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-rw-r--r--readme.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/readme.txt b/readme.txt
index 883fe6d..de2a7fd 100644
--- a/readme.txt
+++ b/readme.txt
@@ -31,6 +31,11 @@ advtrains_steam_whistle : googol
advtrains_subway_horn : https://freesound.org/people/Mullumbimby/sounds/385283/
advtrains_subway_* : Gabriel (gbl08ma)
+Testers:
+gpcf (Linuxworks server)
+imcasper (tss Branch)
+
+
If I forgot someone please punish me for that.
You can see this mod in action on Linuxworks Next Generation server.
a id='n110' href='#n110'>110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650
-- Minetest: builtin/item.lua

local function copy_pointed_thing(pointed_thing)
	return {
		type  = pointed_thing.type,
		above = vector.new(pointed_thing.above),
		under = vector.new(pointed_thing.under),
		ref   = pointed_thing.ref,
	}
end

--
-- Item definition helpers
--

function core.inventorycube(img1, img2, img3)
	img2 = img2 or img1
	img3 = img3 or img1
	return "[inventorycube"
			.. "{" .. img1:gsub("%^", "&")
			.. "{" .. img2:gsub("%^", "&")
			.. "{" .. img3:gsub("%^", "&")
end

function core.get_pointed_thing_position(pointed_thing, above)
	if pointed_thing.type == "node" then
		if above then
			-- The position where a node would be placed
			return pointed_thing.above
		end
		-- The position where a node would be dug
		return pointed_thing.under
	elseif pointed_thing.type == "object" then
		return pointed_thing.ref and pointed_thing.ref:getpos()
	end
end

function core.dir_to_facedir(dir, is6d)
	--account for y if requested
	if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then

		--from above
		if dir.y < 0 then
			if math.abs(dir.x) > math.abs(dir.z) then
				if dir.x < 0 then
					return 19
				else
					return 13
				end
			else
				if dir.z < 0 then
					return 10
				else
					return 4
				end
			end

		--from below
		else
			if math.abs(dir.x) > math.abs(dir.z) then
				if dir.x < 0 then
					return 15
				else
					return 17
				end
			else
				if dir.z < 0 then
					return 6
				else
					return 8
				end
			end
		end

	--otherwise, place horizontally
	elseif math.abs(dir.x) > math.abs(dir.z) then
		if dir.x < 0 then
			return 3
		else
			return 1
		end
	else
		if dir.z < 0 then
			return 2
		else
			return 0
		end
	end
end

-- Table of possible dirs
local facedir_to_dir = {
	{x= 0, y=0,  z= 1},
	{x= 1, y=0,  z= 0},
	{x= 0, y=0,  z=-1},
	{x=-1, y=0,  z= 0},
	{x= 0, y=-1, z= 0},
	{x= 0, y=1,  z= 0},
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_dir_map = {
	[0]=1, 2, 3, 4,
	5, 2, 6, 4,
	6, 2, 5, 4,
	1, 5, 3, 6,
	1, 6, 3, 5,
	1, 4, 3, 2,
}
function core.facedir_to_dir(facedir)
	return facedir_to_dir[facedir_to_dir_map[facedir]]
end

function core.dir_to_wallmounted(dir)
	if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
		if dir.y < 0 then
			return 1
		else
			return 0
		end
	elseif math.abs(dir.x) > math.abs(dir.z) then
		if dir.x < 0 then
			return 3
		else
			return 2
		end
	else
		if dir.z < 0 then
			return 5
		else
			return 4
		end
	end
end

-- table of dirs in wallmounted order
local wallmounted_to_dir = {
	[0] = {x = 0, y = 1, z = 0},
	{x =  0, y = -1, z =  0},
	{x =  1, y =  0, z =  0},
	{x = -1, y =  0, z =  0},
	{x =  0, y =  0, z =  1},
	{x =  0, y =  0, z = -1},
}
function core.wallmounted_to_dir(wallmounted)
	return wallmounted_to_dir[wallmounted]
end

function core.get_node_drops(nodename, toolname)
	local drop = ItemStack({name=nodename}):get_definition().drop
	if drop == nil then
		-- default drop
		return {nodename}
	elseif type(drop) == "string" then
		-- itemstring drop
		return {drop}
	elseif drop.items == nil then
		-- drop = {} to disable default drop
		return {}
	end

	-- Extended drop table
	local got_items = {}
	local got_count = 0
	local _, item, tool
	for _, item in ipairs(drop.items) do
		local good_rarity = true
		local good_tool = true
		if item.rarity ~= nil then
			good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
		end
		if item.tools ~= nil then
			good_tool = false
			for _, tool in ipairs(item.tools) do
				if tool:sub(1, 1) == '~' then
					good_tool = toolname:find(tool:sub(2)) ~= nil
				else
					good_tool = toolname == tool
				end
				if good_tool then
					break
				end
			end
        	end
		if good_rarity and good_tool then
			got_count = got_count + 1
			for _, add_item in ipairs(item.items) do
				got_items[#got_items+1] = add_item
			end
			if drop.max_items ~= nil and got_count == drop.max_items then
				break
			end
		end
	end
	return got_items
end

function core.item_place_node(itemstack, placer, pointed_thing, param2)
	local item = itemstack:peek_item()
	local def = itemstack:get_definition()
	if def.type ~= "node" or pointed_thing.type ~= "node" then
		return itemstack, false
	end

	local under = pointed_thing.under
	local oldnode_under = core.get_node_or_nil(under)
	local above = pointed_thing.above
	local oldnode_above = core.get_node_or_nil(above)

	if not oldnode_under or not oldnode_above then
		core.log("info", placer:get_player_name() .. " tried to place"
			.. " node in unloaded position " .. core.pos_to_string(above))
		return itemstack, false
	end

	local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
	olddef_under = olddef_under or core.nodedef_default
	local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
	olddef_above = olddef_above or core.nodedef_default

	if not olddef_above.buildable_to and not olddef_under.buildable_to then
		core.log("info", placer:get_player_name() .. " tried to place"
			.. " node in invalid position " .. core.pos_to_string(above)
			.. ", replacing " .. oldnode_above.name)
		return itemstack, false
	end

	-- Place above pointed node
	local place_to = {x = above.x, y = above.y, z = above.z}

	-- If node under is buildable_to, place into it instead (eg. snow)
	if olddef_under.buildable_to then
		core.log("info", "node under is buildable to")
		place_to = {x = under.x, y = under.y, z = under.z}
	end

	if core.is_protected(place_to, placer:get_player_name()) and
			not minetest.check_player_privs(placer, "protection_bypass") then
		core.log("action", placer:get_player_name()
				.. " tried to place " .. def.name
				.. " at protected position "
				.. core.pos_to_string(place_to))
		core.record_protection_violation(place_to, placer:get_player_name())
		return itemstack
	end

	core.log("action", placer:get_player_name() .. " places node "
		.. def.name .. " at " .. core.pos_to_string(place_to))

	local oldnode = core.get_node(place_to)
	local newnode = {name = def.name, param1 = 0, param2 = param2}

	-- Calculate direction for wall mounted stuff like torches and signs
	if def.place_param2 ~= nil then
		newnode.param2 = def.place_param2
	elseif def.paramtype2 == 'wallmounted' and not param2 then
		local dir = {
			x = under.x - above.x,
			y = under.y - above.y,