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+-- path.lua
+-- Functions for pathpredicting, put in a separate file.
+
+-- Naming conventions:
+-- 'index' - An index of the train.path table.
+-- 'offset' - A value in meters that determines how far on the path to walk relative to a certain index
+-- 'n' - Referring or pointing towards the 'next' path item, the one with index+1
+-- 'p' - Referring or pointing towards the 'prev' path item, the one with index-1
+-- 'f' - Referring to the positive end of the path (the end with the higher index)
+-- 'b' - Referring to the negative end of the path (the end with the lower index)
+
+-- New path structure of trains:
+--Tables:
+-- path - path positions. 'indices' are relative to this. At the moment, at.round_vector_floor_y(path[i])
+-- is the node this item corresponds to, however, this will change in the future.
+-- path_node - (reserved)
+-- path_cn - Connid of the current node that points towards path[i+1]
+-- path_cp - Connid of the current node that points towards path[i-1]
+-- When the day comes on that path!=node, these will only be set if this index represents a transition between rail nodes
+-- path_dist - The total distance of this path element from path element 0
+-- path_dir - The direction of this path item's transition to the next path item, which is the angle of conns[path_cn[i]].c
+-- path_speed- Populated by the LZB system. The maximum speed (velocity) permitted in the moment this path item is passed.
+-- (this saves brake distance calculations every step to determine LZB control). nil means no limit.
+--Variables:
+-- path_ext_f/b - how far path[i] is set
+-- path_trk_f/b - how far the path extends along a track. beyond those values, paths are generated in a straight line.
+-- path_req_f/b - how far path items were requested in the last step
+--
+--Distance and index:
+-- There is an important difference between the path index and the actual distance on the track: The distance between two path items can be larger than 1,
+-- but the corresponding index increment is still 1.
+-- Indexes in advtrains can be fractional values. If they are, it means that the actual position is interpolated between the 2 adjacent path items.
+-- If you need to proceed along the path by a specific actual distance, it does NOT work to simply add it to the index. You should use the path_get_index_by_offset() function.
+
+-- creates the path data structure, reconstructing the train from a position and a connid
+-- Important! train.drives_on must exist while calling this method
+-- returns: true - successful
+-- nil - node not yet available/unloaded, please wait
+-- false - node definitely gone, remove train
+function advtrains.path_create(train, pos, connid, rel_index)
+ local posr = advtrains.round_vector_floor_y(pos)
+ local node_ok, conns, rhe = advtrains.get_rail_info_at(pos, train.drives_on)
+ if not node_ok then
+ return node_ok
+ end
+ local mconnid = advtrains.get_matching_conn(connid, #conns)
+ train.index = rel_index
+ train.path = { [0] = { x=posr.x, y=posr.y+rhe, z=posr.z } }
+ train.path_cn = { [0] = connid }
+ train.path_cp = { [0] = mconnid }
+ train.path_dist = { [0] = 0 }
+
+ train.path_dir = {
+ [0] = advtrains.conn_angle_median(conns[mconnid].c, conns[connid].c)
+ }
+
+ train.path_speed = { }
+
+ train.path_ext_f=0
+ train.path_ext_b=0
+ train.path_trk_f=0
+ train.path_trk_b=0
+ train.path_req_f=0
+ train.path_req_b=0
+
+ advtrains.occ.set_item(train.id, posr, 0)
+ return true
+end
+
+-- Sets position and connid to properly restore after a crash, e.g. in order
+-- to save the train or to invalidate its path
+-- Assumes that the train is in clean state
+-- if invert ist true, setrestore will use the end index
+function advtrains.path_setrestore(train, invert)
+ local idx = train.index
+ if invert then
+ idx = train.end_index
+ end
+
+ local pos, connid, frac = advtrains.path_getrestore(train, idx, invert, true)
+
+ train.last_pos = pos
+ train.last_connid = connid
+ train.last_frac = frac
+end
+-- Get restore position, connid and frac (in this order) for a train that will originate at the passed index
+-- If invert is set, it will return path_cp and multiply frac by -1, in order to reverse the train there.
+function advtrains.path_getrestore(train, index, invert)
+ local idx = index
+ local cns = train.path_cn
+
+ if invert then
+ cns = train.path_cp
+ end
+
+ local fli = atfloor(index)
+ advtrains.path_get(train, fli)
+ if fli > train.path_trk_f then
+ fli = train.path_trk_f
+ end
+ if fli < train.path_trk_b then
+ fli = train.path_trk_b
+ end
+ return advtrains.path_get(train, fli),
+ cns[fli],
+ (idx - fli) * (invert and -1 or 1)
+end
+
+-- Invalidates a path
+-- this is supposed to clear stuff from the occupation tables
+-- This function throws a warning whenever any code calls it while the train steps are run, since that must not happen.
+-- The ignore_lock parameter can be used to ignore this, however, it should then be accompanied by a call to train_ensure_init
+-- before returning from the calling function.
+function advtrains.path_invalidate(train, ignore_lock)
+ if advtrains.lock_path_inval and not ignore_lock then
+ atwarn("Train ",train.train_id,": Illegal path invalidation has occured during train step:")
+ atwarn(debug.traceback())
+ end
+
+ if train.path then
+ for i,p in pairs(train.path) do
+ advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(p))
+ end
+ end
+ train.path = nil
+ train.path_dist = nil
+ train.path_cp = nil
+ train.path_cn = nil
+ train.path_dir = nil
+ train.path_speed = nil
+ train.path_ext_f=0
+ train.path_ext_b=0
+ train.path_trk_f=0
+ train.path_trk_b=0
+ train.path_req_f=0
+ train.path_req_b=0
+
+ train.dirty = true
+ --atdebug(train.id, "Path invalidated")
+end
+
+-- Keeps the path intact, but invalidates all path nodes from the specified index (inclusive)
+-- onwards. This has the advantage that we don't need to recalculate the whole path, and we can do it synchronously.
+function advtrains.path_invalidate_ahead(train, start_idx, ignore_when_passed)
+ if not train.path then
+ -- the path wasn't even initialized. Nothing to do
+ return
+ end
+
+ local idx = atfloor(start_idx)
+ --atdebug("Invalidate_ahead:",train.id,"start_index",start_idx,"cur_idx",train.index)
+
+ if(idx <= train.index - 0.5) then
+ if ignore_when_passed then
+ --atdebug("ignored passed")
+ return
+ end
+ advtrains.path_print(train, atwarn)
+ error("Train "+train.id+": Cannot path_invalidate_ahead start_idx="+idx+" as train has already passed!")
+ end
+
+ -- leave current node in path, it won't change. What might change is the path onward from here (e.g. switch)
+ local i = idx + 1
+ while train.path[i] do
+ advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(train.path[i]))
+ i = i+1
+ end
+ train.path_ext_f=idx
+ train.path_trk_f=math.min(idx, train.path_trk_f)
+
+ -- callbacks called anyway for current node, because of LZB
+ advtrains.run_callbacks_invahead(train.id, train, idx)
+end
+
+-- Prints a path using the passed print function
+-- This function should be 'atprint', 'atlog', 'atwarn' or 'atdebug', because it needs to use print_concat_table
+function advtrains.path_print(train, printf)
+ printf("path_print: tid =",train.id," index =",train.index," end_index =",train.end_index," vel =",train.velocity)
+ if not train.path then
+ printf("path_print: Path is invalidated/inexistant.")
+ return
+ end
+ printf("i: CP Position Dir CN Dist Speed")
+ for i = train.path_ext_b, train.path_ext_f do
+ if i==train.path_trk_b then
+ printf("--Back on-track border here--")
+ end
+ printf(i,": ",train.path_cp[i]," ",train.path[i]," ",train.path_dir[i]," ",train.path_cn[i]," ",train.path_dist[i]," ",train.path_speed[i])
+ if i==train.path_trk_f then
+ printf("--Front on-track border here--")
+ end
+ end
+end
+
+-- Function to get path entry at a position. This function will automatically calculate more of the path when required.
+-- returns: pos, on_track
+function advtrains.path_get(train, index)
+ if not train.path then
+ error("For train "..train.id..": path_get called but there's no path set yet!")
+ end
+ if index ~= atfloor(index) then
+ error("For train "..train.id..": Called path_get() but index="..index.." is not a round number")
+ end
+
+ local pef = train.path_ext_f
+ -- generate forward (front of train, positive)
+ while index > pef do
+ local pos = train.path[pef]
+ local connid = train.path_cn[pef]
+ local node_ok, this_conns, adj_pos, adj_connid, conn_idx, nextrail_y, next_conns
+ if pef == train.path_trk_f then
+ node_ok, this_conns = advtrains.get_rail_info_at(pos)
+ if not node_ok then error("For train "..train.id..": Path item "..pef.." on-track but not a valid node!") end
+ adj_pos, adj_connid, conn_idx, nextrail_y, next_conns = advtrains.get_adjacent_rail(pos, this_conns, connid, train.drives_on)
+ end
+ pef = pef + 1
+ if adj_pos then
+ advtrains.occ.set_item(train.id, adj_pos, pef)
+
+ -- If we have split points, notify accordingly
+ local mconnid = advtrains.get_matching_conn(adj_connid, #next_conns)
+ if #next_conns==3 and adj_connid==1 and train.points_split and train.points_split[advtrains.encode_pos(adj_pos)] then
+ --atdebug(id,"has split points restored at",adj_pos)
+ mconnid = 3
+ end
+
+ adj_pos.y = adj_pos.y + nextrail_y
+ train.path_cp[pef] = adj_connid
+ train.path_cn[pef] = mconnid
+ train.path_dir[pef] = advtrains.conn_angle_median(next_conns[adj_connid].c, next_conns[mconnid].c)
+ train.path_trk_f = pef
+ else
+ -- off-track fallback behavior
+ adj_pos = advtrains.pos_add_angle(pos, train.path_dir[pef-1])
+ --atdebug("Offtrack overgenerating(front) at",adj_pos,"index",peb,"trkf",train.path_trk_f)
+ train.path_dir[pef] = train.path_dir[pef-1]
+ end
+ train.path[pef] = adj_pos
+ train.path_dist[pef] = train.path_dist[pef-1] + vector.distance(pos, adj_pos)
+ end
+ train.path_ext_f = pef
+
+
+ local peb = train.path_ext_b
+ -- generate backward (back of train, negative)
+ while index < peb do
+ local pos = train.path[peb]
+ local connid = train.path_cp[peb]
+ local node_ok, this_conns, adj_pos, adj_connid, conn_idx, nextrail_y, next_conns
+ if peb == train.path_trk_b then
+ node_ok, this_conns = advtrains.get_rail_info_at(pos)
+ if not node_ok then error("For train "..train.id..": Path item "..peb.." on-track but not a valid node!") end
+ adj_pos, adj_connid, conn_idx, nextrail_y, next_conns = advtrains.get_adjacent_rail(pos, this_conns, connid, train.drives_on)
+ end
+ peb = peb - 1
+ if adj_pos then
+ advtrains.occ.set_item(train.id, adj_pos, peb)
+
+ -- If we have split points, notify accordingly
+ local mconnid = advtrains.get_matching_conn(adj_connid, #next_conns)
+ if #next_conns==3 and adj_connid==1 and train.points_split and train.points_split[advtrains.encode_pos(adj_pos)] then
+ -- atdebug(id,"has split points restored at",adj_pos)
+ mconnid = 3
+ end
+
+ adj_pos.y = adj_pos.y + nextrail_y
+ train.path_cn[peb] = adj_connid
+ train.path_cp[peb] = mconnid
+ train.path_dir[peb] = advtrains.conn_angle_median(next_conns[mconnid].c, next_conns[adj_connid].c)
+ train.path_trk_b = peb
+ else
+ -- off-track fallback behavior
+ adj_pos = advtrains.pos_add_angle(pos, train.path_dir[peb+1] + math.pi)
+ --atdebug("Offtrack overgenerating(back) at",adj_pos,"index",peb,"trkb",train.path_trk_b)
+ train.path_dir[peb] = train.path_dir[peb+1]
+ end
+ train.path[peb] = adj_pos
+ train.path_dist[peb] = train.path_dist[peb+1] - vector.distance(pos, adj_pos)
+ end
+ train.path_ext_b = peb
+
+ if index < train.path_req_b then
+ train.path_req_b = index
+ end
+ if index > train.path_req_f then
+ train.path_req_f = index
+ end
+
+ return train.path[index], (index<=train.path_trk_f and index>=train.path_trk_b)
+
+end
+
+-- interpolated position to fractional index given, and angle based on path_dir
+-- returns: pos, angle(yaw), p_floor, p_ceil
+function advtrains.path_get_interpolated(train, index)
+ local i_floor = atfloor(index)
+ local i_ceil = i_floor + 1
+ local frac = index - i_floor
+ local p_floor = advtrains.path_get(train, i_floor)
+ local p_ceil = advtrains.path_get(train, i_ceil)
+ -- Note: minimal code duplication to path_get_adjacent, for performance
+
+ local a_floor = train.path_dir[i_floor]
+ local a_ceil = train.path_dir[i_ceil]
+
+ local ang = advtrains.minAngleDiffRad(a_floor, a_ceil)
+
+ return vector.add(p_floor, vector.multiply(vector.subtract(p_ceil, p_floor), frac)), (a_floor + frac * ang)%(2*math.pi), p_floor, p_ceil
+end
+-- returns the 2 path positions directly adjacent to index and the fraction on how to interpolate between them
+-- returns: pos_floor, pos_ceil, fraction
+function advtrains.path_get_adjacent(train, index)
+ local i_floor = atfloor(index)
+ local i_ceil = i_floor + 1
+ local frac = index - i_floor
+ local p_floor = advtrains.path_get(train, i_floor)
+ local p_ceil = advtrains.path_get(train, i_ceil)
+ return p_floor, p_ceil, frac
+end
+
+local function n_interpolate(s, e, f)
+ return s + (e-s)*f
+end
+
+-- This function determines the index resulting from moving along the path by 'offset' meters
+-- starting from 'index'. See also the comment on the top of the file.
+function advtrains.path_get_index_by_offset(train, index, offset)
+ local advtrains_path_get = advtrains.path_get
+
+ -- Step 1: determine my current absolute pos on the path
+ local start_index_f = atfloor(index)
+ local end_index_f = start_index_f + 1
+ local c_idx = atfloor(index + offset)
+ local c_idx_f = c_idx + 1
+
+ local frac = index - start_index_f
+
+ advtrains_path_get(train, math.min(start_index_f, end_index_f, c_idx, c_idx_f))
+ advtrains_path_get(train, math.max(start_index_f, end_index_f, c_idx, c_idx_f))
+
+ local dist1, dist2 = train.path_dist[start_index_f], train.path_dist[start_index_f+1]
+ local start_dist = dist1 + (dist2-dist1)*frac
+
+ -- Step 2: determine the total end distance and estimate the index we'd come out
+ local end_dist = start_dist + offset
+
+ local c_idx = atfloor(index + offset)
+
+ -- Step 3: move forward/backward to find real index
+ -- We assume here that the distance between 2 path items is never smaller than 1.
+ -- Our estimated index is therefore either exact or too far over, and we're going to go back
+ -- towards the origin. It is therefore sufficient to query path_get a single time
+
+ -- How we'll adjust c_idx
+ -- Desired position: -------#------
+ -- Path items : --|--|--|--|--
+ -- c_idx : ^
+
+ while train.path_dist[c_idx] < end_dist do
+ c_idx = c_idx + 1
+ end
+
+ while train.path_dist[c_idx] > end_dist do
+ c_idx = c_idx - 1
+ end
+
+ -- Step 4: now c_idx points to the place shown above. Find out the fractional part.
+
+ dist1, dist2 = train.path_dist[c_idx], train.path_dist[c_idx+1]
+
+ frac = (end_dist - dist1) / (dist2 - dist1)
+
+ assert(frac>=0 and frac<1, frac)
+
+ return c_idx + frac
+end
+
+local PATH_CLEAR_KEEP = 4
+
+function advtrains.path_clear_unused(train)
+ local i
+ for i = train.path_ext_b, train.path_req_b - PATH_CLEAR_KEEP do
+ advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(train.path[i]))
+ train.path[i] = nil
+ train.path_dist[i-1] = nil
+ train.path_cp[i] = nil
+ train.path_cn[i] = nil
+ train.path_dir[i] = nil
+ train.path_ext_b = i + 1
+ end
+
+ --[[ Why exactly are we clearing path from the front? This doesn't make sense!
+ for i = train.path_ext_f,train.path_req_f + PATH_CLEAR_KEEP,-1 do
+ advtrains.occ.clear_item(train.id, advtrains.round_vector_floor_y(train.path[i]))
+ train.path[i] = nil
+ train.path_dist[i] = nil
+ train.path_cp[i] = nil
+ train.path_cn[i] = nil
+ train.path_dir[i+1] = nil
+ train.path_ext_f = i - 1
+ end ]]
+ train.path_trk_b = math.max(train.path_trk_b, train.path_ext_b)
+ --train.path_trk_f = math.min(train.path_trk_f, train.path_ext_f)
+
+ train.path_req_f = math.ceil(train.index)
+ train.path_req_b = math.floor(train.end_index or train.index)
+end
+
+-- Scan the path of the train for position, without querying the occupation table
+-- returns index, or nil if pos is not on the path
+function advtrains.path_lookup(train, pos)
+ local cp = advtrains.round_vector_floor_y(pos)
+ for i = train.path_ext_b, train.path_ext_f do
+ if vector.equals(advtrains.round_vector_floor_y(train.path[i]), cp) then
+ return i
+ end
+ end
+ return nil
+end