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-rw-r--r--advtrains/couple.lua181
1 files changed, 181 insertions, 0 deletions
diff --git a/advtrains/couple.lua b/advtrains/couple.lua
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+--couple.lua
+--defines couple entities.
+
+--advtrains:discouple
+--set into existing trains to split them when punched.
+--they are attached to the wagons.
+--[[fields
+wagon
+
+wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near
+]]
+
+local couple_max_dist=3
+
+minetest.register_entity("advtrains:discouple", {
+ visual="sprite",
+ textures = {"advtrains_discouple.png"},
+ collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
+ visual_size = {x=0.7, y=0.7},
+ initial_sprite_basepos = {x=0, y=0},
+
+ is_discouple=true,
+ static_save = false,
+ on_activate=function(self, staticdata)
+ if staticdata=="DISCOUPLE" then
+ --couple entities have no right to exist further...
+ atprint("Discouple loaded from staticdata, destroying")
+ self.object:remove()
+ return
+ end
+ self.object:set_armor_groups({immortal=1})
+ end,
+ get_staticdata=function() return "DISCOUPLE" end,
+ on_punch=function(self, player)
+ local pname = player:get_player_name()
+ if pname and pname~="" and self.wagon then
+ if advtrains.safe_decouple_wagon(self.wagon.id, pname) then
+ self.object:remove()
+ else
+ minetest.add_entity(self.object:getpos(), "advtrains:lockmarker")
+ end
+ end
+ end,
+ on_step=function(self, dtime)
+ if not self.wagon then
+ self.object:remove()
+ return
+ end
+ --getyaw seems to be a reliable method to check if an object is loaded...if it returns nil, it is not.
+ if not self.wagon.object:get_yaw() then
+ self.object:remove()
+ return
+ end
+ if not self.wagon:train() or self.wagon:train().velocity > 0 then
+ self.object:remove()
+ return
+ end
+ end,
+})
+
+-- advtrains:couple
+-- Couple entity
+local function lockmarker(obj)
+ minetest.add_entity(obj:get_pos(), "advtrains:lockmarker")
+ obj:remove()
+end
+
+minetest.register_entity("advtrains:couple", {
+ visual="sprite",
+ textures = {"advtrains_couple.png"},
+ collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
+ visual_size = {x=0.7, y=0.7},
+ initial_sprite_basepos = {x=0, y=0},
+
+ is_couple=true,
+ static_save = false,
+ on_activate=function(self, staticdata)
+ if staticdata=="COUPLE" then
+ --couple entities have no right to exist further...
+ atprint("Couple loaded from staticdata, destroying")
+ self.object:remove()
+ return
+ end
+ self.object:set_armor_groups({immmortal=1})
+ end,
+ get_staticdata=function(self) return "COUPLE" end,
+ on_rightclick=function(self, clicker)
+ if not self.train_id_1 or not self.train_id_2 then return end
+
+ local pname=clicker
+ if type(clicker)~="string" then pname=clicker:get_player_name() end
+
+ if advtrains.safe_couple_trains(self.train_id_1, self.train_id_2, self.t1_is_front, self.t2_is_front, pname) then
+ self.object:remove()
+ else
+ lockmarker(self.object)
+ end
+ end,
+ on_step=function(self, dtime)
+ if advtrains.wagon_outside_range(self.object:getpos()) then
+ self.object:remove()
+ return
+ end
+
+ if not self.train_id_1 or not self.train_id_2 then atprint("Couple: train ids not set!") self.object:remove() return end
+ local train1=advtrains.trains[self.train_id_1]
+ local train2=advtrains.trains[self.train_id_2]
+ if not train1 or not train2 then
+ atprint("Couple: trains missing, destroying")
+ self.object:remove()
+ return
+ end
+
+ --shh, silence here, this is an on-step callback!
+ if not advtrains.train_ensure_init(self.train_id_1, train1) then
+ --atwarn("Train",self.train_id_1,"is not initialized! Operation aborted!")
+ return
+ end
+ if not advtrains.train_ensure_init(self.train_id_2, train2) then
+ --atwarn("Train",self.train_id_2,"is not initialized! Operation aborted!")
+ return
+ end
+
+ if train1.velocity>0 or train2.velocity>0 then
+ if not self.position_set then --ensures that train stands a single time before check fires. Using flag below
+ return
+ end
+ atprint("Couple: train is moving, destroying")
+ self.object:remove()
+ return
+ end
+
+ if not self.position_set then
+ local tp1
+ if self.t1_is_front then
+ tp1=advtrains.path_get_interpolated(train1, train1.index)
+ else
+ tp1=advtrains.path_get_interpolated(train1, train1.end_index)
+ end
+ local tp2
+ if self.t2_is_front then
+ tp2=advtrains.path_get_interpolated(train2, train2.index)
+ else
+ tp2=advtrains.path_get_interpolated(train2, train2.end_index)
+ end
+ local pos_median=advtrains.pos_median(tp1, tp2)
+ if not vector.equals(pos_median, self.object:getpos()) then
+ self.object:set_pos(pos_median)
+ end
+ self.position_set=true
+ end
+ advtrains.atprint_context_tid=nil
+ end,
+})
+minetest.register_entity("advtrains:lockmarker", {
+ visual="sprite",
+ textures = {"advtrains_cpl_lock.png"},
+ collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
+ visual_size = {x=0.7, y=0.7},
+ initial_sprite_basepos = {x=0, y=0},
+
+ is_lockmarker=true,
+ static_save = false,
+ on_activate=function(self, staticdata)
+ if staticdata=="COUPLE" then
+ --couple entities have no right to exist further...
+ atprint("Couple loaded from staticdata, destroying")
+ self.object:remove()
+ return
+ end
+ self.object:set_armor_groups({immmortal=1})
+ self.life=5
+ end,
+ get_staticdata=function(self) return "COUPLE" end,
+ on_step=function(self, dtime)
+ self.life=(self.life or 5)-dtime
+ if self.life<0 then
+ self.object:remove()
+ end
+ end,
+})