diff options
-rw-r--r-- | advtrains/helpers.lua | 6 | ||||
-rw-r--r-- | advtrains/init.lua | 2 | ||||
-rw-r--r-- | advtrains/trainlogic.lua | 42 |
3 files changed, 27 insertions, 23 deletions
diff --git a/advtrains/helpers.lua b/advtrains/helpers.lua index 91c0c1c..d7b977e 100644 --- a/advtrains/helpers.lua +++ b/advtrains/helpers.lua @@ -48,6 +48,10 @@ function advtrains.minN(list, expectstart) return n+1
end
+function atround(number)
+ return math.floor(number+0.5)
+end
+
--vertical_transmit:
--[[
rely1, rely2 tell to which height the connections are pointed to. 1 means it will go up the next node
@@ -80,7 +84,7 @@ function advtrains.conway(midreal, prev, drives_on)--in order prev,mid,return end
--dir2???
local cor2=advtrains.dirCoordSet(mid, middir1)--<<<<
- if math.floor(cor2.x+0.5)==math.floor(prev.x+0.5) and math.floor(cor2.z+0.5)==math.floor(prev.z+0.5) then
+ if atround(cor2.x)==atround(prev.x) and atround(cor2.z)==atround(prev.z) then
next=advtrains.dirCoordSet(mid, middir2)--dir2 wird überprüft, alles gut.
if midrely2>=1 then
next.y=next.y+1
diff --git a/advtrains/init.lua b/advtrains/init.lua index 6f81a40..8991025 100644 --- a/advtrains/init.lua +++ b/advtrains/init.lua @@ -251,7 +251,7 @@ advtrains.avt_save = function(remove_players_from_wagons) local v=advtrains.merge_tables(train) --then invalidate if v.index then - v.restore_add_index=v.index-math.floor(v.index+0.5) + v.restore_add_index=v.index-math.floor(v.index+1) end v.path=nil v.path_dist=nil diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 6a0e61a..64b40f1 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -223,8 +223,8 @@ function advtrains.train_step_a(id, train, dtime) --- 2b. set node coverage old indices --- - train.detector_old_index = math.floor(train.index) - train.detector_old_end_index = math.floor(train.end_index) + train.detector_old_index = atround(train.index) + train.detector_old_end_index = atround(train.end_index) --- 3. handle velocity influences --- local train_moves=(train.velocity~=0) @@ -240,7 +240,7 @@ function advtrains.train_step_a(id, train, dtime) end --- 3a. this can be useful for debugs/warnings and is used for check_trainpartload --- - local t_info, train_pos=sid(id), train.path[math.floor(train.index)] + local t_info, train_pos=sid(id), train.path[atround(train.index)] if train_pos then t_info=t_info.." @"..minetest.pos_to_string(train_pos) --atprint("train_pos:",train_pos) @@ -347,19 +347,19 @@ function advtrains.train_step_a(id, train, dtime) --- 5a. make pos/yaw available for possible recover calls --- if train.max_index_on_track<train.index then --whoops, train went too far. the saved position will be the last one that lies on a track, and savedpos_off_track_index_offset will hold how far to go from here - train.savedpos_off_track_index_offset=train.index-train.max_index_on_track + train.savedpos_off_track_index_offset=atround(train.index)-train.max_index_on_track train.last_pos=train.path[train.max_index_on_track] train.last_pos_prev=train.path[train.max_index_on_track-1] atprint("train is off-track (front), last positions kept at", train.last_pos, "/", train.last_pos_prev) elseif train.min_index_on_track+1>train.index then --whoops, train went even more far. same behavior - train.savedpos_off_track_index_offset=train.index-train.min_index_on_track + train.savedpos_off_track_index_offset=atround(train.index)-train.min_index_on_track train.last_pos=train.path[train.min_index_on_track+1] train.last_pos_prev=train.path[train.min_index_on_track] atprint("train is off-track (back), last positions kept at", train.last_pos, "/", train.last_pos_prev) else --regular case train.savedpos_off_track_index_offset=nil - train.last_pos=train.path[math.floor(train.index+0.5)] - train.last_pos_prev=train.path[math.floor(train.index-0.5)] + train.last_pos=train.path[math.floor(train.index+1)] + train.last_pos_prev=train.path[math.floor(train.index)] end --- 5b. Remove path items that are no longer used --- @@ -367,10 +367,10 @@ function advtrains.train_step_a(id, train, dtime) local path_pregen_keep=20 local offtrack_keep=4 local gen_front_keep= path_pregen_keep - local gen_back_keep= math.floor(- train.trainlen - path_pregen_keep) + local gen_back_keep= atround(- train.trainlen - path_pregen_keep) - local delete_min=math.min(train.max_index_on_track - offtrack_keep, math.floor(train.index)+gen_back_keep) - local delete_max=math.max(train.min_index_on_track + offtrack_keep, math.floor(train.index)+gen_front_keep) + local delete_min=math.min(train.max_index_on_track - offtrack_keep, atround(train.index)+gen_back_keep) + local delete_max=math.max(train.min_index_on_track + offtrack_keep, atround(train.index)+gen_front_keep) if train.path_extent_min<delete_min then --atprint(sid(id),"clearing path min ",train.path_extent_min," to ",delete_min) @@ -394,7 +394,7 @@ function advtrains.train_step_a(id, train, dtime) --- 6b. call stay_node to register trains in the location table - actual enter_node stuff is done in step b --- - local ifn, ibn = math.floor(train.index), math.floor(train.end_index) + local ifn, ibn = atround(train.index), atround(train.end_index) local path=train.path for i=ibn, ifn do @@ -502,7 +502,7 @@ function advtrains.train_step_b(id, train, dtime) --- 6. update node coverage --- -- when paths get cleared, the old indices set above will be up-to-date and represent the state in which the last run of this code was made - local ifo, ifn, ibo, ibn = train.detector_old_index, math.floor(train.index), train.detector_old_end_index, math.floor(train.end_index) + local ifo, ifn, ibo, ibn = train.detector_old_index, atround(train.index), train.detector_old_end_index, atround(train.end_index) local path=train.path @@ -716,8 +716,8 @@ function advtrains.split_train_at_wagon(wagon) if not train.path then return end local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train) - local pos_for_new_train=train.path[math.floor(real_pos_in_train+wagon.wagon_span)] - local pos_for_new_train_prev=train.path[math.floor(real_pos_in_train-1+wagon.wagon_span)] + local pos_for_new_train=train.path[math.floor(real_pos_in_train+wagon.wagon_span+1)] + local pos_for_new_train_prev=train.path[math.floor(real_pos_in_train+wagon.wagon_span)] --before doing anything, check if both are rails. else do not allow if not pos_for_new_train then @@ -772,8 +772,8 @@ end -- check done by iterating paths and checking their direction --returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed. function advtrains.trains_facing(train1, train2) - local sr_pos=train1.path[math.floor(train1.index)] - local sr_pos_p=train1.path[math.floor(train1.index)-1] + local sr_pos=train1.path[atround(train1.index)] + local sr_pos_p=train1.path[atround(train1.index)-1] for i=advtrains.minN(train2.path), advtrains.maxN(train2.path) do if vector.equals(sr_pos, train2.path[i]) then @@ -815,8 +815,8 @@ function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos) return end - local frontpos2=train2.path[math.floor(train2.detector_old_index)] - local backpos2=train2.path[math.floor(train2.detector_old_end_index)] + local frontpos2=train2.path[atround(train2.detector_old_index)] + local backpos2=train2.path[atround(train2.detector_old_end_index)] local t2_is_backpos atprint("End positions: ",frontpos2,backpos2) @@ -942,8 +942,8 @@ function advtrains.invalidate_all_paths(pos) local exec=true if pos and v.path and v.index and v.end_index then --start and end pos of the train - local cmp1=v.path[math.floor(v.index)] - local cmp2=v.path[math.floor(v.end_index)] + local cmp1=v.path[atround(v.index)] + local cmp2=v.path[atround(v.end_index)] if vector.distance(pos, cmp1)>inv_radius and vector.distance(pos, cmp2)>inv_radius then exec=false end @@ -951,7 +951,7 @@ function advtrains.invalidate_all_paths(pos) if exec then --TODO duplicate code in init.lua avt_save()! if v.index then - v.restore_add_index=v.index-math.floor(v.index+0.5) + v.restore_add_index=v.index-math.floor(v.index+1) end v.path=nil v.path_dist=nil |