diff options
-rw-r--r-- | advtrains.zip | bin | 1575354 -> 1576313 bytes | |||
-rw-r--r-- | init.lua | 30 | ||||
-rw-r--r-- | misc_nodes.lua | 4 | ||||
-rw-r--r-- | readme.txt | 19 | ||||
-rw-r--r-- | trainhud.lua | 98 | ||||
-rw-r--r-- | trainlogic.lua | 44 | ||||
-rw-r--r-- | wagons.lua | 42 |
7 files changed, 167 insertions, 70 deletions
diff --git a/advtrains.zip b/advtrains.zip Binary files differindex e5a3f15..d703fbe 100644 --- a/advtrains.zip +++ b/advtrains.zip @@ -12,19 +12,31 @@ print = function(t) minetest.log("action", t) minetest.chat_send_all(t) end dofile(advtrains.modpath.."/helpers.lua"); dofile(advtrains.modpath.."/debugitems.lua"); -advtrains.meseconrules = mesecon.rules.pplate - -dofile(advtrains.modpath.."/trainlogic.lua"); +advtrains.meseconrules = +{{x=0, y=0, z=-1}, + {x=1, y=0, z=0}, + {x=-1, y=0, z=0}, + {x=0, y=0, z=1}, + {x=1, y=1, z=0}, + {x=1, y=-1, z=0}, + {x=-1, y=1, z=0}, + {x=-1, y=-1, z=0}, + {x=0, y=1, z=1}, + {x=0, y=-1, z=1}, + {x=0, y=1, z=-1}, + {x=0, y=-1, z=-1}, + {x=0, y=-2, z=0}} +dofile(advtrains.modpath.."/trainlogic.lua") dofile(advtrains.modpath.."/trainhud.lua") dofile(advtrains.modpath.."/trackplacer.lua") dofile(advtrains.modpath.."/tracks.lua") dofile(advtrains.modpath.."/atc.lua") dofile(advtrains.modpath.."/wagons.lua") -dofile(advtrains.modpath.."/pseudoload.lua"); -dofile(advtrains.modpath.."/couple.lua"); -dofile(advtrains.modpath.."/damage.lua"); +dofile(advtrains.modpath.."/pseudoload.lua") +dofile(advtrains.modpath.."/couple.lua") +dofile(advtrains.modpath.."/damage.lua") -dofile(advtrains.modpath.."/signals.lua"); -dofile(advtrains.modpath.."/misc_nodes.lua"); -dofile(advtrains.modpath.."/crafting.lua"); +dofile(advtrains.modpath.."/signals.lua") +dofile(advtrains.modpath.."/misc_nodes.lua") +dofile(advtrains.modpath.."/crafting.lua") diff --git a/misc_nodes.lua b/misc_nodes.lua index f792664..93829f0 100644 --- a/misc_nodes.lua +++ b/misc_nodes.lua @@ -15,7 +15,7 @@ function advtrains.register_platform(preset) minetest.register_node("advtrains:platform_low_"..nodename, { description = desc.." Platform (low)", tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex}, - groups = {cracky = 1, not_blocking_trains = 1}, + groups = {cracky = 1, not_blocking_trains = 1, platform=1}, sounds = default.node_sound_stone_defaults(), drawtype = "nodebox", node_box = { @@ -32,7 +32,7 @@ function advtrains.register_platform(preset) minetest.register_node("advtrains:platform_high_"..nodename, { description = desc.." Platform (high)", tiles = {btex.."^advtrains_platform.png", btex, btex, btex, btex, btex}, - groups = {cracky = 1, not_blocking_trains = 1}, + groups = {cracky = 1, not_blocking_trains = 1, platform=2}, sounds = default.node_sound_stone_defaults(), drawtype = "nodebox", node_box = { @@ -2,7 +2,24 @@ ## ADVTRAINS ## realistic trains in Minetest!
by orwell96 and contributors(see below)
-For up-to-date information, visit https://forum.minetest.net/viewtopic.php?f=9&t=14726
+For up-to-date information, visit https://forum.minetest.net/viewtopic.php?f=9&t=14726 + +### How to drive trains +(The non-pdf manual file got corrupted, one day I need to make a new manual. Meanwhile here) +First of all: you can always get off the train with right-click. + +While on a train: +W - faster +S - slower / change direction +Space: brake +Shift+S: set speed to 0 (train rolls out, brake to stop!) +Shift+W: Set full speed +Shift+A: Set speed to 4 (~40km/h) +Shift+D: Set speed to 8 (~100km/h) +Shift+Space: toggle brake +Shift+Use: get off + +
Manual: If manual.pdf is not present (which is the case when you downloaded the zip file), see https://github.com/orwell96/advtrains/blob/master/manual.pdf
diff --git a/trainhud.lua b/trainhud.lua index 81b9e94..aead246 100644 --- a/trainhud.lua +++ b/trainhud.lua @@ -1,10 +1,71 @@ - +--trainhud.lua: holds all the code for train controlling + advtrains.hud = {} minetest.register_on_leaveplayer(function(player) advtrains.hud[player:get_player_name()] = nil end) +local mletter={[1]="F", [-1]="R", [0]="N"} + +function advtrains.on_control_change(pc, train, flip) + if pc.sneak then + if pc.up then + train.tarvelocity = advtrains.all_traintypes[train.traintype].max_speed or 10 + end + if pc.down then + train.tarvelocity = 0 + end + if pc.left then + train.tarvelocity = 4 + end + if pc.right then + train.tarvelocity = 8 + end + if pc.jump then + train.brake = true + --0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake + if not train.brake_hold_state or train.brake_hold_state==0 then + train.brake_hold_state = 1 + elseif train.brake_hold_state==2 then + train.brake_hold_state = 3 + end + elseif train.brake_hold_state==1 then + train.brake_hold_state = 2 + elseif train.brake_hold_state==3 then + train.brake = false + train.brake_hold_state = 0 + end + --shift+use:see wagons.lua + else + if pc.up then + train.tarvelocity = train.tarvelocity + 1 + end + if pc.down then + if train.velocity>0 then + train.tarvelocity = math.max(train.tarvelocity - 1, 0) + else + train.movedir = -train.movedir + end + end + if train.brake_hold_state~=2 then + train.brake = false + end + if pc.jump then + train.brake = true + end + if pc.aux1 then + --horn + end + end +end +function advtrains.update_driver_hud(pname, train, flip) + advtrains.set_trainhud(pname, advtrains.hud_train_format(train, flip)) +end +function advtrains.clear_driver_hud(pname) + advtrains.set_trainhud(pname, "") +end + function advtrains.set_trainhud(name, text) local hud = advtrains.hud[name] local player=minetest.get_player_by_name(name) @@ -32,28 +93,17 @@ function advtrains.set_trainhud(name, text) end end function advtrains.hud_train_format(train, flip) - local fct=1 - if flip then fct=-1 end - if not train then return "" end + local fct=flip and -1 or 1 + if not train or not train.traintype then return "" end + local max=advtrains.all_traintypes[train.traintype].max_speed or 10 - local vel=advtrains.abs_ceil(train.velocity)*fct - local tvel=advtrains.abs_ceil(train.tarvelocity)*fct - local firstLine, secondLine - if vel<0 then - firstLine="Speed: <"..string.rep("_", vel+max)..string.rep("+", -vel).."|"..string.rep("_", max)..">" - else - firstLine="Speed: <"..string.rep("_", max).."|"..string.rep("+", vel)..string.rep("_", max-vel)..">" - end - if tvel<0 then - secondLine="Target: <"..string.rep("_", tvel+max)..string.rep("+", -tvel).."|"..string.rep("_", max)..">" - else - secondLine="Target: <"..string.rep("_", max).."|"..string.rep("+", tvel)..string.rep("_", max-tvel)..">" - end - if vel==0 then - return firstLine.."\n"..secondLine.."\nup for forward, down for backward, use to get off train. " - elseif vel<0 then - return firstLine.."\n"..secondLine.."\nPress up to decelerate, down to accelerate, sneak to stop." - elseif vel>0 then - return firstLine.."\n"..secondLine.."\nPress up to accelerate, down to decelerate, sneak to stop." - end + local vel=advtrains.abs_ceil(train.velocity) + local tvel=advtrains.abs_ceil(train.tarvelocity) + local topLine, firstLine, secondLine + + topLine=train.traintype.." ["..mletter[fct*train.movedir].."] "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "") + firstLine="Speed: |"..string.rep("+", vel)..string.rep("_", max-vel)..">" + secondLine="Target: |"..string.rep("+", tvel)..string.rep("_", max-tvel)..">" + + return topLine.."\n"..firstLine.."\n"..secondLine end diff --git a/trainlogic.lua b/trainlogic.lua index 5b9390c..11849fd 100644 --- a/trainlogic.lua +++ b/trainlogic.lua @@ -34,8 +34,10 @@ function endstep() end end +--TODO: these values need to be integrated when i remove traintypes. advtrains.train_accel_force=2--per second and divided by number of wagons advtrains.train_brake_force=3--per second, not divided by number of wagons +advtrains.train_roll_force=0.5--per second, not divided by number of wagons, acceleration when rolling without brake advtrains.train_emerg_force=10--for emergency brakes(when going off track) advtrains.audit_interval=30 @@ -171,6 +173,9 @@ function advtrains.train_step(id, train, dtime) if not train.velocity then train.velocity=0 end + if not train.movedir or (train.movedir~=1 and train.movedir~=-1) then + train.movedir=1 + end --very unimportant thing: check if couple is here if train.couple_eid_front and (not minetest.luaentities[train.couple_eid_front] or not minetest.luaentities[train.couple_eid_front].is_couple) then train.couple_eid_front=nil end if train.couple_eid_back and (not minetest.luaentities[train.couple_eid_back] or not minetest.luaentities[train.couple_eid_back].is_couple) then train.couple_eid_back=nil end @@ -201,13 +206,12 @@ function advtrains.train_step(id, train, dtime) local back_off_track=train.min_index_on_track and train_end_index<train.min_index_on_track if front_off_track and back_off_track then--allow movement in both directions if train.tarvelocity>1 then train.tarvelocity=1 end - if train.tarvelocity<-1 then train.tarvelocity=-1 end elseif front_off_track then--allow movement only backward - if train.tarvelocity>0 then train.tarvelocity=0 end - if train.tarvelocity<-1 then train.tarvelocity=-1 end + if train.movedir==1 and train.tarvelocity>0 then train.tarvelocity=0 end + if train.movedir==-1 and train.tarvelocity>1 then train.tarvelocity=1 end elseif back_off_track then--allow movement only forward - if train.tarvelocity>1 then train.tarvelocity=1 end - if train.tarvelocity<0 then train.tarvelocity=0 end + if train.movedir==-1 and train.tarvelocity>0 then train.tarvelocity=0 end + if train.movedir==1 and train.tarvelocity>1 then train.tarvelocity=1 end end --update advtrains.detector @@ -269,9 +273,9 @@ function advtrains.train_step(id, train, dtime) --this time, based on NODES and the advtrains.detector.on_node table. local collpos local coll_grace=1 - if train.velocity>0 then + if train.movedir==1 then collpos=advtrains.get_real_index_position(path, train.index-coll_grace) - elseif train.velocity<0 then + else collpos=advtrains.get_real_index_position(path, train_end_index+coll_grace) end if collpos then @@ -282,7 +286,8 @@ function advtrains.train_step(id, train, dtime) if advtrains.detector.on_node[testpts] and advtrains.detector.on_node[testpts]~=id then --collides train.recently_collided_with_env=true - train.velocity=-0.5*train.velocity + train.velocity=0.5*train.velocity + train.movedir=train.movedir*-1 train.tarvelocity=0 end end @@ -345,32 +350,41 @@ function advtrains.train_step(id, train, dtime) if train.locomotives_in_train==0 then train.tarvelocity=0 end + --make brake adjust the tarvelocity if necessary + if train.brake and (math.ceil(train.velocity)-1)<train.tarvelocity then + train.tarvelocity=math.max((math.ceil(train.velocity)-1), 0) + end --apply tarvel(but with physics in mind!) if train.velocity~=train.tarvelocity then local applydiff=0 local mass=#train.trainparts - local diff=math.abs(train.tarvelocity)-math.abs(train.velocity) + local diff=train.tarvelocity-train.velocity if diff>0 then--accelerating, force will be brought on only by locomotives. --print("accelerating with default force") applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff))) else--decelerating if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass. --print("braking with emergency force") - applydiff=(math.min((advtrains.train_emerg_force*dtime), math.abs(diff))) - else + applydiff= -(math.min((advtrains.train_emerg_force*dtime), math.abs(diff))) + elseif train.brake then --print("braking with default force") - applydiff=(math.min((advtrains.train_brake_force*dtime), math.abs(diff))) + --no math.min, because it can grow beyond tarvelocity, see up there + --dont worry, it will never fall below zero. + applydiff= -((advtrains.train_brake_force*dtime)) + else + --print("roll") + applydiff= -(math.min((advtrains.train_roll_force*dtime), math.abs(diff))) end end - train.last_accel=(applydiff*math.sign(train.tarvelocity-train.velocity)) - train.velocity=train.velocity+train.last_accel + train.last_accel=(applydiff*train.movedir) + train.velocity=math.min(math.max( train.velocity+applydiff , 0), advtrains.all_traintypes[train.traintype].max_speed) else train.last_accel=0 end --move --TODO 3,5 + 0.7 - train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0 + train.index=train.index and train.index+(((train.velocity*train.movedir)/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0 end @@ -259,24 +259,16 @@ function wagon:on_step(dtime) local driver=self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
if driver and driver:get_player_control_bits()~=self.old_player_control_bits then
local pc=driver:get_player_control()
- if pc.sneak then --stop
- self:train().tarvelocity=0
- elseif (not self.wagon_flipped and pc.up) or (self.wagon_flipped and pc.down) then --faster
- self:train().tarvelocity=math.min(self:train().tarvelocity+1, advtrains.all_traintypes[self:train().traintype].max_speed or 10)
- elseif (not self.wagon_flipped and pc.down) or (self.wagon_flipped and pc.up) then --slower
- self:train().tarvelocity=math.max(self:train().tarvelocity-1, -(advtrains.all_traintypes[self:train().traintype].max_speed or 10))
- elseif pc.aux1 then --slower
- if true or math.abs(self:train().velocity)<=3 then--TODO debug
- self:get_off(seatno)
- return
- else
- minetest.chat_send_player(driver:get_player_name(), "Can't get off driving train!")
- end
+
+ advtrains.on_control_change(pc, self:train(), self.wagon_flipped)
+ if pc.aux1 and pc.sneak then
+ self:get_off(seatno)
end
+
self.old_player_control_bits=driver:get_player_control_bits()
end
if driver then
- advtrains.set_trainhud(driver:get_player_name(), advtrains.hud_train_format(self:train(), self.wagon_flipped))
+ advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped)
end
end
end
@@ -310,7 +302,8 @@ function wagon:on_step(dtime) return
end
if not self.pos_in_train then
- print("["..self.unique_id.."][fatal] no pos_in_train set.")
+ --why ever. but better continue next step...
+ advtrains.update_trainpart_properties(self.train_id)
return
end
@@ -347,7 +340,7 @@ function wagon:on_step(dtime) end
--FIX: use index of the wagon, not of the train.
- local velocity=gp.velocity/(gp.path_dist[math.floor(index)] or 1)
+ local velocity=(gp.velocity*gp.movedir)/(gp.path_dist[math.floor(index)] or 1)
local acceleration=(gp.last_accel or 0)/(gp.path_dist[math.floor(index)] or 1)
local factor=index-math.floor(index)
local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,}
@@ -414,7 +407,7 @@ function wagon:get_on(clicker, seatno) self.seatp={}
end
if not self.seats[seatno] then return end
- if self.seatp[seatno] then
+ if self.seatp[seatno] and self.seatp[seatno]~=clicker:get_player_name() then
self:get_off(seatno)
end
self.seatp[seatno] = clicker:get_player_name()
@@ -441,10 +434,20 @@ function wagon:get_off(seatno) local pname = self.seatp[seatno]
local clicker = minetest.get_player_by_name(pname)
advtrains.player_to_wagon_mapping[pname]=nil
- advtrains.set_trainhud(pname, "")
+ advtrains.clear_driver_hud(pname)
if clicker then
clicker:set_detach()
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
+ local objpos=advtrains.round_vector_floor_y(self.object:getpos())
+ local yaw=self.object:getyaw()
+ local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4)
+ --abuse helper function
+ for _,r in ipairs({-1, 1}) do
+ local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos)
+ if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then
+ minetest.after(0.2, function() clicker:setpos({x=p.x, y=p.y+1, z=p.z}) end)
+ end
+ end
end
self.seatp[seatno]=nil
end
@@ -486,7 +489,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if val and val.type~="INV" then
--get on
wagon:get_on(player, val.index)
- minetest.show_formspec(player:get_player_name(), "none", "")
+ --will work with the new close_formspec functionality. close exactly this formspec.
+ minetest.show_formspec(player:get_player_name(), formname, "")
end
end
end
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