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authororwell96 <orwell@bleipb.de>2018-10-17 17:42:32 +0200
committerorwell96 <orwell@bleipb.de>2018-10-17 17:42:32 +0200
commit87621caf1f684e66e5b7768859260c7aff66dc6b (patch)
treee4fec54a2e5dfe41b80cc87cc02be4cc3d16a311 /assets/lyx_img/Bildschirmfoto_2018-08-30_14-32-48.png
parente04d84cb4c137d006587f932b149007bdbe6823a (advtrains-87621caf1f684e66e5b7768859260c7aff66dc6b.tar.gz
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advtrains-87621caf1f684e66e5b7768859260c7aff66dc6b.zip
Fix H#66 (Hemiptera 66) crash on missing double_conn match
Diffstat (limited to 'assets/lyx_img/Bildschirmfoto_2018-08-30_14-32-48.png')
0 files changed, 0 insertions, 0 deletions
">#define CONSTANTS_HEADER /* All kinds of constants. Cross-platform compatibility crap should go in porting.h. */ //#define HAXMODE 0 #define APPNAME "minetest" #define DEBUGFILE "debug.txt" #define WATER_ALPHA 160 //#define WATER_ALPHA 190 // Define for simulating the quirks of sending through internet. // Causes the socket class to deliberately drop random packets. // This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 #define CONNECTION_TIMEOUT 30 #define RESEND_TIMEOUT_MIN 0.333 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 #define PI 3.14159 // This is the same as in minecraft and everything else #define FOV_ANGLE (PI/2.5) // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's // going near the limit or not, so this is lower. #define MAP_GENERATION_LIMIT (31000) // Size of node in rendering units #define BS 10 #define MAP_BLOCKSIZE 16 /* This makes mesh updates too slow, as many meshes are updated during the main loop (related to TempMods and day/night) */ //#define MAP_BLOCKSIZE 32 // Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps #define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8) // Time after building, during which the following limit // is in use //#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 // This many blocks are sent when player is building #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 // Override for the previous one when distance of block // is very low #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 #define PLAYER_INVENTORY_SIZE (8*4) #define SIGN_TEXT_MAX_LENGTH 50 // Whether to catch all std::exceptions. // Assert will be called on such an event. // In debug mode, leave these for the debugger and don't catch them. #ifdef NDEBUG #define CATCH_UNHANDLED_EXCEPTIONS 1 #else #define CATCH_UNHANDLED_EXCEPTIONS 0 #endif /* Collecting active blocks is stopped after object data size reaches this */ #define MAX_OBJECTDATA_SIZE 450 /*