aboutsummaryrefslogtreecommitdiff
path: root/assets/oldmodels
diff options
context:
space:
mode:
authororwell96 <mono96.mml@gmail.com>2017-02-02 16:40:51 +0100
committerorwell96 <mono96.mml@gmail.com>2017-02-02 17:17:39 +0100
commitb19033b224f4f8ec33f10ba40327f1d811c04fbb (patch)
treef1d6340ef9aab4f93a2e355f544fa0a9ebb65130 /assets/oldmodels
parenta8f9e3d43e1a256e73e1a40c261a7145d3652f5b (diff)
downloadadvtrains-b19033b224f4f8ec33f10ba40327f1d811c04fbb.tar.gz
advtrains-b19033b224f4f8ec33f10ba40327f1d811c04fbb.tar.bz2
advtrains-b19033b224f4f8ec33f10ba40327f1d811c04fbb.zip
LuaAutomation - Basic component implementation
Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches
Diffstat (limited to 'assets/oldmodels')
0 files changed, 0 insertions, 0 deletions
U General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CLIENTOBJECT_HEADER #define CLIENTOBJECT_HEADER #include "common_irrlicht.h" #include "activeobject.h" /* Some planning ------------- * Client receives a network packet with information of added objects in it * Client supplies the information to its ClientEnvironment * The environment adds the specified objects to itself */ class ClientEnvironment; class ITextureSource; class IGameDef; class ClientActiveObject : public ActiveObject { public: ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env); virtual ~ClientActiveObject();