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-rw-r--r--[-rwxr-xr-x]textures/advtrains_engine_japan_inv.png (renamed from textures/green.png)bin434 -> 434 bytes
-rw-r--r--[-rwxr-xr-x]textures/advtrains_wagon_japan_inv.png (renamed from textures/blue.png)bin400 -> 400 bytes
-rw-r--r--textures/black.pngbin908 -> 0 bytes
-rw-r--r--textures/red.pngbin1199 -> 0 bytes
-rw-r--r--textures/yellow.pngbin1199 -> 0 bytes
-rw-r--r--wagons.lua4
6 files changed, 2 insertions, 2 deletions
diff --git a/textures/green.png b/textures/advtrains_engine_japan_inv.png
index 6af0636..6af0636 100755..100644
--- a/textures/green.png
+++ b/textures/advtrains_engine_japan_inv.png
Binary files differ
diff --git a/textures/blue.png b/textures/advtrains_wagon_japan_inv.png
index 3e6357c..3e6357c 100755..100644
--- a/textures/blue.png
+++ b/textures/advtrains_wagon_japan_inv.png
Binary files differ
diff --git a/textures/black.png b/textures/black.png
deleted file mode 100644
index a1d3eb7..0000000
--- a/textures/black.png
+++ /dev/null
Binary files differ
diff --git a/textures/red.png b/textures/red.png
deleted file mode 100644
index ccf1c78..0000000
--- a/textures/red.png
+++ /dev/null
Binary files differ
diff --git a/textures/yellow.png b/textures/yellow.png
deleted file mode 100644
index e2e5bc2..0000000
--- a/textures/yellow.png
+++ /dev/null
Binary files differ
diff --git a/wagons.lua b/wagons.lua
index 32dbdca..717fa2f 100644
--- a/wagons.lua
+++ b/wagons.lua
@@ -677,7 +677,7 @@ advtrains.register_wagon("engine_japan", "electric",{
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
-}, "Japanese Train Engine", "green.png")
+}, "Japanese Train Engine", "advtrains_engine_japan_inv.png")
advtrains.register_wagon("wagon_japan", "electric",{
mesh="advtrains_wagon_japan.b3d",
@@ -693,7 +693,7 @@ advtrains.register_wagon("wagon_japan", "electric",{
wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
-}, "Japanese Train Wagon", "blue.png")
+}, "Japanese Train Wagon", "advtrains_wagon_japan_inv.png")
advtrains.register_wagon("engine_industrial", "electric",{
mesh="advtrains_engine_industrial.b3d",