diff options
Diffstat (limited to 'advtrains/advtrains/trainlogic.lua')
-rw-r--r-- | advtrains/advtrains/trainlogic.lua | 64 |
1 files changed, 36 insertions, 28 deletions
diff --git a/advtrains/advtrains/trainlogic.lua b/advtrains/advtrains/trainlogic.lua index 98a0e2b..7dad80c 100644 --- a/advtrains/advtrains/trainlogic.lua +++ b/advtrains/advtrains/trainlogic.lua @@ -37,8 +37,7 @@ advtrains.train_roll_force=0.5--per second, not divided by number of wagons, acc advtrains.train_emerg_force=10--for emergency brakes(when going off track) -advtrains.mainloop_trainlogic(function(dtime) - +advtrains.mainloop_trainlogic=function(dtime) --build a table of all players indexed by pts. used by damage and door system. advtrains.playersbypts={} for _, player in pairs(minetest.get_connected_players()) do @@ -67,39 +66,43 @@ advtrains.mainloop_trainlogic(function(dtime) end minetest.register_on_joinplayer(function(player) - local pname=player:get_player_name() - local id=advtrains.player_to_train_mapping[pname] - if id then - local train=advtrains.trains[id] - if not train then advtrains.player_to_train_mapping[pname]=nil return end - --set the player to the train position. - --minetest will emerge the area and load the objects, which then will call reattach_all(). - --because player is in mapping, it will not be subject to dying. - player:setpos(train.last_pos_prev) - --independent of this, cause all wagons of the train which are loaded to reattach their players - --needed because already loaded wagons won't call reattach_all() - for _,wagon in pairs(minetest.luaentities) do - if wagon.is_wagon and wagon.initialized and wagon.train_id==id then - wagon:reattach_all() + return advtrains.pcall(function() + local pname=player:get_player_name() + local id=advtrains.player_to_train_mapping[pname] + if id then + local train=advtrains.trains[id] + if not train then advtrains.player_to_train_mapping[pname]=nil return end + --set the player to the train position. + --minetest will emerge the area and load the objects, which then will call reattach_all(). + --because player is in mapping, it will not be subject to dying. + player:setpos(train.last_pos_prev) + --independent of this, cause all wagons of the train which are loaded to reattach their players + --needed because already loaded wagons won't call reattach_all() + for _,wagon in pairs(minetest.luaentities) do + if wagon.is_wagon and wagon.initialized and wagon.train_id==id then + wagon:reattach_all() + end end end - end + end) end) minetest.register_on_dieplayer(function(player) - local pname=player:get_player_name() - local id=advtrains.player_to_train_mapping[pname] - if id then - local train=advtrains.trains[id] - if not train then advtrains.player_to_train_mapping[pname]=nil return end - for _,wagon in pairs(minetest.luaentities) do - if wagon.is_wagon and wagon.initialized and wagon.train_id==id then - --when player dies, detach him from the train - --call get_off_plr on every wagon since we don't know which one he's on. - wagon:get_off_plr(pname) + return advtrains.pcall(function() + local pname=player:get_player_name() + local id=advtrains.player_to_train_mapping[pname] + if id then + local train=advtrains.trains[id] + if not train then advtrains.player_to_train_mapping[pname]=nil return end + for _,wagon in pairs(minetest.luaentities) do + if wagon.is_wagon and wagon.initialized and wagon.train_id==id then + --when player dies, detach him from the train + --call get_off_plr on every wagon since we don't know which one he's on. + wagon:get_off_plr(pname) + end end end - end + end) end) --[[ train step structure: @@ -797,6 +800,10 @@ end function advtrains.do_connect_trains(first_id, second_id, player) local first, second=advtrains.trains[first_id], advtrains.trains[second_id] + if not first or not second or not first.index or not second.index or not first.end_index or not second.end_index then + return false + end + if first.couple_lock_back or second.couple_lock_front then -- trains are ordered correctly! if player then @@ -817,6 +824,7 @@ function advtrains.do_connect_trains(first_id, second_id, player) advtrains.update_trainpart_properties(first_id) advtrains.trains[first_id].velocity=new_velocity advtrains.trains[first_id].tarvelocity=0 + return true end function advtrains.invert_train(train_id) |