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column1'>| Previously, randomwalk caves only extended beyond the mapchunk borders horizontally, preventing vertical overlap and interconnection. * Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵Paramat2019-11-08 | | | | | | | | | | | | | | caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens. * Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)Paramat2019-10-13 | | | | | | | | | This value reduces how far randomwalk caves can extend into the mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause flattened cave walls. Testing shows that a value of 2 (instead of 10) is enough to make 'out of area' nodes extremely rare. Reducing this value results in a higher chance of overlap and connection with caves of neighbour mapchunks. * Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20 | * Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18 | | | | | | | | | | | | | This allows games to specify biome cave liquids and avoid the old hardcoded behaviour, but preserves the ability to have multiple cave liquids in one biome, such as lava and water. When multiple cave liquids are defined by the biome definition, make each entire cave use a randomly chosen liquid, instead of every small cave segment using a randomly chosen liquid. Plus an optimisation: Don't place nodes if cave liquid is defined as 'air' * Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat2018-06-26 | | | | | | | | | | Some cave segments are outside the mapchunk. Previously, biome was being calculated by a function that uses the noise maps. Points outside the mapchunk resulted in incorrect noise map indexes that were sometimes outside the noise map size, causing a crash. Use either noise maps or point noise calculations depending on point location. * Cavegen: Allow small RandomWalk caves to generate beyond mapchunk borderParamat2018-05-04 | * Biome-defined cave liquids: Use faster biome calculationparamat2018-04-26 | * Cave liquids: Use a more precise point for calculating biomeParamat