diff options
author | orwell96 <mono96.mml@gmail.com> | 2016-12-20 14:17:39 +0100 |
---|---|---|
committer | orwell96 <mono96.mml@gmail.com> | 2016-12-20 14:17:39 +0100 |
commit | f806ed9eee8c13eb0b4868641311d25257c63f46 (patch) | |
tree | 0657366d21caf17881266054baa1dfae2365b9d8 /wagons.lua | |
parent | 05ce694decc0653997f45fa4f9a24b40057dbd01 (diff) | |
download | advtrains-f806ed9eee8c13eb0b4868641311d25257c63f46.tar.gz advtrains-f806ed9eee8c13eb0b4868641311d25257c63f46.tar.bz2 advtrains-f806ed9eee8c13eb0b4868641311d25257c63f46.zip |
Turning mod into a modpack and separating the trains from the core mod
Diffstat (limited to 'wagons.lua')
-rw-r--r-- | wagons.lua | 790 |
1 files changed, 0 insertions, 790 deletions
diff --git a/wagons.lua b/wagons.lua deleted file mode 100644 index ca31590..0000000 --- a/wagons.lua +++ /dev/null @@ -1,790 +0,0 @@ ---atan2 counts angles clockwise, minetest does counterclockwise
---local print=function(t) minetest.log("action", t) minetest.chat_send_all(t) end
-local print=function() end
-
-local wagon={
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- --physical = true,
- visual = "mesh",
- mesh = "wagon.b3d",
- visual_size = {x=3, y=3},
- textures = {"black.png"},
- is_wagon=true,
- wagon_span=1,--how many index units of space does this wagon consume
- has_inventory=false,
-}
-
-
-
-function wagon:on_rightclick(clicker)
- if not self:ensure_init() then return end
- if not clicker or not clicker:is_player() then
- return
- end
- if clicker:get_player_control().aux1 then
- --advtrains.dumppath(self:train().path)
- --minetest.chat_send_all("at index "..(self:train().index or "nil"))
- --advtrains.invert_train(self.train_id)
- minetest.chat_send_all(dump(self:train()))
- return
- end
- local no=self:get_seatno(clicker:get_player_name())
- if no then
- self:get_off(no)
- else
- self:show_get_on_form(clicker:get_player_name())
- end
-end
-
-function wagon:train()
- return advtrains.trains[self.train_id]
-end
-
---[[about 'initalized':
- when initialized is false, the entity hasn't got any data yet and should wait for these to be set before doing anything
- when loading an existing object (with staticdata), it will be set
- when instanciating a new object via add_entity, it is not set at the time on_activate is called.
- then, wagon:initialize() will be called
-
- wagon will save only uid in staticdata, no serialized table
-]]
-function wagon:on_activate(sd_uid, dtime_s)
- print("[advtrains][wagon "..((sd_uid and sd_uid~="" and sd_uid) or "no-id").."] activated")
- self.object:set_armor_groups({immortal=1})
- if sd_uid and sd_uid~="" then
- --legacy
- --expect this to be a serialized table and handle
- if minetest.deserialize(sd_uid) then
- self:init_from_wagon_save(minetest.deserialize(sd_uid).unique_id)
- else
- self:init_from_wagon_save(sd_uid)
- end
- end
- self.entity_name=self.name
-
- --duplicates?
- for ao_id,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.unique_id==self.unique_id and wagon~=self then--i am a duplicate!
- print("[advtrains][wagon "..((sd_uid and sd_uid~="" and sd_uid) or "no-id").."] duplicate found(ao_id:"..ao_id.."), removing")
- self.object:remove()
- minetest.after(0.5, function() advtrains.update_trainpart_properties(self.train_id) end)
- return
- end
- end
-
- if self.custom_on_activate then
- self:custom_on_activate(staticdata_table, dtime_s)
- end
-end
-
-function wagon:get_staticdata()
- if not self:ensure_init() then return end
- print("[advtrains][wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: saving to wagon_save")
- --serialize inventory, if it has one
- if self.has_inventory then
- local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.unique_id})
- self.ser_inv=advtrains.serialize_inventory(inv)
- end
- --save to table before being unloaded
- advtrains.wagon_save[self.unique_id]=advtrains.merge_tables(self)
- advtrains.wagon_save[self.unique_id].entity_name=self.name
- advtrains.wagon_save[self.unique_id].name=nil
- advtrains.wagon_save[self.unique_id].object=nil
- return self.unique_id
-end
---returns: uid of wagon
-function wagon:init_new_instance(train_id, properties)
- self.unique_id=os.time()..os.clock()
- self.train_id=train_id
- for k,v in pairs(properties) do
- if k~="name" and k~="object" then
- self[k]=v
- end
- end
- self:init_shared()
- self.initialized=true
- print("init_new_instance "..self.unique_id.." ("..self.train_id..")")
- return self.unique_id
-end
-function wagon:init_from_wagon_save(uid)
- if not advtrains.wagon_save[uid] then
- self.object:remove()
- return
- end
- self.unique_id=uid
- for k,v in pairs(advtrains.wagon_save[uid]) do
- if k~="name" and k~="object" then
- self[k]=v
- end
- end
- if not self.train_id or not self:train() then
- self.object:remove()
- return
- end
- self:init_shared()
- self.initialized=true
- minetest.after(1, function() self:reattach_all() end)
- print("init_from_wagon_save "..self.unique_id.." ("..self.train_id..")")
- advtrains.update_trainpart_properties(self.train_id)
-end
-function wagon:init_shared()
- if self.has_inventory then
- local uid_noptr=self.unique_id..""
- --to be used later
- local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.unique_id, {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- return count
- end,
- allow_put = function(inv, listname, index, stack, player)
- return stack:get_count()
- end,
- allow_take = function(inv, listname, index, stack, player)
- return stack:get_count()
- end
- })
- if self.ser_inv then
- advtrains.deserialize_inventory(self.ser_inv, inv)
- end
- if self.inventory_list_sizes then
- for lst, siz in pairs(self.inventory_list_sizes) do
- inv:set_size(lst, siz)
- end
- end
- end
-end
-function wagon:ensure_init()
- if self.initialized then return true end
- self.object:setvelocity({x=0,y=0,z=0})
- return false
-end
-
--- Remove the wagon
-function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
- if not self:ensure_init() then return end
- if not puncher or not puncher:is_player() then
- return
- end
- if self.owner and puncher:get_player_name()~=self.owner then
- minetest.chat_send_player(puncher:get_player_name(), "This wagon is owned by "..self.owner..", you can't destroy it.")
- return
- end
-
- if minetest.setting_getbool("creative_mode") then
- if not self:destroy() then return end
-
- local inv = puncher:get_inventory()
- if not inv:contains_item("main", self.name) then
- inv:add_item("main", self.name)
- end
- else
- local pc=puncher:get_player_control()
- if not pc.sneak then
- minetest.chat_send_player(puncher:get_player_name(), "Warning: If you destroy this wagon, you only get some steel back! If you are sure, shift-leftclick the wagon.")
- return
- end
-
- if not self:destroy() then return end
-
- local inv = puncher:get_inventory()
- for _,item in ipairs(self.drops or {self.name}) do
- inv:add_item("main", item)
- end
- end
-end
-function wagon:destroy()
- --some rules:
- -- you get only some items back
- -- single left-click shows warning
- -- shift leftclick destroys
- -- not when a driver is inside
-
- for _,_ in pairs(self.seatp) do
- return
- end
-
- if self.custom_may_destroy then
- if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
- return
- end
- end
- if self.custom_on_destroy then
- self.custom_on_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction)
- end
-
- print("[advtrains][wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: destroying")
-
- self.object:remove()
-
- table.remove(self:train().trainparts, self.pos_in_trainparts)
- advtrains.update_trainpart_properties(self.train_id)
- advtrains.wagon_save[self.unique_id]=nil
- if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
- return true
-end
-
-
-function wagon:on_step(dtime)
- if not self:ensure_init() then return end
-
- local t=os.clock()
- local pos = self.object:getpos()
-
- if not pos then
- print("["..self.unique_id.."][fatal] missing position (object:getpos() returned nil)")
- return
- end
-
- self.entity_name=self.name
-
- --is my train still here
- if not self.train_id or not self:train() then
- print("[advtrains][wagon "..self.unique_id.."] missing train_id, destroying")
- self.object:remove()
- return
- elseif not self.initialized then
- self.initialized=true
- end
- if not self.seatp then
- self.seatp={}
- end
-
- --custom on_step function
- if self.custom_on_step then
- self:custom_on_step(self, dtime)
- end
-
- --driver control
- for seatno, seat in ipairs(self.seats) do
- if seat.driving_ctrl_access then
- local driver=self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
- local get_off_pressed=false
- if driver and driver:get_player_control_bits()~=self.old_player_control_bits then
- local pc=driver:get_player_control()
-
- advtrains.on_control_change(pc, self:train(), self.wagon_flipped)
- if pc.aux1 and pc.sneak then
- get_off_pressed=true
- end
-
- self.old_player_control_bits=driver:get_player_control_bits()
- end
- if driver then
- if get_off_pressed then
- self:get_off(seatno)
- else
- advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped)
- end
- end
- end
- end
-
- local gp=self:train()
-
- --DisCouple
- if self.pos_in_trainparts and self.pos_in_trainparts>1 then
- if gp.velocity==0 then
- if not self.discouple or not self.discouple.object:getyaw() then
- local object=minetest.add_entity(pos, "advtrains:discouple")
- if object then
- local le=object:get_luaentity()
- le.wagon=self
- --box is hidden when attached, so unuseful.
- --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
- self.discouple=le
- else
- print("Couldn't spawn DisCouple")
- end
- end
- else
- if self.discouple and self.discouple.object:getyaw() then
- self.discouple.object:remove()
- end
- end
- end
- --for path to be available. if not, skip step
- if not advtrains.get_or_create_path(self.train_id, gp) then
- self.object:setvelocity({x=0, y=0, z=0})
- return
- end
- if not self.pos_in_train then
- --why ever. but better continue next step...
- advtrains.update_trainpart_properties(self.train_id)
- return
- end
-
- local index=advtrains.get_real_path_index(self:train(), self.pos_in_train)
- --print("trainindex "..gp.index.." wagonindex "..index)
-
- --position recalculation
- local first_pos=gp.path[math.floor(index)]
- local second_pos=gp.path[math.floor(index)+1]
- if not first_pos or not second_pos then
- --print("[advtrains] object "..self.unique_id.." path end reached!")
- self.object:setvelocity({x=0,y=0,z=0})
- return
- end
-
- --checking for environment collisions(a 3x3 cube around the center)
- if not gp.recently_collided_with_env then
- local collides=false
- for x=-1,1 do
- for y=0,2 do
- for z=-1,1 do
- local node=minetest.get_node_or_nil(vector.add(first_pos, {x=x, y=y, z=z}))
- if (advtrains.train_collides(node)) then
- collides=true
- end
- end
- end
- end
- if collides then
- gp.recently_collided_with_env=true
- gp.velocity=-0.5*gp.velocity
- gp.tarvelocity=0
- end
- end
-
- --FIX: use index of the wagon, not of the train.
- local velocity=(gp.velocity*gp.movedir)/(gp.path_dist[math.floor(index)] or 1)
- local acceleration=(gp.last_accel or 0)/(gp.path_dist[math.floor(index)] or 1)
- local factor=index-math.floor(index)
- local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,}
- local velocityvec={x=(first_pos.x-second_pos.x)*velocity*-1, z=(first_pos.z-second_pos.z)*velocity*-1, y=(first_pos.y-second_pos.y)*velocity*-1}
- local accelerationvec={x=(first_pos.x-second_pos.x)*acceleration*-1, z=(first_pos.z-second_pos.z)*acceleration*-1, y=(first_pos.y-second_pos.y)*acceleration*-1}
-
- --some additional positions to determine orientation
- local aposfwd=gp.path[math.floor(index+2)]
- local aposbwd=gp.path[math.floor(index-1)]
-
- local yaw
- if aposfwd and aposbwd then
- yaw=advtrains.get_wagon_yaw(aposfwd, second_pos, first_pos, aposbwd, factor)+math.pi--TODO remove when cleaning up
- else
- yaw=math.atan2((first_pos.x-second_pos.x), (second_pos.z-first_pos.z))
- end
- if self.wagon_flipped then
- yaw=yaw+math.pi
- end
-
- self.updatepct_timer=(self.updatepct_timer or 0)-dtime
- if not self.old_velocity_vector
- or not vector.equals(velocityvec, self.old_velocity_vector)
- or not self.old_acceleration_vector
- or not vector.equals(accelerationvec, self.old_acceleration_vector)
- or self.old_yaw~=yaw
- or self.updatepct_timer<=0 then--only send update packet if something changed
- self.object:setpos(actual_pos)
- self.object:setvelocity(velocityvec)
- self.object:setacceleration(accelerationvec)
- self.object:setyaw(yaw)
- self.updatepct_timer=2
- if self.update_animation then
- self:update_animation(gp.velocity)
- end
- end
-
-
- self.old_velocity_vector=velocityvec
- self.old_acceleration_vector=accelerationvec
- self.old_yaw=yaw
- printbm("wagon step", t)
-end
-
-function advtrains.get_real_path_index(train, pit)
- local pos_in_train_left=pit
- local index=train.index
- if pos_in_train_left>(index-math.floor(index))*(train.path_dist[math.floor(index)] or 1) then
- pos_in_train_left=pos_in_train_left - (index-math.floor(index))*(train.path_dist[math.floor(index)] or 1)
- index=math.floor(index)
- while pos_in_train_left>(train.path_dist[index-1] or 1) do
- pos_in_train_left=pos_in_train_left - (train.path_dist[index-1] or 1)
- index=index-1
- end
- index=index-(pos_in_train_left/(train.path_dist[index-1] or 1))
- else
- index=index-(pos_in_train_left/(train.path_dist[math.floor(index-1)] or 1))
- end
- return index
-end
-
-function wagon:get_on(clicker, seatno)
- if not self.seatp then
- self.seatp={}
- end
- if not self.seats[seatno] then return end
- if self.seatp[seatno] and self.seatp[seatno]~=clicker:get_player_name() then
- self:get_off(seatno)
- end
- self.seatp[seatno] = clicker:get_player_name()
- advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id
- clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
- clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
-end
-function wagon:get_off_plr(pname)
- local no=self:get_seatno(pname)
- if no then
- self:get_off(no)
- end
-end
-function wagon:get_seatno(pname)
- for no, cont in pairs(self.seatp) do
- if cont==pname then
- return no
- end
- end
- return nil
-end
-function wagon:get_off(seatno)
- if not self.seatp[seatno] then return end
- local pname = self.seatp[seatno]
- local clicker = minetest.get_player_by_name(pname)
- advtrains.player_to_train_mapping[pname]=nil
- advtrains.clear_driver_hud(pname)
- if clicker then
- clicker:set_detach()
- clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
- local objpos=advtrains.round_vector_floor_y(self.object:getpos())
- local yaw=self.object:getyaw()
- local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4)
- --abuse helper function
- for _,r in ipairs({-1, 1}) do
- local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos)
- if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then
- minetest.after(0.2, function() clicker:setpos({x=p.x, y=p.y+1, z=p.z}) end)
- end
- end
- end
- self.seatp[seatno]=nil
-end
-function wagon:show_get_on_form(pname)
- if not self.initialized then return end
- if #self.seats==0 then
- if self.has_inventory and self.get_inventory_formspec then
- minetest.show_formspec(pname, "advtrains_inv_"..self.unique_id, self:get_inventory_formspec())
- end
- return
- end
- local form, comma="size[5,8]label[0.5,0.5;Select seat:]textlist[0.5,1;4,6;seat;", ""
- for seatno, seattbl in ipairs(self.seats) do
- local addtext, colorcode="", ""
- if self.seatp and self.seatp[seatno] then
- colorcode="#FF0000"
- addtext=" ("..self.seatp[seatno]..")"
- end
- form=form..comma..colorcode..seattbl.name..addtext
- comma=","
- end
- form=form..";0,false]"
- if self.has_inventory and self.get_inventory_formspec then
- form=form.."button_exit[1,7;3,1;inv;Show Inventory]"
- end
- minetest.show_formspec(pname, "advtrains_geton_"..self.unique_id, form)
-end
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- local uid=string.match(formname, "^advtrains_geton_(.+)$")
- if uid then
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then
- if fields.inv then
- if wagon.has_inventory and wagon.get_inventory_formspec then
- minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec())
- end
- elseif fields.seat then
- local val=minetest.explode_textlist_event(fields.seat)
- if val and val.type~="INV" then
- --get on
- wagon:get_on(player, val.index)
- --will work with the new close_formspec functionality. close exactly this formspec.
- minetest.show_formspec(player:get_player_name(), formname, "")
- end
- end
- end
- end
- end
-end)
-function wagon:reattach_all()
- if not self.seatp then self.seatp={} end
- for seatno, pname in pairs(self.seatp) do
- local p=minetest.get_player_by_name(pname)
- if p then
- self:get_on(p ,seatno)
- end
- end
-end
-minetest.register_on_joinplayer(function(player)
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized then
- wagon:reattach_all()
- end
- end
-end)
-
-function advtrains.register_wagon(sysname, traintype, prototype, desc, inv_img)
- setmetatable(prototype, {__index=wagon})
- minetest.register_entity("advtrains:"..sysname,prototype)
-
- minetest.register_craftitem("advtrains:"..sysname, {
- description = desc,
- inventory_image = inv_img,
- wield_image = inv_img,
- stack_max = 1,
-
- on_place = function(itemstack, placer, pointed_thing)
- if not pointed_thing.type == "node" then
- return
- end
-
- local node=minetest.env:get_node_or_nil(pointed_thing.under)
- if not node then print("[advtrains]Ignore at placer position") return itemstack end
- local nodename=node.name
- if(not advtrains.is_track_and_drives_on(nodename, advtrains.all_traintypes[traintype].drives_on)) then
- print("[advtrains]no track here, not placing.")
- return itemstack
- end
- local conn1=advtrains.get_track_connections(node.name, node.param2)
- local id=advtrains.create_new_train_at(pointed_thing.under, advtrains.dirCoordSet(pointed_thing.under, conn1), traintype)
-
- local ob=minetest.env:add_entity(pointed_thing.under, "advtrains:"..sysname)
- if not ob then
- print("[advtrains]couldn't add_entity, aborting")
- end
- local le=ob:get_luaentity()
-
- le.owner=placer:get_player_name()
- le.infotext=desc..", owned by "..placer:get_player_name()
-
- local wagon_uid=le:init_new_instance(id, {})
-
- advtrains.add_wagon_to_train(le, id)
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
-
- end,
- })
-end
-advtrains.register_train_type("steam", {"regular", "default"})
-
---[[advtrains.register_wagon("blackwagon", "steam",{textures = {"black.png"}})
-advtrains.register_wagon("bluewagon", "steam",{textures = {"blue.png"}})
-advtrains.register_wagon("greenwagon", "steam",{textures = {"green.png"}})
-advtrains.register_wagon("redwagon", "steam",{textures = {"red.png"}})
-advtrains.register_wagon("yellowwagon", "steam",{textures = {"yellow.png"}})
-]]
-
---[[
- wagons can define update_animation(self, velocity) if they have a speed-dependent animation
- this function will be called when the velocity vector changes or every 2 seconds.
-]]
-advtrains.register_wagon("newlocomotive", "steam",{
- mesh="advtrains_engine_steam.b3d",
- textures = {"advtrains_newlocomotive.png"},
- is_locomotive=true,
- seats = {
- {
- name="Driver Stand (left)",
- attach_offset={x=-5, y=10, z=-10},
- view_offset={x=0, y=6, z=0},
- driving_ctrl_access=true,
- },
- {
- name="Driver Stand (right)",
- attach_offset={x=5, y=10, z=-10},
- view_offset={x=0, y=6, z=0},
- driving_ctrl_access=true,
- },
- },
- visual_size = {x=1, y=1},
- wagon_span=1.85,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- update_animation=function(self, velocity)
- --if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
- self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity))
- --self.old_anim_velocity=advtrains.abs_ceil(velocity)
- --end
- end,
- custom_on_activate = function(self, staticdata_table, dtime_s)
- minetest.add_particlespawner({
- amount = 10,
- time = 0,
- -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base
- minpos = {x=0, y=2, z=1.2},
- maxpos = {x=0, y=2, z=1.2},
- minvel = {x=-0.2, y=1.8, z=-0.2},
- maxvel = {x=0.2, y=2, z=0.2},
- minacc = {x=0, y=-0.1, z=0},
- maxacc = {x=0, y=-0.3, z=0},
- minexptime = 2,
- maxexptime = 4,
- minsize = 1,
- maxsize = 5,
- -- ^ The particle's properties are random values in between the bounds:
- -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
- -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime)
- collisiondetection = true,
- -- ^ collisiondetection: if true uses collision detection
- vertical = false,
- -- ^ vertical: if true faces player using y axis only
- texture = "smoke_puff.png",
- -- ^ Uses texture (string)
- attached = self.object,
- })
- end,
- drops={"default:steelblock 4"},
-}, "Steam Engine", "advtrains_newlocomotive_inv.png")
-advtrains.register_wagon("wagon_default", "steam",{
- mesh="advtrains_wagon.b3d",
- textures = {"advtrains_wagon.png"},
- seats = {
- {
- name="Default Seat",
- attach_offset={x=0, y=10, z=0},
- view_offset={x=0, y=6, z=0},
- },
- },
- visual_size = {x=1, y=1},
- wagon_span=1.8,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 4"},
-}, "Passenger Wagon", "advtrains_wagon_inv.png")
-advtrains.register_wagon("wagon_box", "steam",{
- mesh="advtrains_wagon.b3d",
- textures = {"advtrains_wagon_box.png"},
- seats = {},
- visual_size = {x=1, y=1},
- wagon_span=1.8,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 4"},
- has_inventory = true,
- get_inventory_formspec = function(self)
- return "size[8,11]"..
- "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
- "list[current_player;main;0,7;8,4;]"..
- "listring[]"
- end,
- inventory_list_sizes = {
- box=8*6,
- },
-}, "Box Wagon", "advtrains_wagon_box_inv.png")
-
-advtrains.register_train_type("electric", {"regular", "default"}, 20)
-
-advtrains.register_wagon("engine_japan", "electric",{
- mesh="advtrains_engine_japan.b3d",
- textures = {"advtrains_engine_japan.png"},
- seats = {
- {
- name="Default Seat (driver stand)",
- attach_offset={x=0, y=10, z=0},
- view_offset={x=0, y=6, z=0},
- driving_ctrl_access=true,
- },
- },
- visual_size = {x=1, y=1},
- wagon_span=2.5,
- is_locomotive=true,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 4"},
-}, "Japanese Train Engine", "advtrains_engine_japan_inv.png")
-
-advtrains.register_wagon("wagon_japan", "electric",{
- mesh="advtrains_wagon_japan.b3d",
- textures = {"advtrains_wagon_japan.png"},
- seats = {
- {
- name="Default Seat",
- attach_offset={x=0, y=10, z=0},
- view_offset={x=0, y=6, z=0},
- },
- },
- visual_size = {x=1, y=1},
- wagon_span=2.3,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 4"},
-}, "Japanese Train Wagon", "advtrains_wagon_japan_inv.png")
-
-advtrains.register_wagon("engine_industrial", "electric",{
- mesh="advtrains_engine_industrial.b3d",
- textures = {"advtrains_engine_industrial.png"},
- seats = {
- {
- name="Driver Stand (left)",
- attach_offset={x=-5, y=10, z=-10},
- view_offset={x=0, y=10, z=0},
- driving_ctrl_access=true,
- },
- {
- name="Driver Stand (right)",
- attach_offset={x=5, y=10, z=-10},
- view_offset={x=0, y=10, z=0},
- driving_ctrl_access=true,
- },
- },
- visual_size = {x=1, y=1},
- wagon_span=2.6,
- is_locomotive=true,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 4"},
-}, "Industrial Train Engine", "advtrains_engine_industrial_inv.png")
-advtrains.register_wagon("wagon_tank", "electric",{
- mesh="advtrains_wagon_tank.b3d",
- textures = {"advtrains_wagon_tank.png"},
- seats = {},
- visual_size = {x=1, y=1},
- wagon_span=2.2,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 4"},
- has_inventory = true,
- get_inventory_formspec = function(self)
- return "size[8,11]"..
- "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
- "list[current_player;main;0,7;8,4;]"..
- "listring[]"
- end,
- inventory_list_sizes = {
- box=8*6,
- },
-}, "Industrial tank wagon", "advtrains_wagon_tank_inv.png")
-advtrains.register_wagon("wagon_wood", "electric",{
- mesh="advtrains_wagon_wood.b3d",
- textures = {"advtrains_wagon_wood.png"},
- seats = {},
- visual_size = {x=1, y=1},
- wagon_span=1.8,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- drops={"default:steelblock 4"},
- has_inventory = true,
- get_inventory_formspec = function(self)
- return "size[8,11]"..
- "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
- "list[current_player;main;0,7;8,4;]"..
- "listring[]"
- end,
- inventory_list_sizes = {
- box=8*6,
- },
-}, "Industrial wood wagon", "advtrains_wagon_wood_inv.png")
-
-advtrains.register_train_type("subway", {"default"}, 15)
-
-advtrains.register_wagon("subway_wagon", "subway",{
- mesh="advtrains_subway_train.b3d",
- textures = {"advtrains_subway_train.png"},
- seats = {
- {
- name="Default Seat (driver stand)",
- attach_offset={x=0, y=10, z=0},
- view_offset={x=0, y=6, z=0},
- driving_ctrl_access=true,
- },
- },
- visual_size = {x=1, y=1},
- wagon_span=1.8,
- collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- is_locomotive=true,
- drops={"default:steelblock 4"},
-}, "Subway Passenger Wagon", "advtrains_subway_train_inv.png")
-
-
-
|