aboutsummaryrefslogtreecommitdiff
path: root/assets/manual_img/Bildschirmfoto_2016-09-17_09-53-01.png
diff options
context:
space:
mode:
authororwell96 <mono96.mml@gmail.com>2018-06-14 17:48:32 +0200
committerGitHub <noreply@github.com>2018-06-14 17:48:32 +0200
commita5942bdf465eb24f460f192e9097d67f24c0ced2 (patch)
tree695950a4e9bcc6fc3509674a9482ec3305ab9161 /assets/manual_img/Bildschirmfoto_2016-09-17_09-53-01.png
parent8d8e8c1553bc631b8f357005b506bc651de9a138 (diff)
downloadadvtrains-a5942bdf465eb24f460f192e9097d67f24c0ced2.tar.gz
advtrains-a5942bdf465eb24f460f192e9097d67f24c0ced2.tar.bz2
advtrains-a5942bdf465eb24f460f192e9097d67f24c0ced2.zip
REPO NO LONGER UPDATED
Moved to http://git.bananach.space/advtrains.git/
Diffstat (limited to 'assets/manual_img/Bildschirmfoto_2016-09-17_09-53-01.png')
0 files changed, 0 insertions, 0 deletions
141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917
--atan2 counts angles clockwise, minetest does counterclockwise

minetest.register_privilege("train_place", {
	description = "Player can place trains on tracks not owned by player",
	give_to_singleplayer= false,
});
minetest.register_privilege("train_remove", {
	description = "Player can remove trains not owned by player",
	give_to_singleplayer= false,
});
minetest.register_privilege("train_operator", {
	description = "Player may operate trains and switch signals. Given by default. Revoke to prevent players from griefing automated subway systems.",
	give_to_singleplayer= true,
	default= true,
});

local wagon={
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	--physical = true,
	visual = "mesh",
	mesh = "wagon.b3d",
	visual_size = {x=3, y=3},
	textures = {"black.png"},
	is_wagon=true,
	wagon_span=1,--how many index units of space does this wagon consume
	has_inventory=false,
}


function wagon:train()
	return advtrains.trains[self.train_id]
end

--[[about 'initalized':
	when initialized is false, the entity hasn't got any data yet and should wait for these to be set before doing anything
	when loading an existing object (with staticdata), it will be set
	when instanciating a new object via add_entity, it is not set at the time on_activate is called.
	then, wagon:initialize() will be called
	
	wagon will save only uid in staticdata, no serialized table
]]
function wagon:on_activate(sd_uid, dtime_s)
	if sd_uid~="" then
		--destroy when loaded from static block.
		self.object:remove()
		return
	end
	self.object:set_armor_groups({immortal=1})
	self.entity_name=self.name
end

function wagon:get_staticdata()
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		atprint("[wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: saving to wagon_save")
		--serialize inventory, if it has one
		if self.has_inventory then
			local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.unique_id})
			self.ser_inv=advtrains.serialize_inventory(inv)
		end
		--save to table before being unloaded
		advtrains.wagon_save[self.unique_id]=advtrains.merge_tables(self)
		advtrains.wagon_save[self.unique_id].entity_name=self.name
		advtrains.wagon_save[self.unique_id].name=nil
		advtrains.wagon_save[self.unique_id].object=nil
		return self.unique_id
	end)
end
--returns: uid of wagon
function wagon:init_new_instance(train_id, properties)
	self.unique_id=os.time()..os.clock()
	self.train_id=train_id
	for k,v in pairs(properties) do
		if k~="name" and k~="object" then
			self[k]=v
		end
	end
	self:init_shared()
	self.initialized=true
	atprint("init_new_instance "..self.unique_id.." ("..self.train_id..")")
	return self.unique_id
end
function wagon:init_from_wagon_save(uid)
	if not advtrains.wagon_save[uid] then
		self.object:remove()
		return
	end
	self.unique_id=uid
	for k,v in pairs(advtrains.wagon_save[uid]) do
		if k~="name" and k~="object" then
			self[k]=v
		end
	end
	if not self.train_id or not self:train() then
		self.object:remove()
		return
	end
	self:init_shared()
	self.initialized=true
	minetest.after(0.2, function() self:reattach_all() end)
	atprint("init_from_wagon_save "..self.unique_id.." ("..self.train_id..")")
end
function wagon:init_shared()
	if self.has_inventory then
		local uid_noptr=self.unique_id..""
		--to be used later
		local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.unique_id, {
			allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
				return count
			end,
			allow_put = function(inv, listname, index, stack, player)
				return stack:get_count()
			end,
			allow_take = function(inv, listname, index, stack, player)
				return stack:get_count()
			end
		})
		if self.ser_inv then
			advtrains.deserialize_inventory(self.ser_inv, inv)
		end
		if self.inventory_list_sizes then
			for lst, siz in pairs(self.inventory_list_sizes) do
				inv:set_size(lst, siz)
			end
		end
	end
	if self.doors then
		self.door_anim_timer=0
		self.door_state=0
	end
	if self.custom_on_activate then
		self:custom_on_activate(dtime_s)
	end
	-- reset line and infotext cache to update object properties on first call
	self.line_cache=nil
	self.infotext_cache=nil
end
function wagon:ensure_init()
	if self.initialized then
		if self.noninitticks then self.noninitticks=nil end
		return true
	end
	if not self.noninitticks then self.noninitticks=0 end
	self.noninitticks=self.noninitticks+1
	if self.noninitticks>20 then
		self.object:remove()
	else
		self.object:setvelocity({x=0,y=0,z=0})
	end
	return false
end

-- Remove the wagon
function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		if not puncher or not puncher:is_player() then
			return
		end
		if self.owner and puncher:get_player_name()~=self.owner and (not minetest.check_player_privs(puncher, {train_remove = true })) then
		   minetest.chat_send_player(puncher:get_player_name(), attrans("This wagon is owned by @1, you can't destroy it.", self.owner));
		   return
		end
		
		if minetest.settings:get_bool("creative_mode") then
			if not self:destroy() then return end
			
			local inv = puncher:get_inventory()
			if not inv:contains_item("main", self.name) then
				inv:add_item("main", self.name)
			end
		else
			local pc=puncher:get_player_control()
			if not pc.sneak then
				minetest.chat_send_player(puncher:get_player_name(), attrans("Warning: If you destroy this wagon, you only get some steel back! If you are sure, hold Sneak and left-click the wagon."))
				return
			end

			if not self:destroy() then return end

			local inv = puncher:get_inventory()
			for _,item in ipairs(self.drops or {self.name}) do
				inv:add_item("main", item)
			end
		end
	end)
end
function wagon:destroy()
	--some rules:
	-- you get only some items back
	-- single left-click shows warning
	-- shift leftclick destroys
	-- not when a driver is inside
	
	for _,_ in pairs(self.seatp) do
		return
	end
	
	if self.custom_may_destroy then
		if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
			return
		end
	end
	if self.custom_on_destroy then
		self.custom_on_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction)
	end
	
	atprint("[wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: destroying")
	
	self.object:remove()

	table.remove(self:train().trainparts, self.pos_in_trainparts)
	advtrains.update_trainpart_properties(self.train_id)
	advtrains.wagon_save[self.unique_id]=nil
	if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
	return true
end


function wagon:on_step(dtime)
	return advtrains.pcall(function()
		if not self:ensure_init() then return end
		
		local t=os.clock()
		local pos = self.object:getpos()
		
		if not pos then
			atprint("["..self.unique_id.."][fatal] missing position (object:getpos() returned nil)")
			return
		end

		self.entity_name=self.name
		
		--is my train still here
		if not self.train_id or not self:train() then
			atprint("[wagon "..self.unique_id.."] missing train_id, destroying")
			self.object:remove()
			return
		end
		if not self.seatp then
			self.seatp={}
		end
		if not self.seatpc then
			self.seatpc={}
		end
		
		--Legacy: remove infotext since it does not work this way anyways
		self.infotext=nil

		--custom on_step function
		if self.custom_on_step then
			self:custom_on_step(self, dtime)
		end

		--driver control
		for seatno, seat in ipairs(self.seats) do
			local driver=self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
			local has_driverstand=seat.driving_ctrl_access and self.seatp[seatno] and minetest.check_player_privs(self.seatp[seatno], {train_operator=true})
			if has_driverstand and driver then
				advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped)
			elseif driver then
				--only show the inside text
				local inside=self:train().text_inside or ""
				advtrains.set_trainhud(driver:get_player_name(), inside)
			end
			if driver and driver:get_player_control_bits()~=self.seatpc[seatno] then
				local pc=driver:get_player_control()
				self.seatpc[seatno]=driver:get_player_control_bits()
				
				if has_driverstand then
					--regular driver stand controls
					advtrains.on_control_change(pc, self:train(), self.wagon_flipped)
				else
					-- If on a passenger seat and doors are open, get off when W or D pressed.
					local pass = self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
					if pass and self:train().door_open~=0 then
					local pc=pass:get_player_control()
						if pc.up or pc.down then
							self:get_off(seatno)
						end
					end		      
				end
				if pc.aux1 and pc.sneak then
					self:get_off(seatno)
				end
			end
		end
		
		--check infotext
		local outside=self:train().text_outside or ""
		if self.infotext_cache~=outside  then
			self.object:set_properties({infotext=outside})
			self.infotext_cache=outside
		end
		
		local gp=self:train()
		local fct=self.wagon_flipped and -1 or 1
		--set line number
		if self.name == "advtrains:subway_wagon" and gp.line and gp.line~=self.line_cache then
			local new_line_tex="advtrains_subway_wagon.png^advtrains_subway_wagon_line"..gp.line..".png"
			self.object:set_properties({
				textures={new_line_tex},
		 	})
			self.line_cache=gp.line
		elseif self.line_cache~=nil and gp.line==nil then
			self.object:set_properties({
				textures=self.textures,
		 	})
			self.line_cache=nil
		end
		--door animation
		if self.doors then
			if (self.door_anim_timer or 0)<=0 then
				local dstate = (gp.door_open or 0) * fct
				if dstate ~= self.door_state then
					local at
					--meaning of the train.door_open field:
					-- -1: left doors (rel. to train orientation)
					--  0: closed
					--  1: right doors
					--this code produces the following behavior:
					-- if changed from 0 to +-1, play open anim. if changed from +-1 to 0, play close.
					-- if changed from +-1 to -+1, first close and set 0, then it will detect state change again and run open.
					if self.door_state == 0 then
						at=self.doors.open[dstate]
						self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
						self.door_state = dstate
					else
						at=self.doors.close[self.door_state or 1]--in case it has not been set yet
						self.object:set_animation(at.frames, at.speed or 15, at.blend or 0, false)
						self.door_state = 0
					end
					self.door_anim_timer = at.time
				end
			else
				self.door_anim_timer = (self.door_anim_timer or 0) - dtime
			end
		end
		
		--DisCouple
		if self.pos_in_trainparts and self.pos_in_trainparts>1 then
			if gp.velocity==0 and not self.lock_couples then
				if not self.discouple or not self.discouple.object:getyaw() then
					local object=minetest.add_entity(pos, "advtrains:discouple")
					if object then
						local le=object:get_luaentity()
						le.wagon=self
						--box is hidden when attached, so unuseful.
						--object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
						self.discouple=le
					else
						atprint("Couldn't spawn DisCouple")
					end
				end
			else
				if self.discouple and self.discouple.object:getyaw() then
					self.discouple.object:remove()
				end
			end
		end
		--for path to be available. if not, skip step
		if not gp.path then
			self.object:setvelocity({x=0, y=0, z=0})
			return
		end
		if not self.pos_in_train then
			--why ever. but better continue next step...
			advtrains.update_trainpart_properties(self.train_id)
			return
		end
		
		local index=advtrains.get_real_path_index(self:train(), self.pos_in_train)
		--atprint("trainindex "..gp.index.." wagonindex "..index)
		
		--automatic get_on
		--needs to know index and path
		if self.door_entry and gp.door_open and gp.door_open~=0 and gp.velocity==0 then
			--using the mapping created by the trainlogic globalstep
			for i, ino in ipairs(self.door_entry) do
				--fct is the flipstate flag from door animation above
				local aci = index + ino*fct
				local ix1=gp.path[math.floor(aci)]