0; virtual bool getRightReleased() = 0; virtual void resetLeftReleased() = 0; virtual void resetRightReleased() = 0; virtual s32 getMouseWheel() = 0; virtual void step(float dtime) {}; virtual void clear() {}; }; class ChatBackend; /* to avoid having to include chat.h */ struct SubgameSpec; void the_game( bool &kill, bool random_input, InputHandler *input, IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir, std::string playername, std::string password, std::string address, // If "", local server is used u16 port, std::wstring &error_message, std::string configpath, ChatBackend &chat_backend, const SubgameSpec &gamespec, // Used for local game bool simple_singleplayer_mode ); #endif