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ref='#n78'>78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165

local health_bar_definition =
{
	hud_elem_type = "statbar",
	position = { x=0.5, y=1 },
	text = "heart.png",
	number = 20,
	direction = 0,
	size = { x=24, y=24 },
	offset = { x=(-10*24)-25, y=-(48+24+10)},
}

local breath_bar_definition =
{
	hud_elem_type = "statbar",
	position = { x=0.5, y=1 },
	text = "bubble.png",
	number = 20,
	direction = 0,
	size = { x=24, y=24 },
	offset = {x=25,y=-(48+24+10)},
}

local hud_ids = {}

local function initialize_builtin_statbars(player)

	if not player:is_player() then
		return
	end

	local name = player:get_player_name()

	if name == "" then
		return
	end

	if (hud_ids[name] == nil) then
		hud_ids[name] = {}
		-- flags are not transmitted to client on connect, we need to make sure
		-- our current flags are transmitted by sending them actively
		player:hud_set_flags(player:hud_get_flags())
	end

	if player:hud_get_flags().healthbar and
			core.is_yes(core.setting_get("enable_damage")) then
		if hud_ids[name].id_healthbar == nil then
			health_bar_definition.number = player:get_hp()
			hud_ids[name].id_healthbar  = player:hud_add(health_bar_definition)
		end
	else
		if hud_ids[name].id_healthbar ~= nil then
			player:hud_remove(hud_ids[name].id_healthbar)
			hud_ids[name].id_healthbar = nil
		end
	end

	if (player:get_breath() < 11) then
		if player:hud_get_flags().breathbar and