diff options
-rw-r--r--[-rwxr-xr-x] | textures/advtrains_engine_japan_inv.png (renamed from textures/green.png) | bin | 434 -> 434 bytes | |||
-rw-r--r--[-rwxr-xr-x] | textures/advtrains_wagon_japan_inv.png (renamed from textures/blue.png) | bin | 400 -> 400 bytes | |||
-rw-r--r-- | textures/black.png | bin | 908 -> 0 bytes | |||
-rw-r--r-- | textures/red.png | bin | 1199 -> 0 bytes | |||
-rw-r--r-- | textures/yellow.png | bin | 1199 -> 0 bytes | |||
-rw-r--r-- | wagons.lua | 4 |
6 files changed, 2 insertions, 2 deletions
diff --git a/textures/green.png b/textures/advtrains_engine_japan_inv.png Binary files differindex 6af0636..6af0636 100755..100644 --- a/textures/green.png +++ b/textures/advtrains_engine_japan_inv.png diff --git a/textures/blue.png b/textures/advtrains_wagon_japan_inv.png Binary files differindex 3e6357c..3e6357c 100755..100644 --- a/textures/blue.png +++ b/textures/advtrains_wagon_japan_inv.png diff --git a/textures/black.png b/textures/black.png Binary files differdeleted file mode 100644 index a1d3eb7..0000000 --- a/textures/black.png +++ /dev/null diff --git a/textures/red.png b/textures/red.png Binary files differdeleted file mode 100644 index ccf1c78..0000000 --- a/textures/red.png +++ /dev/null diff --git a/textures/yellow.png b/textures/yellow.png Binary files differdeleted file mode 100644 index e2e5bc2..0000000 --- a/textures/yellow.png +++ /dev/null @@ -677,7 +677,7 @@ advtrains.register_wagon("engine_japan", "electric",{ is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
-}, "Japanese Train Engine", "green.png")
+}, "Japanese Train Engine", "advtrains_engine_japan_inv.png")
advtrains.register_wagon("wagon_japan", "electric",{
mesh="advtrains_wagon_japan.b3d",
@@ -693,7 +693,7 @@ advtrains.register_wagon("wagon_japan", "electric",{ wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
-}, "Japanese Train Wagon", "blue.png")
+}, "Japanese Train Wagon", "advtrains_wagon_japan_inv.png")
advtrains.register_wagon("engine_industrial", "electric",{
mesh="advtrains_engine_industrial.b3d",
|