aboutsummaryrefslogtreecommitdiff
path: root/assets/blender/mbb/regio-waron.blend
diff options
context:
space:
mode:
authororwell96 <orwell@bleipb.de>2019-11-27 10:41:22 +0100
committerorwell96 <orwell@bleipb.de>2019-12-04 10:09:19 +0100
commite0662b2971e7d138fafff4ad709829656c8782e0 (patch)
tree94d469338db6bef7001e9a8d8350ef39fee93f6e /assets/blender/mbb/regio-waron.blend
parent3db3f24857464e7b58234f3ae5ee3449961879df (diff)
downloadadvtrains-e0662b2971e7d138fafff4ad709829656c8782e0.tar.gz
advtrains-e0662b2971e7d138fafff4ad709829656c8782e0.tar.bz2
advtrains-e0662b2971e7d138fafff4ad709829656c8782e0.zip
use group:wood in bumper recipe (H#120)
Diffstat (limited to 'assets/blender/mbb/regio-waron.blend')
0 files changed, 0 insertions, 0 deletions
'n148' href='#n148'>148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include <map>
#include <set>
#include <vector>
#include <unordered_set>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
#include "network/address.h"
#include "network/peerhandler.h"
#include <fstream>

#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f

struct ClientEvent;
struct MeshMakeData;
struct ChatMessage;
class MapBlockMesh;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class ISoundManager;
class NodeDefManager;
//class IWritableCraftDefManager;
class ClientMediaDownloader;
struct MapDrawControl;
class ModChannelMgr;
class MtEventManager;
struct PointedThing;
class MapDatabase;
class Minimap;
struct MinimapMapblock;
class Camera;
class NetworkPacket;
namespace con {
class Connection;
}

enum LocalClientState {
	LC_Created,
	LC_Init,
	LC_Ready
};

/*
	Packet counter
*/

class PacketCounter
{
public:
	PacketCounter() = default;

	void add(u16 command)
	{
		std::map<u16, u16>::iterator n = m_packets.find(command);
		if(n == m_packets.end())
		{
			m_packets[command] = 1;
		}
		else
		{
			n->second++;
		}
	}

	void clear()
	{
		for (auto &m_packet : m_packets) {
			m_packet.second = 0;
		}
	}

	void print(std::ostream &o)
	{
		for (const auto &m_packet : m_packets) {
			o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
		}
	}

private:
	// command, count
	std::map<u16, u16> m_packets;
};

class ClientScripting;
class GameUI;

class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			const char *playername,
			const std::string &password,
			const std::string &address_name,
			MapDrawControl &control,
			IWritableTextureSource *tsrc,
			IWritableShaderSource *shsrc,
			IWritableItemDefManager *itemdef,
			NodeDefManager *nodedef,
			ISoundManager *sound,
			MtEventManager *event,
			bool ipv6,
			GameUI *game_ui
	);

	~Client();
	DISABLE_CLASS_COPY(Client);

	// Load local mods into memory
	void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
				std::string mod_subpath);
	inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
	{
		scanModSubfolder(mod_name, mod_path, "");
	}

	/*
	 request all threads managed by client to be stopped
	 */
	void Stop();


	bool isShutdown();

	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address, bool is_local_server);

	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	/*
	 * Command Handlers
	 */

	void handleCommand(NetworkPacket* pkt);

	void handleCommand_Null(NetworkPacket* pkt) {};
	void handleCommand_Deprecated(NetworkPacket* pkt);
	void handleCommand_Hello(NetworkPacket* pkt);
	void handleCommand_AuthAccept(NetworkPacket* pkt);
	void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
	void handleCommand_DenySudoMode(NetworkPacket* pkt);
	void handleCommand_AccessDenied(NetworkPacket* pkt);
	void handleCommand_RemoveNode(NetworkPacket* pkt);
	void handleCommand_AddNode(NetworkPacket* pkt);
	void handleCommand_NodemetaChanged(NetworkPacket *pkt);
	void handleCommand_BlockData(NetworkPacket* pkt);
	void handleCommand_Inventory(NetworkPacket* pkt);
	void handleCommand_TimeOfDay(NetworkPacket* pkt);
	void handleCommand_ChatMessage(NetworkPacket *pkt);
	void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
	void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
	void handleCommand_Movement(NetworkPacket* pkt);
	void handleCommand_HP(NetworkPacket* pkt);
	void handleCommand_Breath(NetworkPacket* pkt);
	void handleCommand_MovePlayer(NetworkPacket* pkt);
	void handleCommand_DeathScreen(NetworkPacket* pkt);
	void handleCommand_AnnounceMedia(NetworkPacket* pkt);
	void handleCommand_Media(NetworkPacket* pkt);
	void handleCommand_NodeDef(NetworkPacket* pkt);
	void handleCommand_ItemDef(NetworkPacket* pkt);
	void handleCommand_PlaySound(NetworkPacket* pkt);
	void handleCommand_StopSound(NetworkPacket* pkt);
	void handleCommand_FadeSound(NetworkPacket *pkt);
	void handleCommand_Privileges(NetworkPacket* pkt);
	void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
	void handleCommand_DetachedInventory(NetworkPacket* pkt);
	void handleCommand_ShowFormSpec(NetworkPacket* pkt);
	void handleCommand_SpawnParticle(NetworkPacket* pkt);
	void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
	void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
	void handleCommand_HudAdd(NetworkPacket* pkt);
	void handleCommand_HudRemove(NetworkPacket* pkt);
	void handleCommand_HudChange(NetworkPacket* pkt);
	void handleCommand_HudSetFlags(NetworkPacket* pkt);
	void handleCommand_HudSetParam(NetworkPacket* pkt);
	void handleCommand_HudSetSky(NetworkPacket* pkt);
	void handleCommand_CloudParams(NetworkPacket* pkt);
	void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
	void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
	void handleCommand_EyeOffset(NetworkPacket* pkt);
	void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
	void handleCommand_ModChannelMsg(NetworkPacket *pkt);
	void handleCommand_ModChannelSignal(NetworkPacket *pkt);
	void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
	void handleCommand_FormspecPrepend(NetworkPacket *pkt);
	void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);

	void ProcessData(NetworkPacket *pkt);

	void Send(NetworkPacket* pkt);

	void interact(u8 action, const PointedThing& pointed);

	void sendNodemetaFields(v3s16 p, const std::string &formname,
		const StringMap &fields);
	void sendInventoryFields(const std::string &formname,
		const StringMap &fields);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void clearOutChatQueue();
	void sendChangePassword(const std::string &oldpassword,
		const std::string &newpassword);
	void sendDamage(u16 damage);
	void sendRespawn();
	void sendReady();

	ClientEnvironment& getEnv() { return m_env; }
	ITextureSource *tsrc() { return getTextureSource(); }
	ISoundManager *sound() { return getSoundManager(); }
	static const std::string &getBuiltinLuaPath();
	static const std::string &getClientModsLuaPath();

	const std::vector<ModSpec> &getMods() const override;
	const ModSpec* getModSpec(const std::string &modname) const override;

	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
	void removeNode(v3s16 p);

	/**
	 * Helper function for Client Side Modding
	 * CSM restrictions are applied there, this should not be used for core engine
	 * @param p
	 * @param is_valid_position
	 * @return
	 */
	MapNode getNode(v3s16 p, bool *is_valid_position);
	void addNode(v3s16 p, MapNode n, bool remove_metadata = true);

	void setPlayerControl(PlayerControl &control);

	void selectPlayerItem(u16 item);
	u16 getPlayerItem() const
	{ return m_playeritem; }

	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool getLocalInventoryUpdated();
	// Copies the inventory of the local player to parameter
	void getLocalInventory(Inventory &dst);

	/* InventoryManager interface */
	Inventory* getInventory(const InventoryLocation &loc) override;
	void inventoryAction(InventoryAction *a) override;

	const std::list<std::string> &getConnectedPlayerNames()
	{
		return m_env.getPlayerNames();
	}

	float getAnimationTime();

	int getCrackLevel();
	v3s16 getCrackPos();
	void setCrack(int level, v3s16 pos);

	u16 getHP();

	bool checkPrivilege(const std::string &priv) const
	{ return (m_privileges.count(priv) != 0); }

	const std::unordered_set<std::string> &getPrivilegeList() const
	{ return m_privileges; }

	bool getChatMessage(std::wstring &message);
	void typeChatMessage(const std::wstring& message);

	u64 getMapSeed(){ return m_map_seed; }

	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);

	void updateCameraOffset(v3s16 camera_offset)
	{ m_mesh_update_thread.m_camera_offset = camera_offset; }

	bool hasClientEvents() const { return !m_client_event_queue.empty(); }
	// Get event from queue. If queue is empty, it triggers an assertion failure.
	ClientEvent * getClientEvent();

	bool accessDenied() const { return m_access_denied; }

	bool reconnectRequested() const { return m_access_denied_reconnect; }

	void setFatalError(const std::string &reason)
	{
		m_access_denied = true;
		m_access_denied_reason = reason;
	}

	// Renaming accessDeniedReason to better name could be good as it's used to
	// disconnect client when CSM failed.
	const std::string &accessDeniedReason() const { return m_access_denied_reason; }

	bool itemdefReceived()
	{ return m_itemdef_received; }
	bool nodedefReceived()
	{ return m_nodedef_received; }
	bool mediaReceived()
	{ return !m_media_downloader; }

	u16 getProtoVersion()
	{ return m_proto_ver; }

	bool connectedToServer();
	void confirmRegistration();
	bool m_is_registration_confirmation_state = false;
	bool m_simple_singleplayer_mode;

	float mediaReceiveProgress();

	void afterContentReceived();

	float getRTT();
	float getCurRate();

	Minimap* getMinimap() { return m_minimap; }
	void setCamera(Camera* camera) { m_camera = camera; }

	Camera* getCamera () { return m_camera; }

	bool shouldShowMinimap() const;

	// IGameDef interface
	IItemDefManager* getItemDefManager() override;
	const NodeDefManager* getNodeDefManager() override;