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< This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "gamedef.h" #include "nodedef.h" #include "content_mapnode.h" class TestMapNode : public TestBase { public: TestMapNode()
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Minor change to README
45 degree platform design is not a sound
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s="hl kwd">runTests(IGameDef *gamedef) { TEST(testNodeProperties, gamedef->getNodeDefManager()); } //////////////////////////////////////////////////////////////////////////////// void TestMapNode::testNodeProperties(const NodeDefManager *nodedef) { MapNode n(CONTENT_AIR); UASSERT(n.getContent() == CONTENT_AIR); UASSERT(n.getLight(LIGHTBANK_DAY, nodedef) == 0); UASSERT(n.getLight(LIGHTBANK_NIGHT, nodedef) == 0); // Transparency n.setContent(CONTENT_AIR); UASSERT(nodedef->get(n).light_propagates == true); }