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-rw-r--r--advtrains/path.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/advtrains/path.lua b/advtrains/path.lua
index 3250d7e..a0bcd04 100644
--- a/advtrains/path.lua
+++ b/advtrains/path.lua
@@ -126,6 +126,7 @@ function advtrains.path_print(train, printf)
printf("path_print: Path is invalidated/inexistant.")
return
end
+ printf("path_print: tid =",train.train_id," index =",train.index," end_index =",train.end_index," vel =",train.velocity)
printf("i: CP Position Dir CN ->Dist->")
for i = train.path_ext_b, train.path_ext_f do
if i==train.path_trk_b then
/a> 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
/*
Minetest
Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef MINIMAP_HEADER
#define MINIMAP_HEADER

#include "irrlichttypes_extrabloated.h"
#include "client.h"
#include "voxel.h"
#include "threading/mutex.h"
#include "threading/semaphore.h"
#include <map>
#include <string>
#include <vector>

#define MINIMAP_MAX_SX 512
#define MINIMAP_MAX_SY 512


enum MinimapMode {
	MINIMAP_MODE_OFF,
	MINIMAP_MODE_SURFACEx1,
	MINIMAP_MODE_SURFACEx2,
	MINIMAP_MODE_SURFACEx4,
	MINIMAP_MODE_RADARx1,
	MINIMAP_MODE_RADARx2,
	MINIMAP_MODE_RADARx4,
	MINIMAP_MODE_COUNT,
};

struct MinimapModeDef {
	bool is_radar;
	u16 scan_height;
	u16 map_size;
};

struct MinimapPixel {
	u16 id;
	u16 height;
	u16 air_count;
	u16 light;
};

struct MinimapMapblock {
	void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);

	MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
};

struct MinimapData {
	bool is_radar;
	MinimapMode mode;
	v3s16 pos;
	v3s16 old_pos;
	u16 scan_height;
	u16 map_size;
	MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
	bool map_invalidated;
	bool minimap_shape_round;
	video::IImage *minimap_image;
	video::IImage *heightmap_image;
	video::IImage *minimap_mask_round;
	video::IImage *minimap_mask_square;
	video::ITexture *texture;
	video::ITexture *heightmap_texture;
	video::ITexture *minimap_overlay_round;
	video::ITexture *minimap_overlay_square;
	video::ITexture *player_marker;
};

struct QueuedMinimapUpdate {
	v3s16 pos;
	MinimapMapblock *data;
};

class MinimapUpdateThread : public UpdateThread {
public:
	MinimapUpdateThread() : UpdateThread("Minimap") {}
	virtual ~MinimapUpdateThread();

	void getMap(v3s16 pos, s16 size, s16 height, bool radar);
	MinimapPixel *getMinimapPixel(v3s16 pos, s16 height, s16 *pixel_height);
	s16 getAirCount(v3s16 pos, s16 height);
	video::SColor getColorFromId(u16 id);

	void enqueueBlock(v3s16 pos, MinimapMapblock *data);

	bool pushBlockUpdate(v3s16 pos, MinimapMapblock *data);
	bool popBlockUpdate(QueuedMinimapUpdate *update);

	MinimapData *data;

protected:
	virtual void doUpdate();

private:
	Mutex m_queue_mutex;
	std::deque<QueuedMinimapUpdate> m_update_queue;
	std::map<v3s16, MinimapMapblock *> m_blocks_cache;
};

class Mapper {
public:
	Mapper(IrrlichtDevice *device, Client *client);
	~Mapper();

	void addBlock(v3s16 pos, MinimapMapblock *data);

	v3f getYawVec();
	MinimapMode getMinimapMode();

	void setPos(v3s16 pos);
	void setAngle(f32 angle);
	void setMinimapMode(MinimapMode mode);
	void toggleMinimapShape();


	video::ITexture *getMinimapTexture();

	void blitMinimapPixelsToImageRadar(video::IImage *map_image);
	void blitMinimapPixelsToImageSurface(video::IImage *map_image,
		video::IImage *heightmap_image);

	scene::SMeshBuffer *getMinimapMeshBuffer();
	void drawMinimap();

	video::IVideoDriver *driver;
	MinimapData *data;

private:
	ITextureSource *m_tsrc;
	IShaderSource *m_shdrsrc;
	INodeDefManager *m_ndef;
	MinimapUpdateThread *m_minimap_update_thread;
	scene::SMeshBuffer *m_meshbuffer;
	bool m_enable_shaders;
	u16 m_surface_mode_scan_height;
	f32 m_angle;
	Mutex m_mutex;
};

#endif