diff options
Diffstat (limited to 'advtrains/trainlogic.lua')
-rw-r--r-- | advtrains/trainlogic.lua | 68 |
1 files changed, 37 insertions, 31 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua index 3c0d02e..6198c18 100644 --- a/advtrains/trainlogic.lua +++ b/advtrains/trainlogic.lua @@ -536,38 +536,34 @@ function advtrains.train_step_c(id, train, dtime) local col_tr = advtrains.occ.check_collision(testpos, id) if col_tr then - if train.is_shunt or col_tr.is_shunt then - train.is_shunt = nil - col_tr.is_shunt = nil - minetest.after(0,advtrains.do_connect_trains, col_tr.id, train.id, train.velocity) - else - train.velocity = 0 - advtrains.atc.train_reset_command(train) - collided = true - end + advtrains.train_check_couples(train) + train.velocity = 0 + advtrains.atc.train_reset_command(train) + collided = true end - end - --- 8b damage players --- - if is_loaded_area and (setting_overrun_mode=="drop" or setting_overrun_mode=="normal") then - local testpts = minetest.pos_to_string(testpos) - local player=advtrains.playersbypts[testpts] - if player and train.velocity>3 and player:get_hp()>0 and advtrains.is_damage_enabled(player:get_player_name()) then - --atdebug("damage found",player:get_player_name()) - if setting_overrun_mode=="drop" then - --instantly kill player - --drop inventory contents first, to not to spawn bones - local player_inv=player:get_inventory() - for i=1,player_inv:get_size("main") do - minetest.add_item(testpos, player_inv:get_stack("main", i)) - end - for i=1,player_inv:get_size("craft") do - minetest.add_item(testpos, player_inv:get_stack("craft", i)) + + --- 8b damage players --- + if is_loaded_area and train.velocity > 3 and (setting_overrun_mode=="drop" or setting_overrun_mode=="normal") then + local testpts = minetest.pos_to_string(testpos) + local player=advtrains.playersbypts[testpts] + if player and player:get_hp()>0 and advtrains.is_damage_enabled(player:get_player_name()) then + --atdebug("damage found",player:get_player_name()) + if setting_overrun_mode=="drop" then + --instantly kill player + --drop inventory contents first, to not to spawn bones + local player_inv=player:get_inventory() + for i=1,player_inv:get_size("main") do + minetest.add_item(testpos, player_inv:get_stack("main", i)) + end + for i=1,player_inv:get_size("craft") do + minetest.add_item(testpos, player_inv:get_stack("craft", i)) + end + -- empty lists main and craft + player_inv:set_list("main", {}) + player_inv:set_list("craft", {}) end - -- empty lists main and craft - player_inv:set_list("main", {}) - player_inv:set_list("craft", {}) + player:set_hp(0) end - player:set_hp(0) end end end @@ -922,11 +918,21 @@ local CPL_ZONE = 2 -- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information -- These objectRefs will delete themselves once the couples no longer match local function createcouple(pos, train1, t1_is_front, train2, t2_is_front) + local id1 = train1.id + local id2 = train2.id + if train1.is_shunt or train2.is_shunt then + -- couple trains + train1.is_shunt = nil + train2.is_shunt = nil + minetest.after(0, advtrains.safe_couple_trains, id1, id2, t1_is_front, t2_is_front, false, false, train1.velocity, train2.velocity) + return + end + local obj=minetest.add_entity(pos, "advtrains:couple") if not obj then error("Failed creating couple object!") return end local le=obj:get_luaentity() - le.train_id_1=train1.id - le.train_id_2=train2.id + le.train_id_1=id1 + le.train_id_2=id2 le.t1_is_front=t1_is_front le.t2_is_front=t2_is_front --atdebug("created couple between",train1.id,t1_is_front,train2.id,t2_is_front) |