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authororwell96 <orwell@bleipb.de>2019-01-21 22:13:18 +0100
committerorwell96 <orwell@bleipb.de>2019-01-21 22:16:00 +0100
commit97145e0f062f34f6d4803c57f867253dc0e02342 (patch)
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Additional info print for path_print()
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">0 then timer.func(timer.param) table.remove(minetest.timers,index) end end end) function minetest.after(time, func, param) table.insert(minetest.timers_to_add, {time=time, func=func, param=param}) end function minetest.check_player_privs(name, privs) local player_privs = minetest.get_player_privs(name) local missing_privileges = {} for priv, val in pairs(privs) do if val then if not player_privs[priv] then table.insert(missing_privileges, priv) end end end if #missing_privileges > 0 then return false, missing_privileges end return true, "" end function minetest.get_connected_players() -- This could be optimized a bit, but leave that for later local list = {}