diff options
Diffstat (limited to 'advtrains/advtrains/trainlogic.lua')
-rw-r--r-- | advtrains/advtrains/trainlogic.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/advtrains/advtrains/trainlogic.lua b/advtrains/advtrains/trainlogic.lua index 26ee780..483ea52 100644 --- a/advtrains/advtrains/trainlogic.lua +++ b/advtrains/advtrains/trainlogic.lua @@ -463,7 +463,7 @@ function advtrains.train_step_a(id, train, dtime) --check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas train.check_trainpartload=(train.check_trainpartload or 0)-dtime - local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16) + local node_range=(math.max((minetest.settings:get("active_block_range") or 0),1)*16) if train.check_trainpartload<=0 then local ori_pos=train_pos --see 3a. --atprint("[train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos))) @@ -576,7 +576,7 @@ function advtrains.train_step_b(id, train, dtime) advtrains.collide_and_spawn_couple(id, testpos, advtrains.detector.on_node[testpts], train.movedir==-1) end --- 8b damage players --- - if not minetest.setting_getbool("creative_mode") then + if not minetest.settings:get_bool("creative_mode") then local player=advtrains.playersbypts[testpts] if player and train.velocity>3 then --instantly kill player |