aboutsummaryrefslogtreecommitdiff
path: root/assets/manual_img/Bildschirmfoto_2016-09-17_10-10-15.png
diff options
context:
space:
mode:
authorGabriel Pérez-Cerezo <gabriel@gpcf.eu>2019-07-20 19:43:38 +0200
committerGabriel Pérez-Cerezo <gabriel@gpcf.eu>2019-07-20 19:43:38 +0200
commitb5e8068a99f9bf1538589614624d05c7614f13cb (patch)
tree63ca18ff31067ca77ff60e36d1b8a4bbc6fab2fe /assets/manual_img/Bildschirmfoto_2016-09-17_10-10-15.png
parent896baf8e05c4a17f6c302edbfff27f1e96fa08f0 (diff)
downloadadvtrains-b5e8068a99f9bf1538589614624d05c7614f13cb.tar.gz
advtrains-b5e8068a99f9bf1538589614624d05c7614f13cb.tar.bz2
advtrains-b5e8068a99f9bf1538589614624d05c7614f13cb.zip
math.floor triggers error if it gets something nil
Diffstat (limited to 'assets/manual_img/Bildschirmfoto_2016-09-17_10-10-15.png')
0 files changed, 0 insertions, 0 deletions
' href='#n149'>149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irr_v3d.h"
#include "lua_api/l_base.h"
#include "noise.h"

/*
	LuaPerlinNoise
*/
class LuaPerlinNoise : public ModApiBase
{
private:
	NoiseParams np;
	static const char className[];
	static luaL_Reg methods[];

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	static int l_get_2d(lua_State *L);
	static int l_get_3d(lua_State *L);

public:
	LuaPerlinNoise(NoiseParams *params);
	~LuaPerlinNoise() = default;

	// LuaPerlinNoise(seed, octaves, persistence, scale)
	// Creates an LuaPerlinNoise and leaves it on top of stack
	static int create_object(lua_State *L);

	static LuaPerlinNoise *checkobject(lua_State *L, int narg);

	static void Register(lua_State *L);
};

/*
	LuaPerlinNoiseMap
*/
class LuaPerlinNoiseMap : public ModApiBase
{
	NoiseParams np;
	Noise *noise;
	bool m_is3d;
	static const char className[];
	static luaL_Reg methods[];

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	static int l_get_2d_map(lua_State *L);
	static int l_get_2d_map_flat(lua_State *L);
	static int l_get_3d_map(lua_State *L);
	static int l_get_3d_map_flat(lua_State *L);

	static int l_calc_2d_map(lua_State *L);
	static int l_calc_3d_map(lua_State *L);
	static int l_get_map_slice(lua_State *L);

public:
	LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);

	~LuaPerlinNoiseMap();

	// LuaPerlinNoiseMap(np, size)
	// Creates an LuaPerlinNoiseMap and leaves it on top of stack
	static int create_object(lua_State *L);

	static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg);

	static void Register(lua_State *L);
};

/*
	LuaPseudoRandom
*/
class LuaPseudoRandom : public ModApiBase
{
private:
	PseudoRandom m_pseudo;

	static const char className[];
	static const luaL_Reg methods[];

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// next(self, min=0, max=32767) -> get next value
	static int l_next(lua_State *L);

public:
	LuaPseudoRandom(s32 seed) : m_pseudo(seed) {}

	// LuaPseudoRandom(seed)
	// Creates an LuaPseudoRandom and leaves it on top of stack
	static int create_object(lua_State *L);

	static LuaPseudoRandom *checkobject(lua_State *L, int narg);

	static void Register(lua_State *L);
};

/*
	LuaPcgRandom
*/
class LuaPcgRandom : public ModApiBase
{
private:
	PcgRandom m_rnd;

	static const char className[];
	static const luaL_Reg methods[];

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// next(self, min=-2147483648, max=2147483647) -> get next value
	static int l_next(lua_State *L);

	// rand_normal_dist(self, min=-2147483648, max=2147483647, num_trials=6) ->
	// get next normally distributed random value
	static int l_rand_normal_dist(lua_State *L);

public:
	LuaPcgRandom(u64 seed) : m_rnd(seed) {}
	LuaPcgRandom(u64 seed, u64 seq) : m_rnd(seed, seq) {}

	// LuaPcgRandom(seed)
	// Creates an LuaPcgRandom and leaves it on top of stack
	static int create_object(lua_State *L);

	static LuaPcgRandom *checkobject(lua_State *L, int narg);

	static void Register(lua_State *L);
};

/*
	LuaSecureRandom
*/
class LuaSecureRandom : public ModApiBase
{
private:
	static const size_t RAND_BUF_SIZE = 2048;
	static const char className[];
	static const luaL_Reg methods[];

	u32 m_rand_idx;
	char m_rand_buf[RAND_BUF_SIZE];

	// Exported functions

	// garbage collector
	static int gc_object(lua_State *L);

	// next_bytes(self, count) -> get count many bytes
	static int l_next_bytes(lua_State *L);

public:
	bool fillRandBuf();

	// LuaSecureRandom()
	// Creates an LuaSecureRandom and leaves it on top of stack
	static int create_object(lua_State *L);

	static LuaSecureRandom *checkobject(lua_State *L, int narg);

	static void Register(lua_State *L);
};