diff options
-rw-r--r-- | advtrains/helpers.lua | 10 | ||||
-rw-r--r-- | advtrains/settingtypes.txt | 8 | ||||
-rw-r--r-- | advtrains/trainlogic.lua | 30 |
3 files changed, 34 insertions, 14 deletions
diff --git a/advtrains/helpers.lua b/advtrains/helpers.lua index 3514f55..e04991e 100644 --- a/advtrains/helpers.lua +++ b/advtrains/helpers.lua @@ -232,6 +232,16 @@ function advtrains.is_creative(name) return minetest.settings:get_bool("creative_mode")
end
+function advtrains.is_damage_enabled(name)
+ if not name then
+ error("advtrains.is_damage_enabled() called without name parameter!")
+ end
+ if minetest.check_player_privs(name, "train_admin") then
+ return false
+ end
+ return minetest.settings:get_bool("enable_damage")
+end
+
function advtrains.ms_to_kmh(speed)
return speed * 3.6
end
diff --git a/advtrains/settingtypes.txt b/advtrains/settingtypes.txt index 49df423..26c6d5a 100644 --- a/advtrains/settingtypes.txt +++ b/advtrains/settingtypes.txt @@ -32,4 +32,10 @@ advtrains_prot_range_up (Track protection range [up]) int 3 0 10 # Track protection range (down) # Players without the 'track_builder' privilege can not build within a box around any tracks determined by these range settings # This setting determines the lower y bound of the box, a value of 1 means that the rail and 1 node below it are protected -advtrains_prot_range_down (Track protection range [down]) int 1 0 10
\ No newline at end of file +advtrains_prot_range_down (Track protection range [down]) int 1 0 10 + +# Determine what effect "being overrun by a train" has. +# none: No damage is dealt at all. +# drop: Player is killed, all items are dropped as items on the tracks. +# normal: Player is killed, game-defined behavior is applied as if the player died by other means. +advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal
\ No newline at end of file diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 2371490..523e51d 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -1,6 +1,7 @@ --trainlogic.lua --controls train entities stuff about connecting/disconnecting/colliding trains and other things +local setting_overrun_mode = minetest.settings:get("advtrains_overrun_mode") local benchmark=false local bm={} @@ -534,22 +535,25 @@ function advtrains.train_step_c(id, train, dtime) collided = true end --- 8b damage players --- - if not minetest.settings:get_bool("creative_mode") then + if setting_overrun_mode=="drop" or setting_overrun_mode=="normal" then local testpts = minetest.pos_to_string(testpos) local player=advtrains.playersbypts[testpts] - if player and not minetest.check_player_privs(player, "creative") and train.velocity>3 then - --instantly kill player - --drop inventory contents first, to not to spawn bones - local player_inv=player:get_inventory() - for i=1,player_inv:get_size("main") do - minetest.add_item(testpos, player_inv:get_stack("main", i)) + if player and train.velocity>3 and player:get_hp()>0 and advtrains.is_damage_enabled(player:get_player_name()) then + --atdebug("damage found",player:get_player_name()) + if setting_overrun_mode=="drop" then + --instantly kill player + --drop inventory contents first, to not to spawn bones + local player_inv=player:get_inventory() + for i=1,player_inv:get_size("main") do + minetest.add_item(testpos, player_inv:get_stack("main", i)) + end + for i=1,player_inv:get_size("craft") do + minetest.add_item(testpos, player_inv:get_stack("craft", i)) + end + -- empty lists main and craft + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) end - for i=1,player_inv:get_size("craft") do - minetest.add_item(testpos, player_inv:get_stack("craft", i)) - end - -- empty lists main and craft - player_inv:set_list("main", {}) - player_inv:set_list("craft", {}) player:set_hp(0) end end |