diff options
-rw-r--r-- | models/advtrains_engine_steam.b3d | bin | 298724 -> 298687 bytes | |||
-rw-r--r-- | wagons.lua | 238 |
2 files changed, 177 insertions, 61 deletions
diff --git a/models/advtrains_engine_steam.b3d b/models/advtrains_engine_steam.b3d Binary files differindex 6a4d1bb..36bdd15 100644 --- a/models/advtrains_engine_steam.b3d +++ b/models/advtrains_engine_steam.b3d @@ -25,10 +25,6 @@ function wagon:on_rightclick(clicker) print("[advtrains] not initiaalized")
return
end
- if clicker:get_player_control().sneak then
- advtrains.split_train_at_wagon(self)
- return
- end
if clicker:get_player_control().aux1 then
--advtrains.dumppath(self:train().path)
--minetest.chat_send_all("at index "..(self:train().index or "nil"))
@@ -36,18 +32,11 @@ function wagon:on_rightclick(clicker) minetest.chat_send_all(dump(self:train()))
return
end
- if self.driver and clicker == self.driver then
- advtrains.player_to_wagon_mapping[self.driver:get_player_name()]=nil
- advtrains.set_trainhud(self.driver:get_player_name(), "")
- self.driver = nil
- self.driver_name = nil
- clicker:set_detach()
- clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
- elseif not self.driver then
- self.driver = clicker
- advtrains.player_to_wagon_mapping[clicker:get_player_name()]=self
- clicker:set_attach(self.object, "", self.attach_offset, {x=0,y=0,z=0})
- clicker:set_eye_offset(self.view_offset, self.view_offset)
+ local no=self:get_seatno(clicker:get_player_name())
+ if no then
+ self:get_off(no)
+ else
+ self:show_get_on_form(clicker:get_player_name())
end
end
@@ -65,6 +54,7 @@ function wagon:on_activate(staticdata, dtime_s) self.train_id=tmp.train_id
self.wagon_flipped=tmp.wagon_flipped
self.owner=tmp.owner
+ self.seatp=tmp.seatp
end
end
@@ -98,6 +88,7 @@ function wagon:on_activate(staticdata, dtime_s) self.initialized=true
end
advtrains.update_trainpart_properties(self.train_id)
+ minetest.after(1, function() self:reattach_all() end)
end
function wagon:get_staticdata()
@@ -108,6 +99,7 @@ function wagon:get_staticdata() train_id=self.train_id,
wagon_flipped=self.wagon_flipped,
owner=self.owner,
+ seatp=self.seatp,
})
end
@@ -122,7 +114,7 @@ function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direct end
if minetest.setting_getbool("creative_mode") then
- self:destroy()
+ if not self:destroy() then return end
local inv = puncher:get_inventory()
if not inv:contains_item("main", self.name) then
@@ -135,7 +127,7 @@ function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direct return
end
- self:destroy()
+ if not self:destroy() then return end
local inv = puncher:get_inventory()
for _,item in ipairs(self.drops or {self.name}) do
@@ -149,7 +141,10 @@ function wagon:destroy() -- single left-click shows warning
-- shift leftclick destroys
-- not when a driver is inside
- if self.driver then return false end
+
+ for _,_ in pairs(self.seatp) do
+ return
+ end
if self.custom_may_destroy then
if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then
@@ -168,7 +163,7 @@ function wagon:destroy() advtrains.update_trainpart_properties(self.train_id)
advtrains.wagon_save[self.unique_id]=nil
if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects
- return
+ return true
end
@@ -196,15 +191,15 @@ function wagon:on_step(dtime) end
--re-attach driver if he got lost
- if not self.driver and self.driver_name then
- local clicker=minetest.get_player_by_name(self.driver_name)
- if clicker then
- self.driver = clicker
- advtrains.player_to_wagon_mapping[clicker:get_player_name()]=self
- clicker:set_attach(self.object, "", self.attach_offset, {x=0,y=0,z=0})
- clicker:set_eye_offset(self.view_offset, self.view_offset)
- end
- end
+ --if not self.driver and self.driver_name then
+ -- local clicker=minetest.get_player_by_name(self.driver_name)
+ -- if clicker then
+ -- self.driver = clicker
+ -- advtrains.player_to_wagon_mapping[clicker:get_player_name()]=self
+ -- clicker:set_attach(self.object, "", self.attach_offset, {x=0,y=0,z=0})
+ -- clicker:set_eye_offset(self.view_offset, self.view_offset)
+ -- end
+ --end
--custom on_step function
if self.custom_on_step then
@@ -212,31 +207,34 @@ function wagon:on_step(dtime) end
--driver control
- if self.driver and self.is_locomotive then
- if self.driver:get_player_control_bits()~=self.old_player_control_bits then
- local pc=self.driver:get_player_control()
- if pc.sneak then --stop
- self:train().tarvelocity=0
- elseif (not self.wagon_flipped and pc.up) or (self.wagon_flipped and pc.down) then --faster
- self:train().tarvelocity=math.min(self:train().tarvelocity+1, advtrains.all_traintypes[self:train().traintype].max_speed or 10)
- elseif (not self.wagon_flipped and pc.down) or (self.wagon_flipped and pc.up) then --slower
- self:train().tarvelocity=math.max(self:train().tarvelocity-1, -(advtrains.all_traintypes[self:train().traintype].max_speed or 10))
- elseif pc.aux1 then --slower
- if true or math.abs(self:train().velocity)<=3 then--TODO debug
- advtrains.player_to_wagon_mapping[self.driver:get_player_name()]=nil
- self.driver:set_detach()
- self.driver:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
- advtrains.set_trainhud(self.driver:get_player_name(), "")
- self.driver = nil
- self.driver_name = nil
- return--(don't let it crash because of statement below)
- else
- minetest.chat_send_player(self.driver:get_player_name(), "Can't get off driving train!")
+ for seatno, seat in ipairs(self.seats) do
+ if seat.driving_ctrl_access then
+ if not self.seatp then
+ self.seatp={}
+ end
+ local driver=self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
+ if driver and driver:get_player_control_bits()~=self.old_player_control_bits then
+ local pc=driver:get_player_control()
+ if pc.sneak then --stop
+ self:train().tarvelocity=0
+ elseif (not self.wagon_flipped and pc.up) or (self.wagon_flipped and pc.down) then --faster
+ self:train().tarvelocity=math.min(self:train().tarvelocity+1, advtrains.all_traintypes[self:train().traintype].max_speed or 10)
+ elseif (not self.wagon_flipped and pc.down) or (self.wagon_flipped and pc.up) then --slower
+ self:train().tarvelocity=math.max(self:train().tarvelocity-1, -(advtrains.all_traintypes[self:train().traintype].max_speed or 10))
+ elseif pc.aux1 then --slower
+ if true or math.abs(self:train().velocity)<=3 then--TODO debug
+ self:get_off(seatno)
+ return
+ else
+ minetest.chat_send_player(driver:get_player_name(), "Can't get off driving train!")
+ end
end
+ self.old_player_control_bits=driver:get_player_control_bits()
+ end
+ if driver then
+ advtrains.set_trainhud(driver:get_player_name(), advtrains.hud_train_format(self:train(), self.wagon_flipped))
end
- self.old_player_control_bits=self.driver:get_player_control_bits()
end
- advtrains.set_trainhud(self.driver:get_player_name(), advtrains.hud_train_format(self:train(), self.wagon_flipped))
end
local gp=self:train()
@@ -339,6 +337,7 @@ function wagon:on_step(dtime) end
end
+
self.old_velocity_vector=velocityvec
self.old_acceleration_vector=accelerationvec
self.old_yaw=yaw
@@ -362,6 +361,89 @@ function advtrains.get_real_path_index(train, pit) return index
end
+function wagon:get_on(clicker, seatno)
+ if not self.seatp then
+ self.seatp={}
+ end
+ if not self.seats[seatno] then return end
+ if self.seatp[seatno] then
+ self:get_off(seatno)
+ end
+ self.seatp[seatno] = clicker:get_player_name()
+ advtrains.player_to_wagon_mapping[clicker:get_player_name()]={wagon=self, seatno=seatno}
+ clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
+ clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
+end
+function wagon:get_off_plr(pname)
+ local no=self:get_seatno(pname)
+ if no then
+ self:get_off(no)
+ end
+end
+function wagon:get_seatno(pname)
+ for no, cont in ipairs(self.seatp) do
+ if cont==pname then
+ return no
+ end
+ end
+ return nil
+end
+function wagon:get_off(seatno)
+ if not self.seatp[seatno] then return end
+ local pname = self.seatp[seatno]
+ local clicker = minetest.get_player_by_name(pname)
+ advtrains.player_to_wagon_mapping[pname]=nil
+ advtrains.set_trainhud(pname, "")
+ if clicker then
+ clicker:set_detach()
+ clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
+ end
+ self.seatp[seatno]=nil
+end
+function wagon:show_get_on_form(pname)
+ if not self.initialized then return end
+ local form, comma="size[5,7]label[0.5,0.5;Select seat:]textlist[0.5,1;4,6;seat;", ""
+ for seatno, seattbl in ipairs(self.seats) do
+ local addtext, colorcode="", ""
+ if self.seatp and self.seatp[seatno] then
+ colorcode="#FF0000"
+ addtext=" ("..self.seatp[seatno]..")"
+ end
+ form=form..comma..colorcode..seattbl.name..addtext
+ comma=","
+ end
+ minetest.show_formspec(pname, "advtrains_geton_"..self.unique_id, form..";0,false")
+end
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local uid=string.match(formname, "^advtrains_geton_(.+)$")
+ if uid and fields.seat then
+ local val=minetest.explode_textlist_event(fields.seat)
+ if val and val.type=="CHG" then
+ --get on
+ for _,wagon in pairs(minetest.luaentities) do
+ if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then
+ wagon:get_on(player, val.index)
+ minetest.show_formspec(player:get_player_name(), "none", "")
+ end
+ end
+ end
+ end
+end)
+function wagon:reattach_all()
+ for seatno, pname in pairs(self.seatp) do
+ local p=minetest.get_player_by_name(pname)
+ if p then
+ self:get_on(p ,seatno)
+ end
+ end
+end
+minetest.register_on_joinplayer(function(player)
+ for _,wagon in pairs(minetest.luaentities) do
+ if wagon.is_wagon and wagon.initialized then
+ wagon:reattach_all()
+ end
+ end
+end)
function advtrains.register_wagon(sysname, traintype, prototype, desc, inv_img)
setmetatable(prototype, {__index=wagon})
@@ -421,8 +503,20 @@ advtrains.register_wagon("newlocomotive", "steam",{ mesh="advtrains_engine_steam.b3d",
textures = {"advtrains_newlocomotive.png"},
is_locomotive=true,
- attach_offset={x=5, y=10, z=-10},
- view_offset={x=0, y=6, z=0},
+ seats = {
+ {
+ name="Driver Stand (left)",
+ attach_offset={x=-5, y=10, z=-10},
+ view_offset={x=0, y=6, z=0},
+ driving_ctrl_access=true,
+ },
+ {
+ name="Driver Stand (right)",
+ attach_offset={x=5, y=10, z=-10},
+ view_offset={x=0, y=6, z=0},
+ driving_ctrl_access=true,
+ },
+ },
visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
@@ -437,8 +531,13 @@ advtrains.register_wagon("newlocomotive", "steam",{ advtrains.register_wagon("wagon_default", "steam",{
mesh="wagon.b3d",
textures = {"advtrains_wagon.png"},
- attach_offset={x=0, y=10, z=0},
- view_offset={x=0, y=6, z=0},
+ seats = {
+ {
+ name="Default Seat",
+ attach_offset={x=0, y=10, z=0},
+ view_offset={x=0, y=6, z=0},
+ },
+ },
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
@@ -450,8 +549,14 @@ advtrains.register_train_type("electric", {"regular", "default"}, 20) advtrains.register_wagon("engine_japan", "electric",{
mesh="advtrains_engine_japan.b3d",
textures = {"advtrains_engine_japan.png"},
- attach_offset={x=0, y=10, z=10},
- view_offset={x=0, y=6, z=0},
+ seats = {
+ {
+ name="Default Seat (driver stand)",
+ attach_offset={x=0, y=10, z=0},
+ view_offset={x=0, y=6, z=0},
+ driving_ctrl_access=true,
+ },
+ },
visual_size = {x=1, y=1},
wagon_span=2,
is_locomotive=true,
@@ -462,8 +567,13 @@ advtrains.register_wagon("engine_japan", "electric",{ advtrains.register_wagon("wagon_japan", "electric",{
mesh="advtrains_wagon_japan.b3d",
textures = {"advtrains_wagon_japan.png"},
- attach_offset={x=0, y=10, z=10},
- view_offset={x=0, y=6, z=0},
+ seats = {
+ {
+ name="Default Seat",
+ attach_offset={x=0, y=10, z=0},
+ view_offset={x=0, y=6, z=0},
+ },
+ },
visual_size = {x=1, y=1},
wagon_span=2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
@@ -476,8 +586,14 @@ advtrains.register_train_type("subway", {"default"}, 15) advtrains.register_wagon("subway_wagon", "subway",{
mesh="advtrains_subway_train.b3d",
textures = {"advtrains_subway_train.png"},
- attach_offset={x=0, y=10, z=0},
- view_offset={x=0, y=6, z=0},
+ seats = {
+ {
+ name="Default Seat (driver stand)",
+ attach_offset={x=0, y=10, z=0},
+ view_offset={x=0, y=6, z=0},
+ driving_ctrl_access=true,
+ },
+ },
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|