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authororwell96 <orwell@bleipb.de>2018-06-19 19:49:24 +0200
committerorwell96 <orwell@bleipb.de>2018-06-19 19:49:24 +0200
commit08ac0f9c05c4623a2783749b1dee2dafa234cee6 (patch)
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parenteab240bdce187db0de7b2b2a20b8eabdb4bd3946 (diff)
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Check for inventory existence before serializing, and do not create it again if it already exists.
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--atan2 counts angles clockwise, minetest does counterclockwise
--local print=function(t) minetest.log("action", t) minetest.chat_send_all(t) end
local print=function() end

local wagon={
	collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
	--physical = true,
	visual = "mesh",
	mesh = "wagon.b3d",
	visual_size = {x=3, y=3},
	textures = {"black.png"},
	is_wagon=true,
	wagon_span=1,--how many index units of space does this wagon consume
	has_inventory=false,
}



function wagon:on_rightclick(clicker)
	if not self:ensure_init() then return end
	if not clicker or not clicker:is_player() then
		return
	end
	if clicker:get_player_control().aux1 then
		--advtrains.dumppath(self:train().path)
		--minetest.chat_send_all("at index "..(self:train().index or "nil"))
		--advtrains.invert_train(self.train_id)
		minetest.chat_send_all(dump(self:train()))
		return
	end	
	local no=self:get_seatno(clicker:get_player_name())
	if no then
		self:get_off(no)
	else
		self:show_get_on_form(clicker:get_player_name())
	end
end

function wagon:train()
	return advtrains.trains[self.train_id]
end

--[[about 'initalized':
	when initialized is false, the entity hasn't got any data yet and should wait for these to be set before doing anything
	when loading an existing object (with staticdata), it will be set
	when instanciating a new object via add_entity, it is not set at the time on_activate is called.
	then, wagon:initialize() will be called
	
	wagon will save only uid in staticdata, no serialized table
]]
function wagon:on_activate(sd_uid, dtime_s)
	print("[advtrains][wagon "..((sd_uid and sd_uid~="" and sd_uid) or "no-id").."] activated")
	self.object:set_armor_groups({immortal=1})
	if sd_uid and sd_uid~="" then
		--legacy
		--expect this to be a serialized table and handle
		if minetest.deserialize(sd_uid) then
			self:init_from_wagon_save(minetest.deserialize(sd_uid).unique_id)
		else
			self:init_from_wagon_save(sd_uid)
		end
	end
	self.entity_name=self.name
	
	--duplicates?
	for ao_id,wagon in pairs(minetest.luaentities) do
		if wagon.is_wagon and wagon.initialized and wagon.unique_id==self.unique_id and wagon~=self then--i am a duplicate!
			print("[advtrains][wagon "..((sd_uid and sd_uid~="" and sd_uid) or "no-id").."] duplicate found(ao_id:"..ao_id.."), removing")
			self.object:remove()
			minetest.after(0.5, function() advtrains.update_trainpart_properties(self.train_id) end)
			return
		end
	end
	
	if self.custom_on_activate then
		self:custom_on_activate(staticdata_table, dtime_s)
	end
end

function wagon:get_staticdata()
	if not self:ensure_init() then return end
	print("[advtrains][wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: saving to wagon_save")
	--serialize inventory, if it has one
	if self.has_inventory then
		local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.unique_id})
		self.ser_inv=advtrains.serialize_inventory(inv)
	end
	--save to table before being unloaded
	advtrains.wagon_save[self.unique_id]=advtrains.merge_tables(self)
	advtrains.wagon_save[self.unique_id].entity_name=self.name
	advtrains.wagon_save[self.unique_id].name=nil
	advtrains.wagon_save[self.unique_id].object=nil
	return self.unique_id
end
--returns: uid of wagon
function wagon:init_new_instance(train_id, properties)
	self.unique_id=os.time()..os.clock()
	self.train_id=train_id
	for k,v in pairs(properties) do
		if k~="name" and k~="object" then
			self[k]=v
		end
	end
	self:init_shared()
	self.initialized=true
	print("init_new_instance "..self.unique_id.." ("..self.train_id..")")
	return self.unique_id
end
function wagon:init_from_wagon_save(uid)
	if not advtrains.wagon_save[uid] then
		self.object:remove()
		return
	end
	self.unique_id=uid
	for k,v in pairs(advtrains.wagon_save[uid]) do
		if k~="name" and k~="object" then
			self[k]=v
		end
	end
	if not self.train_id or not self:train() then
		self.object:remove()
		return
	end
	self:init_shared()
	self.initialized=true
	minetest.after(1, function() self:reattach_all() end)
	print("init_from_wagon_save "..self.unique_id.." ("..self.train_id..")")
	advtrains.update_trainpart_properties(self.train_id)
end
function wagon:init_shared()
	if self.has_inventory then
		local uid_noptr=self.unique_id..""
		--to be used later
		local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.unique_id, {
			allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
				return count
			end,
			allow_put = function(inv, listname, index, stack, player)
				return stack:get_count()
			end,
			allow_take = function(inv, listname, index, stack, player)
				return stack:get_count()
			end
		})
		if self.ser_inv then
			advtrains.deserialize_inventory(self.ser_inv, inv)
		end
		if self.inventory_list_sizes then
			for lst, siz in pairs(self.inventory_list_sizes) do
				inv:set_size(lst, siz)
			end
		end
	end
end
function wagon:ensure_init()
	if self.initialized then return true end
	self.object:setvelocity({x=0,y=0,z=0})
	return false
end

-- Remove the wagon
function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
	if not self:ensure_init() then return end
	if not puncher or not puncher:is_player() then
		return
	end
	if self.owner and puncher:get_player_name()~=self.owner then
		minetest.chat_send_player(puncher:get_player_name(), "This wagon is owned by "..self.owner..", you can't destroy it.")
		return
	end
	
	if minetest.setting_getbool("creative_mode") then
		if not self:destroy() then return end
		
		local inv = puncher:get_inventory()
		if not inv:contains_item("main", self.name) then
			inv:add_item("main", self.name)
		end
	else
		local pc=puncher:get_player_control()
		if not pc.sneak then
			minetest.chat_send_player(puncher:get_player_name(), "Warning: If you destroy this wagon, you only get some steel back! If you are sure, shift-leftclick the wagon.")
			return
		end

		if not self:destroy() then return end

		local inv = puncher:get_inventory()
		for _,item in ipairs(self.drops or {self.name}) do
			inv:add_item("main", item)
		end
	end
end
function wagon:destroy()
	--some rules:
	-- you get only some items back
	-- single left-click shows warning
	-- shift leftclick destroys
	-- not when a driver is inside
	
	for _,_ in pairs(self.seatp) do
		return
	end
	
	if self.custom_may_destroy then
		if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
			return
		end
	end
	if self.custom_on_destroy then
		self.custom_on_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction)
	end
	
	print("[advtrains][wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: destroying")
	
	self.object:remove()

	table.remove(self:train().trainparts, self.pos_in_trainparts)
	advtrains.update_trainpart_properties(self.train_id)
	advtrains.wagon_save[self.unique_id]=nil
	if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
	return true
end


function wagon:on_step(dtime)
	if not self:ensure_init() then return end
	
	local t=os.clock()
	local pos = self.object:getpos()
	
	if not pos then
		print("["..self.unique_id.."][fatal] missing position (object:getpos() returned nil)")
		return
	end

	self.entity_name=self.name
	
	--is my train still here
	if not self.train_id or not self:train() then
		print("[advtrains][wagon "..self.unique_id.."] missing train_id, destroying")
		self.object:remove()
		return
	elseif not self.initialized then
		self.initialized=true
	end
	if not self.seatp then
		self.seatp={}
	end

	--custom on_step function
	if self.custom_on_step then
		self:custom_on_step(self, dtime)
	end

	--driver control
	for seatno, seat in ipairs(self.seats) do
		if seat.driving_ctrl_access then
			local driver=self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
			local get_off_pressed=false
			if driver and driver:get_player_control_bits()~=self.old_player_control_bits then
				local pc=driver:get_player_control()
				
				advtrains.on_control_change(pc, self:train(), self.wagon_flipped)
				if pc.aux1 and pc.sneak then
					get_off_pressed=true
				end
				
				self.old_player_control_bits=driver:get_player_control_bits()
			end
			if driver then
				if get_off_pressed then
					self:get_off(seatno)
				else
					advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped)
				end
			end
		end
	end

	local gp=self:train()

	--DisCouple
	if self.pos_in_trainparts and self.pos_in_trainparts>1 then