diff options
-rw-r--r-- | advtrains.zip | bin | 1326007 -> 1326055 bytes | |||
-rw-r--r-- | trainlogic.lua | 11 |
2 files changed, 6 insertions, 5 deletions
diff --git a/advtrains.zip b/advtrains.zip Binary files differindex b1e88d5..38995c6 100644 --- a/advtrains.zip +++ b/advtrains.zip diff --git a/trainlogic.lua b/trainlogic.lua index 0291e8f..f16e1e2 100644 --- a/trainlogic.lua +++ b/trainlogic.lua @@ -246,11 +246,12 @@ function advtrains.train_step(id, train, dtime) --check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas train.check_trainpartload=(train.check_trainpartload or 0)-dtime local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16) - if train.check_trainpartload<=0 and posfront and posback then - --print(minetest.pos_to_string(posfront)) + if train.check_trainpartload<=0 then + local ori_pos=advtrains.get_real_index_position(path, train.index) --not much to calculate + local should_check=false for _,p in ipairs(minetest.get_connected_players()) do - should_check=should_check or ((vector.distance(posfront, p:getpos())<node_range) and (vector.distance(posback, p:getpos())<node_range)) + should_check=should_check or ((vector.distance(ori_pos, p:getpos())<node_range)) end if should_check then --it is better to iterate luaentites only once @@ -274,7 +275,7 @@ function advtrains.train_step(id, train, dtime) elseif advtrains.wagon_save[w_id] then --print(w_id.." not loaded, but save available") --spawn a new and initialize it with the properties from wagon_save - local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].entity_name):get_luaentity() + local le=minetest.env:add_entity(ori_pos, advtrains.wagon_save[w_id].entity_name):get_luaentity() for k,v in pairs(advtrains.wagon_save[w_id]) do le[k]=v end @@ -287,7 +288,7 @@ function advtrains.train_step(id, train, dtime) end end end - train.check_trainpartload=10 + train.check_trainpartload=2 end |