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-rw-r--r--advtrains/advtrains/trainlogic.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/advtrains/advtrains/trainlogic.lua b/advtrains/advtrains/trainlogic.lua
index 26ee780..483ea52 100644
--- a/advtrains/advtrains/trainlogic.lua
+++ b/advtrains/advtrains/trainlogic.lua
@@ -463,7 +463,7 @@ function advtrains.train_step_a(id, train, dtime)
--check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
train.check_trainpartload=(train.check_trainpartload or 0)-dtime
- local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
+ local node_range=(math.max((minetest.settings:get("active_block_range") or 0),1)*16)
if train.check_trainpartload<=0 then
local ori_pos=train_pos --see 3a.
--atprint("[train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos)))
@@ -576,7 +576,7 @@ function advtrains.train_step_b(id, train, dtime)
advtrains.collide_and_spawn_couple(id, testpos, advtrains.detector.on_node[testpts], train.movedir==-1)
end
--- 8b damage players ---
- if not minetest.setting_getbool("creative_mode") then
+ if not minetest.settings:get_bool("creative_mode") then
local player=advtrains.playersbypts[testpts]
if player and train.velocity>3 then
--instantly kill player