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authororwell96 <orwell@bleipb.de>2018-08-24 22:39:13 +0200
committerorwell96 <orwell@bleipb.de>2018-08-24 22:39:13 +0200
commitd837e7e5e9d2d6de7903e91b3efc36e0dd032b92 (patch)
tree5dfb88b2ee30a4f674eb7517479fa4fa6b666e11 /assets/larger rails.xcf
parent5039c958a2bbc8e3ffa1e59522e3bc5e9b2e2872 (diff)
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Add LuaAutomation interface functions for interlocking routesetting and aspect requesting.
This allows to incorporate interlocking to automated systems
Diffstat (limited to 'assets/larger rails.xcf')
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--atan2 counts angles clockwise, minetest does counterclockwise
local print=function(t) minetest.log("action", t) minetest.chat_send_all(t) end

local wagon={
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	--physical = true,
	visual = "mesh",
	mesh = "wagon.b3d",
	visual_size = {x=3, y=3},
	textures = {"black.png"},
	is_wagon=true,
	wagon_span=1,--how many index units of space does this wagon consume
	attach_offset={x=0, y=0, z=0},
	view_offset={x=0, y=0, z=0},
}



function wagon:on_rightclick(clicker)
	print("[advtrains] wagon rightclick")
	if not clicker or not clicker:is_player() then
		return
	end
	if not self.initialized then
		print("[advtrains] not initiaalized")
		return
	end
	if clicker:get_player_control().sneak then
		advtrains.split_train_at_wagon(self)
		return
	end
	if clicker:get_player_control().aux1 then
		--advtrains.dumppath(self:train().path)
		--minetest.chat_send_all("at index "..(self:train().index or "nil"))
		--advtrains.invert_train(self.train_id)
		minetest.chat_send_all(dump(self:train()))
		return
	end	
	if self.driver and clicker == self.driver then
		advtrains.set_trainhud(self.driver:get_player_name(), "")
		self.driver = nil
		clicker:set_detach()
		clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
	elseif not self.driver then
		self.driver = clicker
		clicker:set_attach(self.object, "", self.attach_offset, {x=0,y=0,z=0})
		clicker:set_eye_offset(self.view_offset, self.view_offset)
	end
end

function wagon:train()
	return advtrains.trains[self.train_id]
end

function wagon:on_activate(staticdata, dtime_s)
	--print("[advtrains][wagon "..(self.unique_id or "no-id").."] activated")
	self.object:set_armor_groups({immortal=1})
	if staticdata then
		local tmp = minetest.deserialize(staticdata)
		if tmp then
			self.unique_id=tmp.unique_id
			self.train_id=tmp.train_id
			self.wagon_flipped=tmp.wagon_flipped
		end

	end
	self.old_pos = self.object:getpos()
	self.old_velocity = self.velocity
	self.initialized_pre=true
	self.entity_name=self.name
	
	--same code is in on_step
	--does this object already have an ID?
	if not self.unique_id then
		self.unique_id=os.time()..os.clock()--should be random enough.
	else
		for _,wagon in pairs(minetest.luaentities) do
			if wagon.is_wagon and wagon.initialized and wagon.unique_id==self.unique_id then--i am a duplicate!
				self.object:remove()
				return
			end
		end
	end
	--is my train still here
	if not self.train_id or not self:train() then
		if self.initialized then
			print("[advtrains][wagon "..self.unique_id.."] missing train_id, destroying")
			self.object:remove()
			return
		end
		print("[advtrains][wagon "..self.unique_id.."] missing train_id, but not yet initialized, returning")
		return
	elseif not self.initialized then
		self.initialized=true
	end
	advtrains.update_trainpart_properties(self.train_id)
end

function wagon:get_staticdata()
	--save to table before being unloaded
	advtrains.wagon_save[self.unique_id]=advtrains.merge_tables(self)
	return minetest.serialize({
		unique_id=self.unique_id,
		train_id=self.train_id,
		wagon_flipped=self.wagon_flipped,
	})
end

-- Remove the wagon
function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
	if not puncher or not puncher:is_player() then
		return
	end

		self.object:remove()
		if not self.initialized then return end
		
		local inv = puncher:get_inventory()
		if minetest.setting_getbool("creative_mode") then
			if not inv:contains_item("main", "advtrains:locomotive") then
				inv:add_item("main", "advtrains:locomotive")
			end
		else
			inv:add_item("main", "advtrains:locomotive")
		end
		
		table.remove(self:train().trainparts, self.pos_in_trainparts)
		advtrains.update_trainpart_properties(self.train_id)
		advtrains.wagon_save[self.unique_id]=nil
		if self.discouple_id and minetest.object_refs[self.discouple_id] then minetest.object_refs[self.discouple_id]:remove() end
		return


end

function wagon:on_step(dtime)
	local t=os.clock()
	local pos = self.object:getpos()
	if not self.initialized_pre then 
		print("[advtrains] wagon stepping while not yet initialized_pre, returning")
		self.object:setvelocity({x=0,y=0,z=0})
		return
	end
	
	self.entity_name=self.name
	--does this object already have an ID?
	if not self.unique_id then
		self.unique_id=os.time()..os.clock()--should be random enough.
	end
	--is my train still here
	if not self.train_id or not self:train() then
		print("[advtrains][wagon "..self.unique_id.."] missing train_id, destroying")
		self.object:remove()
		return
	elseif not self.initialized then
		self.initialized=true
	end
	
	--DisCouple