diff options
Diffstat (limited to 'advtrains/couple.lua')
-rw-r--r-- | advtrains/couple.lua | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/advtrains/couple.lua b/advtrains/couple.lua new file mode 100644 index 0000000..3dc336f --- /dev/null +++ b/advtrains/couple.lua @@ -0,0 +1,181 @@ +--couple.lua +--defines couple entities. + +--advtrains:discouple +--set into existing trains to split them when punched. +--they are attached to the wagons. +--[[fields +wagon + +wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near +]] + +local couple_max_dist=3 + +minetest.register_entity("advtrains:discouple", { + visual="sprite", + textures = {"advtrains_discouple.png"}, + collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3}, + visual_size = {x=0.7, y=0.7}, + initial_sprite_basepos = {x=0, y=0}, + + is_discouple=true, + static_save = false, + on_activate=function(self, staticdata) + if staticdata=="DISCOUPLE" then + --couple entities have no right to exist further... + atprint("Discouple loaded from staticdata, destroying") + self.object:remove() + return + end + self.object:set_armor_groups({immortal=1}) + end, + get_staticdata=function() return "DISCOUPLE" end, + on_punch=function(self, player) + local pname = player:get_player_name() + if pname and pname~="" and self.wagon then + if advtrains.safe_decouple_wagon(self.wagon.id, pname) then + self.object:remove() + else + minetest.add_entity(self.object:getpos(), "advtrains:lockmarker") + end + end + end, + on_step=function(self, dtime) + if not self.wagon then + self.object:remove() + return + end + --getyaw seems to be a reliable method to check if an object is loaded...if it returns nil, it is not. + if not self.wagon.object:get_yaw() then + self.object:remove() + return + end + if not self.wagon:train() or self.wagon:train().velocity > 0 then + self.object:remove() + return + end + end, +}) + +-- advtrains:couple +-- Couple entity +local function lockmarker(obj) + minetest.add_entity(obj:get_pos(), "advtrains:lockmarker") + obj:remove() +end + +minetest.register_entity("advtrains:couple", { + visual="sprite", + textures = {"advtrains_couple.png"}, + collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3}, + visual_size = {x=0.7, y=0.7}, + initial_sprite_basepos = {x=0, y=0}, + + is_couple=true, + static_save = false, + on_activate=function(self, staticdata) + if staticdata=="COUPLE" then + --couple entities have no right to exist further... + atprint("Couple loaded from staticdata, destroying") + self.object:remove() + return + end + self.object:set_armor_groups({immmortal=1}) + end, + get_staticdata=function(self) return "COUPLE" end, + on_rightclick=function(self, clicker) + if not self.train_id_1 or not self.train_id_2 then return end + + local pname=clicker + if type(clicker)~="string" then pname=clicker:get_player_name() end + + if advtrains.safe_couple_trains(self.train_id_1, self.train_id_2, self.t1_is_front, self.t2_is_front, pname) then + self.object:remove() + else + lockmarker(self.object) + end + end, + on_step=function(self, dtime) + if advtrains.wagon_outside_range(self.object:getpos()) then + self.object:remove() + return + end + + if not self.train_id_1 or not self.train_id_2 then atprint("Couple: train ids not set!") self.object:remove() return end + local train1=advtrains.trains[self.train_id_1] + local train2=advtrains.trains[self.train_id_2] + if not train1 or not train2 then + atprint("Couple: trains missing, destroying") + self.object:remove() + return + end + + --shh, silence here, this is an on-step callback! + if not advtrains.train_ensure_init(self.train_id_1, train1) then + --atwarn("Train",self.train_id_1,"is not initialized! Operation aborted!") + return + end + if not advtrains.train_ensure_init(self.train_id_2, train2) then + --atwarn("Train",self.train_id_2,"is not initialized! Operation aborted!") + return + end + + if train1.velocity>0 or train2.velocity>0 then + if not self.position_set then --ensures that train stands a single time before check fires. Using flag below + return + end + atprint("Couple: train is moving, destroying") + self.object:remove() + return + end + + if not self.position_set then + local tp1 + if self.t1_is_front then + tp1=advtrains.path_get_interpolated(train1, train1.index) + else + tp1=advtrains.path_get_interpolated(train1, train1.end_index) + end + local tp2 + if self.t2_is_front then + tp2=advtrains.path_get_interpolated(train2, train2.index) + else + tp2=advtrains.path_get_interpolated(train2, train2.end_index) + end + local pos_median=advtrains.pos_median(tp1, tp2) + if not vector.equals(pos_median, self.object:getpos()) then + self.object:set_pos(pos_median) + end + self.position_set=true + end + advtrains.atprint_context_tid=nil + end, +}) +minetest.register_entity("advtrains:lockmarker", { + visual="sprite", + textures = {"advtrains_cpl_lock.png"}, + collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3}, + visual_size = {x=0.7, y=0.7}, + initial_sprite_basepos = {x=0, y=0}, + + is_lockmarker=true, + static_save = false, + on_activate=function(self, staticdata) + if staticdata=="COUPLE" then + --couple entities have no right to exist further... + atprint("Couple loaded from staticdata, destroying") + self.object:remove() + return + end + self.object:set_armor_groups({immmortal=1}) + self.life=5 + end, + get_staticdata=function(self) return "COUPLE" end, + on_step=function(self, dtime) + self.life=(self.life or 5)-dtime + if self.life<0 then + self.object:remove() + end + end, +}) |