diff options
-rw-r--r-- | helpers.lua | 3 | ||||
-rw-r--r-- | models/engine-with-animation.blend | bin | 0 -> 599504 bytes | |||
-rw-r--r-- | models/newlocomotive.b3d | bin | 181112 -> 298724 bytes | |||
-rw-r--r-- | trainhud.lua | 4 | ||||
-rw-r--r-- | trainlogic.lua | 8 | ||||
-rw-r--r-- | wagons.lua | 14 |
6 files changed, 24 insertions, 5 deletions
diff --git a/helpers.lua b/helpers.lua index 737d15b..cd67aa9 100644 --- a/helpers.lua +++ b/helpers.lua @@ -219,4 +219,7 @@ function advtrains.get_real_index_position(path, index) end
function advtrains.pos_median(pos1, pos2)
return {x=pos1.x-(pos1.x-pos2.x)*0.5, y=pos1.y-(pos1.y-pos2.y)*0.5, z=pos1.z-(pos1.z-pos2.z)*0.5}
+end
+function advtrains.abs_ceil(i)
+ return math.ceil(math.abs(i))*math.sign(i)
end
\ No newline at end of file diff --git a/models/engine-with-animation.blend b/models/engine-with-animation.blend Binary files differnew file mode 100644 index 0000000..2649587 --- /dev/null +++ b/models/engine-with-animation.blend diff --git a/models/newlocomotive.b3d b/models/newlocomotive.b3d Binary files differindex da36222..9043b70 100644 --- a/models/newlocomotive.b3d +++ b/models/newlocomotive.b3d diff --git a/trainhud.lua b/trainhud.lua index b64c81c..601b28f 100644 --- a/trainhud.lua +++ b/trainhud.lua @@ -33,8 +33,8 @@ function advtrains.hud_train_format(train, flip) if flip then fct=-1 end if not train then return "" end local max=advtrains.all_traintypes[train.traintype].max_speed or 10 - local vel=math.ceil(train.velocity)*fct - local tvel=math.ceil(train.tarvelocity)*fct + local vel=advtrains.abs_ceil(train.velocity)*fct + local tvel=advtrains.abs_ceil(train.tarvelocity)*fct local firstLine, secondLine if vel<0 then firstLine="Speed: <"..string.rep("_", vel+max)..string.rep("+", -vel).."|"..string.rep("_", max)..">" diff --git a/trainlogic.lua b/trainlogic.lua index de56d4e..f7a9363 100644 --- a/trainlogic.lua +++ b/trainlogic.lua @@ -574,16 +574,18 @@ function advtrains.try_connect_trains_and_check_collision(id1, id2) for i=(advtrains.get_train_end_index(train2)+0.5),train2.index-0.5 do local testpos=advtrains.get_real_index_position(train2.path,i) if vector.distance(testpos, backpos1) < 0.5 then + local v2_sign = math.sign(i - ((train2.index-0.5) - ( (train2.index-0.5)-(advtrains.get_train_end_index(train2)+0.5) / 2 ))) --TODO physics train1.velocity=1 - train2.velocity=-1 + train2.velocity=v2_sign train1.recently_collided_with_env=true train2.recently_collided_with_env=true return end if vector.distance(testpos, frontpos1) < 0.5 then + local v2_sign = math.sign(i - ((train2.index-0.5) - ( (train2.index-0.5)-(advtrains.get_train_end_index(train2)+0.5) / 2 ))) train1.velocity=-1 - train2.velocity=1 + train2.velocity=v2_sign train1.recently_collided_with_env=true train2.recently_collided_with_env=true return @@ -680,7 +682,7 @@ function advtrains.invert_train(train_id) local old_path=advtrains.get_or_create_path(train_id, train) train.path={} - train.index= - advtrains.get_train_end_index(train1) + train.index= - advtrains.get_train_end_index(train) train.velocity=-train.velocity train.tarvelocity=-train.tarvelocity for k,v in pairs(old_path) do @@ -268,6 +268,9 @@ function wagon:on_step(dtime) self.object:setvelocity(velocityvec)
self.object:setyaw(yaw)
self.updatepct_timer=2
+ if self.update_animation then
+ self:update_animation(gp.velocity)
+ end
end
self.old_velocity_vector=velocityvec
@@ -336,6 +339,11 @@ advtrains.register_wagon("greenwagon", "steam",{textures = {"green.png"}}) advtrains.register_wagon("redwagon", "steam",{textures = {"red.png"}})
advtrains.register_wagon("yellowwagon", "steam",{textures = {"yellow.png"}})
]]
+
+--[[
+ wagons can define update_animation(self, velocity) if they have a speed-dependent animation
+ this function will be called when the velocity vector changes or every 2 seconds.
+]]
advtrains.register_wagon("newlocomotive", "steam",{
mesh="newlocomotive.b3d",
textures = {"advtrains_newlocomotive.png"},
@@ -345,6 +353,12 @@ advtrains.register_wagon("newlocomotive", "steam",{ visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
+ update_animation=function(self, velocity)
+ if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
+ self.object:set_animation({x=1,y=60}, math.floor(velocity))
+ self.old_anim_velocity=advtrains.abs_ceil(velocity)
+ end
+ end
})
advtrains.register_wagon("wagon_default", "steam",{
mesh="wagon.b3d",
|