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-rw-r--r--advtrains/wagons.lua11
1 files changed, 10 insertions, 1 deletions
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua
index 27df95e..5b15c70 100644
--- a/advtrains/wagons.lua
+++ b/advtrains/wagons.lua
@@ -503,7 +503,16 @@ function wagon:on_step(dtime)
self.turning = false
end
- self.object:setyaw(yaw)
+ if self.object.set_rotation then
+ local pitch = math.atan2(vdir.y, math.hypot(vdir.x, vdir.z))
+ if data.wagon_flipped then
+ pitch = -pitch
+ end
+ self.object:set_rotation({x=pitch, y=yaw, z=0})
+ else
+ self.object:setyaw(yaw)
+ end
+
self.updatepct_timer=2
if self.update_animation then
self:update_animation(train.velocity, self.old_velocity)
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MAPGEN_HEADER
#define MAPGEN_HEADER

#include "noise.h"
#include "nodedef.h"
#include "mapnode.h"
#include "util/string.h"
#include "util/container.h"

#define DEFAULT_MAPGEN "v6"

/////////////////// Mapgen flags
#define MG_TREES         0x01
#define MG_CAVES         0x02
#define MG_DUNGEONS      0x04
#define MG_FLAT          0x08
#define MG_LIGHT         0x10

class Settings;
class MMVManip;
class INodeDefManager;

extern FlagDesc flagdesc_mapgen[];
extern FlagDesc flagdesc_gennotify[];

class Biome;
class EmergeManager;
class MapBlock;
class VoxelManipulator;
struct BlockMakeData;
class VoxelArea;
class Map;

enum MapgenObject {
	MGOBJ_VMANIP,
	MGOBJ_HEIGHTMAP,
	MGOBJ_BIOMEMAP,
	MGOBJ_HEATMAP,
	MGOBJ_HUMIDMAP,
	MGOBJ_GENNOTIFY
};

enum GenNotifyType {
	GENNOTIFY_DUNGEON,
	GENNOTIFY_TEMPLE,
	GENNOTIFY_CAVE_BEGIN,
	GENNOTIFY_CAVE_END,
	GENNOTIFY_LARGECAVE_BEGIN,
	GENNOTIFY_LARGECAVE_END,
	GENNOTIFY_DECORATION,
	NUM_GENNOTIFY_TYPES
};

struct GenNotifyEvent {
	GenNotifyType type;
	v3s16 pos;
	u32 id;
};

class GenerateNotifier {
public:
	GenerateNotifier();
	GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);

	void setNotifyOn(u32 notify_on);
	void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids);

	bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0);
	void getEvents(std::map<std::string, std::vector<v3s16> > &event_map,
		bool peek_events=false);

private:
	u32 m_notify_on;
	std::set<u32> *m_notify_on_deco_ids;
	std::list<GenNotifyEvent> m_notify_events;
};

struct MapgenSpecificParams {
	virtual void readParams(const Settings *settings) = 0;
	virtual void writeParams(Settings *settings) const = 0;
	virtual ~MapgenSpecificParams() {}
};

struct MapgenParams {
	std::string mg_name;
	s16 chunksize;
	u64 seed;
	s16 water_level;
	u32 flags;

	NoiseParams np_biome_heat;
	NoiseParams np_biome_humidity;

	MapgenSpecificParams *sparams;

	MapgenParams() :
		mg_name(DEFAULT_MAPGEN),
		chunksize(5),
		seed(0),
		water_level(1),
		flags(MG_TREES | MG_CAVES | MG_LIGHT),
		np_biome_heat(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0)),
		np_biome_humidity(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0)),
		sparams(NULL)
	{}

	void load(const Settings &settings);
	void save(Settings &settings) const;
};

class Mapgen {
public:
	int seed;
	int water_level;
	u32 flags;
	bool generating;
	int id;

	MMVManip *vm;
	INodeDefManager *ndef;

	u32 blockseed;
	s16 *heightmap;
	u8 *biomemap;
	v3s16 csize;

	GenerateNotifier gennotify;

	Mapgen();
	Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
	virtual ~Mapgen();

	static u32 getBlockSeed(v3s16 p, int seed);
	static u32 getBlockSeed2(v3s16 p, int seed);
	s16 findGroundLevelFull(v2s16 p2d);
	s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
	void updateHeightmap(v3s16 nmin, v3s16 nmax);
	void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);

	void setLighting(u8 light, v3s16 nmin, v3s16 nmax);
	void lightSpread(VoxelArea &a, v3s16 p, u8 light);

	void calcLighting(v3s16 nmin, v3s16 nmax);
	void calcLighting(v3s16 nmin, v3s16 nmax,
		v3s16 full_nmin, v3s16 full_nmax);

	void propagateSunlight(v3s16 nmin, v3s16 nmax);
	void spreadLight(v3s16 nmin, v3s16 nmax);

	void calcLightingOld(v3s16 nmin, v3s16 nmax);

	virtual void makeChunk(BlockMakeData *data) {}
	virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
};

struct MapgenFactory {
	virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
		EmergeManager *emerge) = 0;
	virtual MapgenSpecificParams *createMapgenParams() = 0;
	virtual ~MapgenFactory() {}
};

typedef std::map<std::string, std::string> StringMap;
typedef u32 ObjDefHandle;

#define OBJDEF_INVALID_INDEX ((u32)(-1))
#define OBJDEF_INVALID_HANDLE 0
#define OBJDEF_HANDLE_SALT 0x00585e6fu
#define OBJDEF_MAX_ITEMS (1 << 18)
#define OBJDEF_UID_MASK ((1 << 7) - 1)

enum ObjDefType {
	OBJDEF_GENERIC,
	OBJDEF_BIOME,
	OBJDEF_ORE,
	OBJDEF_DECORATION,
	OBJDEF_SCHEMATIC,
};

class ObjDef {
public:
	virtual ~ObjDef() {}

	u32 index;
	u32 uid;
	ObjDefHandle handle;
	std::string name;
};

// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
// added/set to.  Note that ObjDefs managed by ObjDefManager are NOT refcounted,
// so the same ObjDef instance must not be referenced multiple
class ObjDefManager {
public:
	ObjDefManager(IGameDef *gamedef, ObjDefType type);
	virtual ~ObjDefManager();

	virtual const char *getObjectTitle() const { return "ObjDef"; }

	virtual void clear();
	virtual ObjDef *getByName(const std::string &name) const;

	//// Add new/get/set object definitions by handle
	virtual ObjDefHandle add(ObjDef *obj);
	virtual ObjDef *get(ObjDefHandle handle) const;
	virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);