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2018-10-04 | | | | | Mods will now have to initialize the list/slot in order to define the default player hand. They may use the inventory callbacks to prevent abuse of this list. * Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-24 | * PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-18 | | | | | Instead of calling g_settings->getBool("flag") multiple times during each movement step, the current settings are cached in a new player object member. Updated via registered callbacks. * Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20 | | | | | Flag default is true to not change default behaviour. The existing minimap HUD flag remains the master control for minimap. * Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18 | * Wieldhand: Allow overriding the handTeTpaAka2016-11-26 | * PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30 | | | | | | | | | | | | | | | | | * Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer * Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08 | * RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) ↵Loic Blot2016-10-08 | | | | | | | | | | | | (patch 3 of X) * remove IGameDef from Player class, only LocalPlayer has it now * move many attributes/functions only used by LocalPlayer from Player to LocalPlayer * move many attributes/functions only used by RemotePlayer from Player to RemotePlayer * make some functions const * hudGetHotbarSelectedImage now returns const ref * RemotePlayer getHotbarSelectedImage now returns const ref * various code style fixes * Chat: new settings to prevent spamLoic Blot2016-10-05 | | | | | | | | | | | Added the following chat coreside features * Chat messages length limit * Message rate limiting * Message rate kicking Note: * handleChat now takes RemotePlayer pointer instead of u16 to remove useless lookups * Fix player teleportation bug whilst sneakingHybridDog2016-03-14 | | | | | Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player it fixes #2876 * Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14 | * Get movement setting instead of hard coded valueasl972015-12-15 | * Clean up threadingShadowNinja2015-08-23 | | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test. * minimap: Add ability to disable from serverkwolekr2015-08-13 | * Optional reconnect functionalityest312015-07-23 | | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting. * Remove profiler.h include where it's not needed. Remove some unreachable and ↵Loic Blot2015-07-21 | | | | very old code * Add list-ringsest312015-06-16 | | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported. * Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-28 | * Player: Fix a deadlock triggered by previous commit ↵Loic Blot2015-03-22 | | | | 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9 * Protect Player::hud from concurrent modificationsLoic Blot2015-03-22 | | | | Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct * Give full breath after deathSmallJoker2015-02-05 | * Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08 | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. * Make players check inventory modification properlyShadowNinja2014-10-01 | * Simplify player modification checksShadowNinja2014-10-01 | * Split settings into seperate source and header filesShadowNinja2014-09-21 | | | | This also cleans up settings a bit * Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02 | * Make player files saving againSmallJoker2014-06-29 | * Store the maximum player file tries in a constantShadowNinja2014-06-23 | * Only try to load from possible player filesShadowNinja2014-06-23 | * Only keep players loaded while they're connectedShadowNinja2014-06-23 | * Small cleanup of hud add/remove codesapier2014-05-31 | * Prevent player jumping into nodes from belowBlockMen2014-01-16 | | | | Fixes camera glitch and cheating at drowning * Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03 | * Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14 | * Fix various memory access problems detected by valgrindKahrl2013-08-07 | * Add set_breath and get_breath to lua API.RealBadAngel2013-07-20 | * Dont write player files all the timePilzAdam2013-06-28 | * Print playername when failing to read playerfile and ignore files starting ↵PilzAdam2013-06-22 | | | | with . * Add drowningPilzAdam2013-06-19 | * Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26 | * Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25