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-rw-r--r--advtrains/signals.lua227
1 files changed, 227 insertions, 0 deletions
diff --git a/advtrains/signals.lua b/advtrains/signals.lua
new file mode 100644
index 0000000..5c6e484
--- /dev/null
+++ b/advtrains/signals.lua
@@ -0,0 +1,227 @@
+--advtrains by orwell96
+--signals.lua
+
+--this code /should/ work but does not.
+local mrules_wallsignal = advtrains.meseconrules
+
+for r,f in pairs({on={as="off", ls="green", als="red"}, off={as="on", ls="red", als="green"}}) do
+
+ advtrains.trackplacer.register_tracktype("advtrains:retrosignal", "")
+ advtrains.trackplacer.register_tracktype("advtrains:signal", "")
+
+ for rotid, rotation in ipairs({"", "_30", "_45", "_60"}) do
+ local crea=1
+ if rotid==1 and r=="off" then crea=0 end
+
+ minetest.register_node("advtrains:retrosignal_"..r..rotation, {
+ drawtype = "mesh",
+ paramtype="light",
+ paramtype2="facedir",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/4, -1/2, -1/4, 1/4, 2, 1/4},
+ },
+ mesh = "advtrains_retrosignal_"..r..rotation..".b3d",
+ tiles = {"advtrains_retrosignal.png"},
+ inventory_image="advtrains_retrosignal_inv.png",
+ drop="advtrains:retrosignal_off",
+ description=attrans("Lampless Signal (@1)", attrans(r..rotation)),
+ sunlight_propagates=true,
+ groups = {
+ cracky=3,
+ not_blocking_trains=1,
+ not_in_creative_inventory=crea,
+ save_in_nodedb=1,
+ },
+ mesecons = {effector = {
+ rules=advtrains.meseconrules,
+ ["action_"..f.as] = function (pos, node)
+ advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2})
+ end
+ }},
+ on_rightclick=function(pos, node, player)
+ if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:retrosignal_"..f.as..rotation, param2 = node.param2})
+ end
+ end,
+ })
+ advtrains.trackplacer.add_worked("advtrains:retrosignal", r, rotation, nil)
+ minetest.register_node("advtrains:signal_"..r..rotation, {
+ drawtype = "mesh",
+ paramtype="light",
+ paramtype2="facedir",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/4, -1/2, -1/4, 1/4, 2, 1/4},
+ },
+ mesh = "advtrains_signal"..rotation..".b3d",
+ tiles = {"advtrains_signal_"..r..".png"},
+ inventory_image="advtrains_signal_inv.png",
+ drop="advtrains:signal_off",
+ description=attrans("Signal (@1)", attrans(r..rotation)),
+ groups = {
+ cracky=3,
+ not_blocking_trains=1,
+ not_in_creative_inventory=crea,
+ save_in_nodedb=1,
+ },
+ light_source = 1,
+ sunlight_propagates=true,
+ mesecons = {effector = {
+ rules=advtrains.meseconrules,
+ ["action_"..f.as] = function (pos, node)
+ advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2})
+ end
+ }},
+ luaautomation = {
+ getstate = f.ls,
+ setstate = function(pos, node, newstate)
+ if newstate == f.als then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2})
+ end
+ end,
+ },
+ on_rightclick=function(pos, node, player)
+ if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:signal_"..f.as..rotation, param2 = node.param2})
+ end
+ end,
+ })
+ advtrains.trackplacer.add_worked("advtrains:signal", r, rotation, nil)
+ end
+
+ local crea=1
+ if r=="off" then crea=0 end
+
+ --tunnel signals. no rotations.
+ for loc, sbox in pairs({l={-1/2, -1/2, -1/4, 0, 1/2, 1/4}, r={0, -1/2, -1/4, 1/2, 1/2, 1/4}, t={-1/2, 0, -1/4, 1/2, 1/2, 1/4}}) do
+ minetest.register_node("advtrains:signal_wall_"..loc.."_"..r, {
+ drawtype = "mesh",
+ paramtype="light",
+ paramtype2="facedir",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = sbox,
+ },
+ mesh = "advtrains_signal_wall_"..loc..".b3d",
+ tiles = {"advtrains_signal_wall_"..r..".png"},
+ drop="advtrains:signal_wall_"..loc.."_off",
+ description=attrans("Wallmounted Signal ("..loc..")"),
+ groups = {
+ cracky=3,
+ not_blocking_trains=1,
+ not_in_creative_inventory=crea,
+ save_in_nodedb=1,
+ },
+ light_source = 1,
+ sunlight_propagates=true,
+ mesecons = {effector = {
+ rules = mrules_wallsignal,
+ ["action_"..f.as] = function (pos, node)
+ advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2})
+ end
+ }},
+ luaautomation = {
+ getstate = f.ls,
+ setstate = function(pos, node, newstate)
+ if newstate == f.als then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2})
+ end
+ end,
+ },
+ on_rightclick=function(pos, node, player)
+ if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:signal_wall_"..loc.."_"..f.as, param2 = node.param2})
+ end
+ end,
+ })
+ end
+end
+
+-- level crossing
+-- german version (Andrew's Cross)
+minetest.register_node("advtrains:across_off", {
+ drawtype = "mesh",
+ paramtype="light",
+ paramtype2="facedir",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/4, -1/2, -1/2, 1/4, 1.5, 0},
+ },
+ mesh = "advtrains_across.obj",
+ tiles = {"advtrains_across.png"},
+ drop="advtrains:across_off",
+ description=attrans("Andrew's Cross"),
+ groups = {
+ cracky=3,
+ not_blocking_trains=1,
+ save_in_nodedb=1,
+ not_in_creative_inventory=nil,
+ },
+ light_source = 1,
+ sunlight_propagates=true,
+ mesecons = {effector = {
+ rules = advtrains.meseconrules,
+ action_on = function (pos, node)
+ advtrains.ndb.swap_node(pos, {name = "advtrains:across_on", param2 = node.param2})
+ end
+ }},
+ luaautomation = {
+ getstate = "off",
+ setstate = function(pos, node, newstate)
+ if newstate == "on" then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:across_on", param2 = node.param2})
+ end
+ end,
+ },
+ on_rightclick=function(pos, node, player)
+ if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:across_on", param2 = node.param2})
+ end
+ end,
+})
+minetest.register_node("advtrains:across_on", {
+ drawtype = "mesh",
+ paramtype="light",
+ paramtype2="facedir",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/4, -1/2, -1/2, 1/4, 1.5, 0},
+ },
+ mesh = "advtrains_across.obj",
+ tiles = {{name="advtrains_across_anim.png", animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=1.0}}},
+ drop="advtrains:across_off",
+ description=attrans("Andrew's Cross (on) (you hacker you)"),
+ groups = {
+ cracky=3,
+ not_blocking_trains=1,
+ save_in_nodedb=1,
+ not_in_creative_inventory=1,
+ },
+ light_source = 1,
+ sunlight_propagates=true,
+ mesecons = {effector = {
+ rules = advtrains.meseconrules,
+ action_off = function (pos, node)
+ advtrains.ndb.swap_node(pos, {name = "advtrains:across_off", param2 = node.param2})
+ end
+ }},
+ luaautomation = {
+ getstate = "on",
+ setstate = function(pos, node, newstate)
+ if newstate == "off" then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:across_off", param2 = node.param2})
+ end
+ end,
+ },
+ on_rightclick=function(pos, node, player)
+ if minetest.check_player_privs(player:get_player_name(), {train_operator=true}) then
+ advtrains.ndb.swap_node(pos, {name = "advtrains:across_off", param2 = node.param2})
+ end
+ end,
+})