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author | orwell96 <mono96.mml@gmail.com> | 2016-11-10 20:24:47 +0100 |
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committer | orwell96 <mono96.mml@gmail.com> | 2016-11-10 20:24:47 +0100 |
commit | ab652da5f428c7d82fdf0fc973b60f1d17b5baf1 (patch) | |
tree | 086e55aaa292322d897a67390eb59b9404000d87 /textures/advtrains_engine_japan.png | |
parent | 6a0186f0424d1aad8a43029aebceffb6081b6822 (diff) | |
download | advtrains-ab652da5f428c7d82fdf0fc973b60f1d17b5baf1.tar.gz advtrains-ab652da5f428c7d82fdf0fc973b60f1d17b5baf1.tar.bz2 advtrains-ab652da5f428c7d82fdf0fc973b60f1d17b5baf1.zip |
rewrite collision system again
this time, it is based on nodes that trains stand on.
advtrains.detector (in tracks.lua) keeps a table with nodes that trains are standing /driving on. This will be used now for detector rails.
Diffstat (limited to 'textures/advtrains_engine_japan.png')
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