diff options
-rw-r--r-- | advtrains/lzb.lua | 10 | ||||
-rw-r--r-- | advtrains/trainlogic.lua | 205 |
2 files changed, 107 insertions, 108 deletions
diff --git a/advtrains/lzb.lua b/advtrains/lzb.lua index 461e863..a34c2de 100644 --- a/advtrains/lzb.lua +++ b/advtrains/lzb.lua @@ -152,10 +152,12 @@ end -- Get the distance between the train and the LZB control point -- If not sure, use 3 as the parameter for lever level. function advtrains.lzb_get_distance_until_override(id, train, lever) - if lever == 4 then return nil end -- acceleration can not be forced by LZB + if lever == 4 then return nil end local lzb = train.lzb local i = 1 local ret = nil -- the value to return + local a = advtrains.get_acceleration(train, lever) -- Acceleration + local v0 = train.velocity -- Remove LZB entries that are no longer valid while i <= #lzb.oncoming do if lzb.oncoming[i].idx < train.index then @@ -170,12 +172,10 @@ function advtrains.lzb_get_distance_until_override(id, train, lever) end -- Now run through all the LZB entries and find the one that is nearest to the train for _, it in ipairs(lzb.oncoming) do - local a = advtrains.get_acceleration(train, lever) - local v0 = train.velocity local v1 = it.spd if v1 and v1 <= v0 then - if a !~ 0 then local s = (v1*v1-v0*)/2/a else s = 0 end - local st + local s, st + if a ~= 0 then s = (v1*v1-v0*v0)/2/a else s = 0 end if v0 > 3 then st = s + params.ADD_FAST elseif v0 <= 0 then st = s + params.ADD_STAND else st = s + params.ADD_SLOW diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 12e1b93..b7a4528 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -37,6 +37,7 @@ local t_accel_all={ [0] = -10, [1] = -3, [2] = -0.5, + [3] = 0, [4] = 0.5, } --acceleration per engine @@ -44,6 +45,7 @@ local t_accel_eng={ [0] = 0, [1] = 0, [2] = 0, + [3] = 0, [4] = 1.5, } @@ -59,7 +61,7 @@ advtrains.mainloop_trainlogic=function(dtime) advtrains.playersbypts[ptspos]=player end end - + if tp_player_tmr<=0 then -- teleport players to their train every 2 seconds for _, player in pairs(minetest.get_connected_players()) do @@ -78,28 +80,28 @@ advtrains.mainloop_trainlogic=function(dtime) 5. make trains do other stuff (c) ]]-- local t=os.clock() - + for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=k advtrains.train_ensure_init(k, v) end - + advtrains.lock_path_inval = true - + for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=k advtrains.train_step_b(k, v, dtime) end - + for k,v in pairs(advtrains.trains) do advtrains.atprint_context_tid=k advtrains.train_step_c(k, v, dtime) end - + advtrains.lock_path_inval = false - + advtrains.atprint_context_tid=nil - + atprintbm("trainsteps", t) endstep() end @@ -236,7 +238,7 @@ function advtrains.train_ensure_init(id, train) atwarn(debug.traceback()) return nil end - + train.dirty = true if train.no_step then return nil end @@ -245,12 +247,12 @@ function advtrains.train_ensure_init(id, train) assertdef(train, "acceleration", 0) assertdef(train, "id", id) assertdef(train, "ctrl", {}) - - + + if not train.drives_on or not train.max_speed then advtrains.update_trainpart_properties(id) end - + --restore path if not train.path then if not train.last_pos then @@ -272,9 +274,9 @@ function advtrains.train_ensure_init(id, train) Result: log flood. ]] end - + local result = advtrains.path_create(train, train.last_pos, train.last_connid or 1, train.last_frac or 0) - + if result==false then atlog("Train",id,": Restoring path failed, node at",train.last_pos,"is gone! Train will be disabled. You can try to place a rail at this position and restart the server.") train.no_step = true @@ -288,31 +290,31 @@ function advtrains.train_ensure_init(id, train) end -- by now, we should have a working initial path train.wait_for_path = false - + advtrains.update_trainpart_properties(id) recalc_end_index(train) - + --atdebug("Train",id,": Successfully restored path at",train.last_pos," connid",train.last_connid," frac",train.last_frac) - + -- run on_new_path callbacks run_callbacks_new_path(id, train) end - + train.dirty = false -- TODO einbauen! return true end function advtrains.train_step_b(id, train, dtime) if train.no_step or train.wait_for_path or not train.path then return end - + -- in this code, we check variables such as path_trk_? and path_dist. We need to ensure that the path is known for the whole 'Train' zone advtrains.path_get(train, atfloor(train.index + 2)) advtrains.path_get(train, atfloor(train.end_index - 1)) - + --- 3. handle velocity influences --- local train_moves=(train.velocity~=0) local tarvel_cap = train.speed_restriction - + if train.recently_collided_with_env then tarvel_cap=0 if not train_moves then @@ -322,26 +324,26 @@ function advtrains.train_step_b(id, train, dtime) if train.locomotives_in_train==0 then tarvel_cap=0 end - + --- 3a. this can be useful for debugs/warnings and is used for check_trainpartload --- local t_info, train_pos=sid(id), advtrains.path_get(train, atfloor(train.index)) if train_pos then t_info=t_info.." @"..minetest.pos_to_string(train_pos) --atprint("train_pos:",train_pos) end - + --apply off-track handling: local front_off_track = train.index>train.path_trk_f local back_off_track=train.end_index<train.path_trk_b train.off_track = front_off_track or back_off_track - + if front_off_track then tarvel_cap=0 end if back_off_track then -- eventually overrides front_off_track restriction tarvel_cap=1 end - + -- Driving control rework: --[[ Items are only defined when something is controlling them. @@ -353,10 +355,10 @@ function advtrains.train_step_b(id, train, dtime) } The code here determines the precedence and writes the final control into train.lever ]] - + --interpret ATC command and apply auto-lever control when not actively controlled local trainvelocity = train.velocity - + if train.ctrl.user then advtrains.atc.train_reset_command(train) else @@ -387,7 +389,7 @@ function advtrains.train_step_b(id, train, dtime) elseif train.atc_delay then train.atc_delay = nil end - + train.ctrl.atc = nil if train.tarvelocity and train.tarvelocity>trainvelocity then train.ctrl.atc=4 @@ -404,20 +406,13 @@ function advtrains.train_step_b(id, train, dtime) end end end - + --if tarvel_cap and train.tarvelocity and tarvel_cap<train.tarvelocity then -- train.tarvelocity=tarvel_cap --end - - local tmp_lever - tmp_lever = train.ctrl.user or train.ctrl.atc + local tmp_lever = (train.ctrl.user or train.ctrl.atc) or 3 - if not tmp_lever then - -- if there was no control at all, default to 3 - tmp_lever = 3 - end - if tarvel_cap and trainvelocity>tarvel_cap then tmp_lever = 0 end @@ -425,8 +420,8 @@ function advtrains.train_step_b(id, train, dtime) train.lever = tmp_lever --- 4a. Get the correct lever based on LZB --- - tmp_lever = tmp_lever + 1 local lzblever = tmp_lever + tmp_lever = tmp_lever + 1 local s, s1, s2, v0, v1, v2, t1, t2, a1, a2 repeat tmp_lever = lzblever @@ -442,27 +437,31 @@ function advtrains.train_step_b(id, train, dtime) v2 = v0 + a1 * dtime if train.tarvelocity then v2 = math.min(v2, train.tarvelocity) end v2 = math.min(v2, (train.max_speed or 10)) - s = (v2*v2 - v0*v0)/2/a1 + if a1 == 0 then -- if there is no acceleration, simply s = v * t + s = v0 * dtime + else + s = (v2*v2 - v0*v0)/2/a1 + end a2 = a1 lzblever = tmp_lever else - if (-v0*v0)/2/a1 < s1 then -- train stops in front of LZB control + if (a1 ~= 0) and ((-v0*v0)/2/a1 < s1) then -- train stops in front of LZB control v2 = 0 s = (-v0*v0)/2/a1 else -- Train continues and further control seems to be taken v1 = math.sqrt(2*s1*a1 + v0*v0) if train.tarvelocity then v1 = math.min(v1, train.tarvelocity) end v1 = math.min(v1, (train.max_speed or 10)) - t1 = (v1-v0)/a1 + if a1 == 0 then t1 = s1/v1 else t1 = (v1-v0)/a1 end t2 = dtime - t1 if t2 > 0 then -- if the train can reach s2 v2 = a2*t2+v1 if v2 < 0 then v2 = 0 end -- Force velocity to be at least 0 - s2 = (v2*v2-v1*v1)/2/a2 + if a2 == 0 then s2 = v2 * t2 else s2 = (v2*v2-v1*v1)/2/a2 end s = s1 + s2 else -- the train might not reach s2 due to some limits v2 = v1 - s = (v1*v1 - v0*v0)/2/a1 + if a1 == 0 then s = v2 * dtime else s = (v1*v1 - v0*v0)/2/a1 end end end end @@ -478,47 +477,47 @@ function advtrains.train_step_b(id, train, dtime) --debugging code --train.debug = atdump(train.ctrl).."step_dist: "..math.floor(distance*1000) - + train.index=train.index+distance - + recalc_end_index(train) end function advtrains.train_step_c(id, train, dtime) if train.no_step or train.wait_for_path or not train.path then return end - + -- all location/extent-critical actions have been done. -- calculate the new occupation window run_callbacks_update(id, train) - + -- Return if something(TM) damaged the path if train.no_step or train.wait_for_path or not train.path then return end - + advtrains.path_clear_unused(train) - + advtrains.path_setrestore(train) - + -- less important stuff - + train.check_trainpartload=(train.check_trainpartload or 0)-dtime if train.check_trainpartload<=0 then advtrains.spawn_wagons(id) train.check_trainpartload=2 end - + --- 8. check for collisions with other trains and damage players --- - + local train_moves=(train.velocity~=0) - + --- Check whether this train can be coupled to another, and set couple entities accordingly if not train.was_standing and not train_moves then advtrains.train_check_couples(train) end train.was_standing = not train_moves - + if train_moves then - + local collided = false local coll_grace=1 local collindex = advtrains.path_get_index_by_offset(train, train.index, -coll_grace) @@ -574,7 +573,7 @@ function advtrains.train_step_c(id, train, dtime) if is_loaded_area then local objs = minetest.get_objects_inside_radius(rcollpos, 2) for _,obj in ipairs(objs) do - if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 + if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 and obj:get_luaentity() and obj:get_luaentity().name~="signs:text" then obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil) end @@ -637,7 +636,7 @@ local function tnc_call_leave_callback(pos, train_id, train, index) if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_leave then mregnode.advtrains.on_train_leave(pos, train_id, train, index) end - + -- call other registered callbacks run_callbacks_leave_node(pos, train_id, train, index) end @@ -649,7 +648,7 @@ function advtrains.tnc_call_approach_callback(pos, train_id, train, index, lzbda if mregnode and mregnode.advtrains and mregnode.advtrains.on_train_approach then mregnode.advtrains.on_train_approach(pos, train_id, train, index, lzbdata) end - + -- call other registered callbacks run_callbacks_approach_node(pos, train_id, train, index, lzbdata) end @@ -708,68 +707,68 @@ end) function advtrains.create_new_train_at(pos, connid, ioff, trainparts) local new_id=advtrains.random_id() while advtrains.trains[new_id] do new_id=advtrains.random_id() end--ensure uniqueness - + local t={} t.id = new_id - + t.last_pos=pos t.last_connid=connid t.last_frac=ioff - + --t.tarvelocity=0 t.velocity=0 t.trainparts=trainparts - + advtrains.trains[new_id] = t --atdebug("Created new train:",t) - + if not advtrains.train_ensure_init(new_id, advtrains.trains[new_id]) then atwarn("create_new_train_at",pos,connid,"failed! This might lead to temporary bugs.") return end - + run_callbacks_create(new_id, advtrains.trains[new_id]) - + return new_id end function advtrains.remove_train(id) local train = advtrains.trains[id] - + if not advtrains.train_ensure_init(id, train) then atwarn("remove_train",id,"failed! This might lead to temporary bugs.") return end - + run_callbacks_remove(id, train) - + advtrains.path_invalidate(train) advtrains.couple_invalidate(train) - + local tp = train.trainparts --atdebug("Removing train",id,"leftover trainparts:",tp) - + advtrains.trains[id] = nil - + return tp - + end function advtrains.add_wagon_to_train(wagon_id, train_id, index) local train=advtrains.trains[train_id] - + if not advtrains.train_ensure_init(train_id, train) then atwarn("Train",train_id,"is not initialized! Operation aborted!") return end - + if index then table.insert(train.trainparts, index, wagon_id) else table.insert(train.trainparts, wagon_id) end - + advtrains.update_trainpart_properties(train_id) recalc_end_index(train) run_callbacks_update(train_id, train) @@ -784,14 +783,14 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate) --FIX: deep-copy the table!!! train.max_speed=20 train.extent_h = 0; - + local rel_pos=0 local count_l=0 local shift_dcpl_lock=false for i, w_id in ipairs(train.trainparts) do - + local data = advtrains.wagons[w_id] - + -- 1st: update wagon data (pos_in_train a.s.o) if data then local wagon = advtrains.wagon_prototypes[data.type or data.entity_name] @@ -812,7 +811,7 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate) shift_dcpl_lock, data.dcpl_lock = data.dcpl_lock, shift_dcpl_lock end rel_pos=rel_pos+wagon.wagon_span - + if wagon.drives_on then for k,_ in pairs(train.drives_on) do if not wagon.drives_on[k] then @@ -834,7 +833,7 @@ local ablkrng = minetest.settings:get("active_block_range")*16 -- Called from train_step_*(), not required to check init. function advtrains.spawn_wagons(train_id) local train = advtrains.trains[train_id] - + for i = 1, #train.trainparts do local w_id = train.trainparts[i] local data = advtrains.wagons[w_id] @@ -847,14 +846,14 @@ function advtrains.spawn_wagons(train_id) -- eventually need to spawn new object. check if position is loaded. local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train) local pos = advtrains.path_get(train, atfloor(index)) - + local spawn = false for _,p in pairs(minetest.get_connected_players()) do if vector.distance(p:get_pos(),pos)<=ablkrng then spawn = true end end - + if spawn then local wt = advtrains.get_wagon_prototype(data) local wagon = minetest.add_entity(pos, wt):get_luaentity() @@ -897,11 +896,11 @@ function advtrains.split_train_at_index(train, index) advtrains.update_trainpart_properties(train_id) recalc_end_index(train) run_callbacks_update(train_id, train) - + --create subtrain local newtrain_id=advtrains.create_new_train_at(pos, connid, frac, tp) local newtrain=advtrains.trains[newtrain_id] - + newtrain.velocity=train.velocity return newtrain_id -- return new train ID, so new train can be manipulated @@ -938,7 +937,7 @@ local function createcouple(pos, train1, t1_is_front, train2, t2_is_front) else train2.cpl_back = obj end - + end function advtrains.train_check_couples(train) @@ -1029,7 +1028,7 @@ end function advtrains.do_connect_trains(first_id, second_id, vel) local first, second=advtrains.trains[first_id], advtrains.trains[second_id] - + if not advtrains.train_ensure_init(first_id, first) then atwarn("Train",first_id,"is not initialized! Operation aborted!") return @@ -1038,18 +1037,18 @@ function advtrains.do_connect_trains(first_id, second_id, vel) atwarn("Train",second_id,"is not initialized! Operation aborted!") return end - + local first_wagoncnt=#first.trainparts local second_wagoncnt=#second.trainparts - + for _,v in ipairs(second.trainparts) do table.insert(first.trainparts, v) end - + advtrains.remove_train(second_id) - + first.velocity= vel or 0 - + advtrains.update_trainpart_properties(first_id) advtrains.couple_invalidate(first) return true @@ -1057,14 +1056,14 @@ end function advtrains.invert_train(train_id) local train=advtrains.trains[train_id] - + if not advtrains.train_ensure_init(train_id, train) then atwarn("Train",train_id,"is not initialized! Operation aborted!") return end - + advtrains.path_setrestore(train, true) - + -- rotate some other stuff if train.door_open then train.door_open = - train.door_open @@ -1072,20 +1071,20 @@ function advtrains.invert_train(train_id) if train.atc_command then train.atc_arrow = not train.atc_arrow end - + advtrains.path_invalidate(train, true) advtrains.couple_invalidate(train) - + local old_trainparts=train.trainparts train.trainparts={} for k,v in ipairs(old_trainparts) do table.insert(train.trainparts, 1, v)--notice insertion at first place end advtrains.update_trainpart_properties(train_id, true) - + -- recalculate path advtrains.train_ensure_init(train_id, train) - + -- If interlocking present, check whether this train is in a section and then set as shunt move after reversion if advtrains.interlocking and train.il_sections and #train.il_sections > 0 then train.is_shunt = true @@ -1114,7 +1113,7 @@ function advtrains.invalidate_all_paths(pos) else tab = advtrains.trains end - + for id, _ in pairs(tab) do advtrains.invalidate_path(id) end @@ -1146,7 +1145,7 @@ local nonblocknodes={ "default:fence_junglewood", "default:torch", "bones:bones", - + "default:sign_wall", "signs:sign_wall", "signs:sign_wall_blue", @@ -1160,8 +1159,8 @@ local nonblocknodes={ "signs:sign_wall_yellow", "signs:sign_post", "signs:sign_hanging", - - + + } minetest.after(0, function() for _,name in ipairs(nonblocknodes) do |