diff options
-rw-r--r-- | advtrains/trainlogic.lua | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 442d6bf..00c04bf 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -705,6 +705,7 @@ function advtrains.train_step_c(id, train, dtime) end local train_moves=(train.velocity~=0) + local very_short_train = train.trainlen < 3 --- On-track collision handling - detected in train_step_b, but handled here so all other train movements have already happened. if train.ontrack_collision_info then @@ -726,7 +727,9 @@ function advtrains.train_step_c(id, train, dtime) if train_moves then train.couples_up_to_date = nil elseif not train.couples_up_to_date then - advtrains.train_check_couples(train) -- no guarantee for train order here + if not very_short_train then -- old coupling system is buggy for short trains + advtrains.train_check_couples(train) -- no guarantee for train order here + end train.couples_up_to_date = true end @@ -746,13 +749,14 @@ function advtrains.train_step_c(id, train, dtime) local testpos=vector.add(rcollpos, {x=x, y=0, z=z}) --- 8a Check collision --- if not collided then - - local col_tr = advtrains.occ.check_collision(testpos, id) - if col_tr then - train.velocity = 0 - train.acceleration = 0 - advtrains.atc.train_reset_command(train) - collided = true + if not very_short_train then -- position collision system is buggy for short trains + local col_tr = advtrains.occ.check_collision(testpos, id) + if col_tr then + train.velocity = 0 + train.acceleration = 0 + advtrains.atc.train_reset_command(train) + collided = true + end end --- 8b damage players --- |